Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)

This commit is contained in:
Max Roncace
2026-01-13 17:58:15 -05:00
committed by GitHub
parent 235cb9a9ad
commit c0e0bbaaf3
143 changed files with 6215 additions and 4094 deletions
+34 -44
View File
@@ -11,12 +11,6 @@
#include "d/actor/d_a_hozelda.h"
#include "d/d_debug_viewer.h"
#if DEBUG
#define HIO_PARAM(i_this) (i_this->mHIO->param)
#else
#define HIO_PARAM(_) (daNpc_Zelda_Param_c::m)
#endif
static u32 l_bmdData[2] = { 11, 1 };
static daNpcT_evtData_c l_evtList[2] = {
@@ -61,19 +55,15 @@ static daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[8] = {
const char* daNpc_Zelda_c::mCutNameList = "";
daNpc_Zelda_c::cutFunc daNpc_Zelda_c::mCutList[1] = { 0 };
#if DEBUG
static daNpc_Zelda_HIO_c l_HIO;
#else
static daNpc_Zelda_Param_c l_HIO;
#endif
static NPC_ZELDA_HIO_CLASS l_HIO;
#if DEBUG
daNpc_Zelda_HIO_c::daNpc_Zelda_HIO_c() {
param = daNpc_Zelda_Param_c::m;
m = daNpc_Zelda_Param_c::m;
}
void daNpc_Zelda_HIO_c::genMessage(JORMContext* ctx) {
daNpcT_cmnGenMessage(ctx, &param.common);
daNpcT_cmnGenMessage(ctx, &m.common);
ctx->genButton
("ファイル書き出し",0x40000002,0,NULL,0xffff,0xffff,0x200,0x18);
}
@@ -89,7 +79,7 @@ void daNpc_Zelda_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) {
if (aJStack_910.open(6, "", NULL, NULL, NULL) != 0) {
memset(auStack_7e0, 0, 2000);
int retval = 0;
daNpcT_cmnListenPropertyEvent(auStack_7e0, &retval, &param.common);
daNpcT_cmnListenPropertyEvent(auStack_7e0, &retval, &m.common);
aJStack_910.writeData(auStack_7e0, retval);
aJStack_910.close();
OS_REPORT("write append success!::%6d\n", retval);
@@ -109,8 +99,8 @@ daNpc_Zelda_c::~daNpc_Zelda_c() {
}
#if DEBUG
if (mHIO != NULL) {
mHIO->removeHIO();
if (mpHIO != NULL) {
mpHIO->removeHIO();
}
#endif
@@ -201,9 +191,9 @@ int daNpc_Zelda_c::create() {
mSound.init(&current.pos, &eyePos, 3, 1);
#if DEBUG
mHIO = &l_HIO;
mpHIO = &l_HIO;
// Zelda
mHIO->entryHIO("ゼルダ");
mpHIO->entryHIO("ゼルダ");
#endif
reset();
@@ -212,7 +202,7 @@ int daNpc_Zelda_c::create() {
&mAcchCir, fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this),
fopAcM_GetShapeAngle_p(this));
mCcStts.Init(HIO_PARAM(this).common.weight, 0, this);
mCcStts.Init(mpHIO->m.common.weight, 0, this);
mCyl.Set(mCcDCyl);
mCyl.SetStts(&mCcStts);
@@ -434,26 +424,26 @@ void daNpc_Zelda_c::setParam() {
srchActors();
s32 attnFlag = fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e;
s16 talkDist = HIO_PARAM(this).common.talk_distance;
s16 talkAngle = HIO_PARAM(this).common.talk_angle;
s16 attnDist = HIO_PARAM(this).common.attention_distance;
s16 attnAngle = HIO_PARAM(this).common.attention_angle;
s16 talkDist = mpHIO->m.common.talk_distance;
s16 talkAngle = mpHIO->m.common.talk_angle;
s16 attnDist = mpHIO->m.common.attention_distance;
s16 attnAngle = mpHIO->m.common.attention_angle;
attention_info.distances[fopAc_attn_LOCK_e] =
daNpcT_getDistTableIdx(attnDist, attnAngle);
