mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-29 07:21:54 -04:00
Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)
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@@ -11,12 +11,6 @@
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#include "d/actor/d_a_hozelda.h"
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#include "d/d_debug_viewer.h"
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#if DEBUG
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#define HIO_PARAM(i_this) (i_this->mHIO->param)
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#else
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#define HIO_PARAM(_) (daNpc_Zelda_Param_c::m)
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#endif
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static u32 l_bmdData[2] = { 11, 1 };
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static daNpcT_evtData_c l_evtList[2] = {
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@@ -61,19 +55,15 @@ static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[8] = {
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const char* daNpc_Zelda_c::mCutNameList = "";
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daNpc_Zelda_c::cutFunc daNpc_Zelda_c::mCutList[1] = { 0 };
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#if DEBUG
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static daNpc_Zelda_HIO_c l_HIO;
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#else
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static daNpc_Zelda_Param_c l_HIO;
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#endif
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static NPC_ZELDA_HIO_CLASS l_HIO;
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#if DEBUG
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daNpc_Zelda_HIO_c::daNpc_Zelda_HIO_c() {
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param = daNpc_Zelda_Param_c::m;
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m = daNpc_Zelda_Param_c::m;
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}
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void daNpc_Zelda_HIO_c::genMessage(JORMContext* ctx) {
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daNpcT_cmnGenMessage(ctx, ¶m.common);
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daNpcT_cmnGenMessage(ctx, &m.common);
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ctx->genButton
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("ファイル書き出し",0x40000002,0,NULL,0xffff,0xffff,0x200,0x18);
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}
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@@ -89,7 +79,7 @@ void daNpc_Zelda_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) {
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if (aJStack_910.open(6, "", NULL, NULL, NULL) != 0) {
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memset(auStack_7e0, 0, 2000);
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int retval = 0;
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daNpcT_cmnListenPropertyEvent(auStack_7e0, &retval, ¶m.common);
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daNpcT_cmnListenPropertyEvent(auStack_7e0, &retval, &m.common);
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aJStack_910.writeData(auStack_7e0, retval);
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aJStack_910.close();
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OS_REPORT("write append success!::%6d\n", retval);
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@@ -109,8 +99,8 @@ daNpc_Zelda_c::~daNpc_Zelda_c() {
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}
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#if DEBUG
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if (mHIO != NULL) {
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mHIO->removeHIO();
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if (mpHIO != NULL) {
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mpHIO->removeHIO();
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}
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#endif
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@@ -201,9 +191,9 @@ int daNpc_Zelda_c::create() {
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mSound.init(¤t.pos, &eyePos, 3, 1);
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#if DEBUG
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mHIO = &l_HIO;
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mpHIO = &l_HIO;
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// Zelda
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mHIO->entryHIO("ゼルダ");
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mpHIO->entryHIO("ゼルダ");
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#endif
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reset();
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@@ -212,7 +202,7 @@ int daNpc_Zelda_c::create() {
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&mAcchCir, fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this),
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fopAcM_GetShapeAngle_p(this));
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mCcStts.Init(HIO_PARAM(this).common.weight, 0, this);
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mCcStts.Init(mpHIO->m.common.weight, 0, this);
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mCyl.Set(mCcDCyl);
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mCyl.SetStts(&mCcStts);
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@@ -434,26 +424,26 @@ void daNpc_Zelda_c::setParam() {
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srchActors();
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s32 attnFlag = fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e;
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s16 talkDist = HIO_PARAM(this).common.talk_distance;
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s16 talkAngle = HIO_PARAM(this).common.talk_angle;
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s16 attnDist = HIO_PARAM(this).common.attention_distance;
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s16 attnAngle = HIO_PARAM(this).common.attention_angle;
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s16 talkDist = mpHIO->m.common.talk_distance;
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s16 talkAngle = mpHIO->m.common.talk_angle;
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s16 attnDist = mpHIO->m.common.attention_distance;
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s16 attnAngle = mpHIO->m.common.attention_angle;
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attention_info.distances[fopAc_attn_LOCK_e] =