attention_info.distances[fopAc_attn_TALK_e] = attention_info.distances[fopAc_attn_LOCK_e];
attention_info.distances[fopAc_attn_SPEAK_e] = daNpcT_getDistTableIdx(talkDist, talkAngle);
attention_info.flags = attnFlag;
scale.set(HIO_PARAM(this).common.scale, HIO_PARAM(this).common.scale, HIO_PARAM(this).common.scale);
mCcStts.SetWeight(HIO_PARAM(this).common.weight);
mCylH = HIO_PARAM(this).common.height;
mWallR = HIO_PARAM(this).common.width;
mAttnFovY = HIO_PARAM(this).common.fov;
scale.set(mpHIO->m.common.scale, mpHIO->m.common.scale, mpHIO->m.common.scale);
mCcStts.SetWeight(mpHIO->m.common.weight);
mCylH = mpHIO->m.common.height;
mWallR = mpHIO->m.common.width;
mAttnFovY = mpHIO->m.common.fov;
mAcchCir.SetWallR(mWallR);
mAcchCir.SetWallH(HIO_PARAM(this).common.knee_length);
mRealShadowSize = HIO_PARAM(this).common.real_shadow_size;
mExpressionMorfFrame = HIO_PARAM(this).common.expression_morf_frame;
mMorfFrames = HIO_PARAM(this).common.morf_frame;
gravity = HIO_PARAM(this).common.gravity;
mAcchCir.SetWallH(mpHIO->m.common.knee_length);
mRealShadowSize = mpHIO->m.common.real_shadow_size;
mExpressionMorfFrame = mpHIO->m.common.expression_morf_frame;
mMorfFrames = mpHIO->m.common.morf_frame;
gravity = mpHIO->m.common.gravity;
if (field_0xf80 == 0) {
mAcch.SetGrndNone();
mAcch.SetWallNone();
@@ -540,15 +530,15 @@ void daNpc_Zelda_c::setAttnPos() {
getBackboneJointNo(),
getNeckJointNo(),
getHeadJointNo(),
HIO_PARAM(this).common.body_angleX_min,
HIO_PARAM(this).common.body_angleX_max,
HIO_PARAM(this).common.body_angleY_min,
HIO_PARAM(this).common.body_angleY_max,
HIO_PARAM(this).common.head_angleX_min,
HIO_PARAM(this).common.head_angleX_max,
HIO_PARAM(this).common.head_angleY_min,
HIO_PARAM(this).common.head_angleY_max,
HIO_PARAM(this).common.neck_rotation_ratio,
mpHIO->m.common.body_angleX_min,
mpHIO->m.common.body_angleX_max,
mpHIO->m.common.body_angleY_min,
mpHIO->m.common.body_angleY_max,
mpHIO->m.common.head_angleX_min,
mpHIO->m.common.head_angleX_max,
mpHIO->m.common.head_angleY_min,
mpHIO->m.common.head_angleY_max,
mpHIO->m.common.neck_rotation_ratio,
0.0f,
NULL);
mJntAnm.calcJntRad(0.2f, 1.0f, dVar6);
@@ -560,7 +550,7 @@ void daNpc_Zelda_c::setAttnPos() {
mJntAnm.setEyeAngleX(eyePos, 1.0f, 0);
mJntAnm.setEyeAngleY(eyePos, mCurAngle.y, 0, 1.0f, 0);
acStack_3c.set(0.0f, 0.0f, 0.0f);
acStack_3c.y = HIO_PARAM(this).common.attention_offset;
acStack_3c.y = mpHIO->m.common.attention_offset;
if (field_0xf80 == 0) {
acStack_3c.set(0.0f, 170.0f, 10.0f);
}
@@ -621,7 +611,7 @@ void daNpc_Zelda_c::setCollision() {
int daNpc_Zelda_c::drawDbgInfo() {
#if DEBUG
const daNpc_Zelda_HIOParam* m = &daNpc_Zelda_Param_c::m;
if (HIO_PARAM(this).common.debug_info_ON != 0) {
if (mpHIO->m.common.debug_info_ON != 0) {
f32 distMax1 = dComIfGp_getAttention()->getDistTable(
attention_info.distances[fopAc_attn_JUEL_e]).mDistMax;
f32 distMax2 = dComIfGp_getAttention()->getDistTable(