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daNpcT_getDistTableIdx(attnDist, attnAngle);
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attention_info.distances[fopAc_attn_TALK_e] = attention_info.distances[fopAc_attn_LOCK_e];
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attention_info.distances[fopAc_attn_SPEAK_e] = daNpcT_getDistTableIdx(talkDist, talkAngle);
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attention_info.flags = attnFlag;
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scale.set(HIO_PARAM(this).common.scale, HIO_PARAM(this).common.scale, HIO_PARAM(this).common.scale);
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mCcStts.SetWeight(HIO_PARAM(this).common.weight);
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mCylH = HIO_PARAM(this).common.height;
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mWallR = HIO_PARAM(this).common.width;
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mAttnFovY = HIO_PARAM(this).common.fov;
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scale.set(mpHIO->m.common.scale, mpHIO->m.common.scale, mpHIO->m.common.scale);
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mCcStts.SetWeight(mpHIO->m.common.weight);
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mCylH = mpHIO->m.common.height;
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mWallR = mpHIO->m.common.width;
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mAttnFovY = mpHIO->m.common.fov;
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mAcchCir.SetWallR(mWallR);
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mAcchCir.SetWallH(HIO_PARAM(this).common.knee_length);
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mRealShadowSize = HIO_PARAM(this).common.real_shadow_size;
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mExpressionMorfFrame = HIO_PARAM(this).common.expression_morf_frame;
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mMorfFrames = HIO_PARAM(this).common.morf_frame;
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gravity = HIO_PARAM(this).common.gravity;
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mAcchCir.SetWallH(mpHIO->m.common.knee_length);
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mRealShadowSize = mpHIO->m.common.real_shadow_size;
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mExpressionMorfFrame = mpHIO->m.common.expression_morf_frame;
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mMorfFrames = mpHIO->m.common.morf_frame;
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gravity = mpHIO->m.common.gravity;
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if (field_0xf80 == 0) {
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mAcch.SetGrndNone();
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mAcch.SetWallNone();
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@@ -540,15 +530,15 @@ void daNpc_Zelda_c::setAttnPos() {
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getBackboneJointNo(),
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getNeckJointNo(),
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getHeadJointNo(),
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HIO_PARAM(this).common.body_angleX_min,
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HIO_PARAM(this).common.body_angleX_max,
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HIO_PARAM(this).common.body_angleY_min,
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HIO_PARAM(this).common.body_angleY_max,
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HIO_PARAM(this).common.head_angleX_min,
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HIO_PARAM(this).common.head_angleX_max,
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HIO_PARAM(this).common.head_angleY_min,
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HIO_PARAM(this).common.head_angleY_max,
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HIO_PARAM(this).common.neck_rotation_ratio,
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mpHIO->m.common.body_angleX_min,
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mpHIO->m.common.body_angleX_max,
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mpHIO->m.common.body_angleY_min,
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mpHIO->m.common.body_angleY_max,
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mpHIO->m.common.head_angleX_min,
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mpHIO->m.common.head_angleX_max,
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mpHIO->m.common.head_angleY_min,
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mpHIO->m.common.head_angleY_max,
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mpHIO->m.common.neck_rotation_ratio,
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0.0f,
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NULL);
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mJntAnm.calcJntRad(0.2f, 1.0f, dVar6);
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@@ -560,7 +550,7 @@ void daNpc_Zelda_c::setAttnPos() {
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mJntAnm.setEyeAngleX(eyePos, 1.0f, 0);
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mJntAnm.setEyeAngleY(eyePos, mCurAngle.y, 0, 1.0f, 0);
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acStack_3c.set(0.0f, 0.0f, 0.0f);
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acStack_3c.y = HIO_PARAM(this).common.attention_offset;
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acStack_3c.y = mpHIO->m.common.attention_offset;
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if (field_0xf80 == 0) {
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acStack_3c.set(0.0f, 170.0f, 10.0f);
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}
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@@ -621,7 +611,7 @@ void daNpc_Zelda_c::setCollision() {
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int daNpc_Zelda_c::drawDbgInfo() {
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#if DEBUG
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const daNpc_Zelda_HIOParam* m = &daNpc_Zelda_Param_c::m;
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if (HIO_PARAM(this).common.debug_info_ON != 0) {
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if (mpHIO->m.common.debug_info_ON != 0) {
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f32 distMax1 = dComIfGp_getAttention()->getDistTable(
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attention_info.distances[fopAc_attn_JUEL_e]).mDistMax;
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f32 distMax2 = dComIfGp_getAttention()->getDistTable(
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