Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)

This commit is contained in:
Max Roncace
2026-01-13 17:58:15 -05:00
committed by GitHub
parent 235cb9a9ad
commit c0e0bbaaf3
143 changed files with 6215 additions and 4094 deletions
+82 -55
View File
@@ -13,9 +13,9 @@
#include "d/actor/d_a_obj_zra_rock.h"
#include "Z2AudioLib/Z2Instances.h"
static daNpc_zrZ_Param_c l_HIO;
static NPC_ZRZ_HIO_CLASS l_HIO;
daNpc_zrZ_Param_c::param const daNpc_zrZ_Param_c::m = {
daNpc_zrZ_HIOParam const daNpc_zrZ_Param_c::m = {
700.0f, // mAttnOffsetY
0.0f, // mGravity
1.0f, // mScale
@@ -48,6 +48,7 @@ daNpc_zrZ_Param_c::param const daNpc_zrZ_Param_c::m = {
0, // mTestMotion
0, // mTestLookMode
false, // mTest
false,
1200.0f,
1000.0f, // mFollowDst
3000.0f, // mRestoreDst
@@ -159,6 +160,20 @@ daNpc_zrZ_c::EventFn daNpc_zrZ_c::mEvtCutList[8] = {
&daNpc_zrZ_c::ECut_srSkip,
};
#if DEBUG
daNpc_zrZ_HIO_c::daNpc_zrZ_HIO_c() {
m = daNpc_zrZ_Param_c::m;
}
void daNpc_zrZ_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) {
// NONMATCHING
}
void daNpc_zrZ_HIO_c::genMessage(JORMContext* ctx) {
// NONMATCHING
}
#endif
daNpc_zrZ_c::daNpc_zrZ_c() {
/* empty function */
}
@@ -171,6 +186,12 @@ daNpc_zrZ_c::~daNpc_zrZ_c() {
if (heap != NULL) {
mAnm_p->stopZelAnime();
}
#if DEBUG
if (mpHIO != NULL) {
mpHIO->removeHIO();
}
#endif
}
cPhs__Step daNpc_zrZ_c::create() {
@@ -212,10 +233,16 @@ cPhs__Step daNpc_zrZ_c::create() {
fopAcM_SetMtx(this, mAnm_p->getModel()->getBaseTRMtx());
fopAcM_setCullSizeBox(this, -300.0f, -50.0f, -300.0f, 300.0f, 800.0f, 300.0f);
mCreatureSound.init(&current.pos, &eyePos, 3, 1);
mAcchCir.SetWall(daNpc_zrZ_Param_c::m.mWallR, daNpc_zrZ_Param_c::m.mWallH);
#if DEBUG
mpHIO = &l_HIO;
mpHIO->entryHIO("ゾ-ラ族長");
#endif
mAcchCir.SetWall(mpHIO->m.common.width, mpHIO->m.common.knee_length);
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
mCcStts.Init(daNpc_zrZ_Param_c::m.mCcWeight, 0, this);
mCcStts.Init(mpHIO->m.common.weight, 0, this);
mCcCyl.Set(mCcDCyl);
mCcCyl.SetStts(&mCcStts);
mCcCyl.SetTgHitCallback(tgHitCallBack);
@@ -295,9 +322,9 @@ int daNpc_zrZ_c::Execute() {
int daNpc_zrZ_c::Draw() {
mAnm_p->getModel()->getModelData()->getMaterialNodePointer(1)->setMaterialAnm(mpMatAnm);
if (mType == 1) {
return draw(chkAction(&daNpc_zrZ_c::test), false, daNpc_zrZ_Param_c::m.mShadowDepth, NULL, false);
return draw(chkAction(&daNpc_zrZ_c::test), false, mpHIO->m.common.real_shadow_size, NULL, false);
} else {
return daNpcF_c::draw(chkAction(&daNpc_zrZ_c::test), false, daNpc_zrZ_Param_c::m.mShadowDepth,
return daNpcF_c::draw(chkAction(&daNpc_zrZ_c::test), false, mpHIO->m.common.real_shadow_size,
NULL, false);
}
}
@@ -401,7 +428,7 @@ int daNpc_zrZ_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
case 1: // backbone1
case 3: // neck
case 4: // head
setLookatMtx(jnt_no, lookat_joints, daNpc_zrZ_Param_c::m.mNeckAngleScl);
setLookatMtx(jnt_no, lookat_joints, mpHIO->m.common.neck_rotation_ratio);
break;
case 14: // armL1
@@ -505,13 +532,13 @@ void daNpc_zrZ_c::setParam() {
attention_info.distances[fopAc_attn_SPEAK_e] = getDistTableIdx(3, 6);
attention_info.flags = attn_flags;
scale.set(daNpc_zrZ_Param_c::m.mScale,
daNpc_zrZ_Param_c::m.mScale,
daNpc_zrZ_Param_c::m.mScale);
scale.set(mpHIO->m.common.scale,
mpHIO->m.common.scale,
mpHIO->m.common.scale);
mAcchCir.SetWallR(daNpc_zrZ_Param_c::m.mWallR);
mAcchCir.SetWallH(daNpc_zrZ_Param_c::m.mWallH);
gravity = daNpc_zrZ_Param_c::m.mGravity;
mAcchCir.SetWallR(mpHIO->m.common.width);
mAcchCir.SetWallH(mpHIO->m.common.knee_length);
gravity = mpHIO->m.common.gravity;
u32 uvar4 = cLib_minMaxLimit<u32>(tevStr.TevColor.a * 100 / 0xff, 1, 100);
mCreatureSound.startCreatureSoundLevel(Z2SE_ZRZ_MV, uvar4, -1);
@@ -524,7 +551,7 @@ BOOL daNpc_zrZ_c::main() {
attention_info.flags = 0;
if (!daNpc_zrZ_Param_c::m.mTest
if (!mpHIO->m.common.debug_mode_ON
&& (!dComIfGp_event_runCheck() || (mOrderNewEvt && dComIfGp_getEvent()->isOrderOK())))
{
if (mOrderEvtNo != EVT_NONE) {
@@ -588,7 +615,7 @@ BOOL daNpc_zrZ_c::ctrlBtk() {
void daNpc_zrZ_c::setAttnPos() {
static cXyz eyeOffset(-10.0f, 10.0f, 0.0f);
f32 offset = daNpc_zrZ_Param_c::m.mAttnOffsetY;
f32 offset = mpHIO->m.common.attention_offset;
cXyz center, vec2, vec3, vec4;
mDoMtx_stack_c::YrotS(field_0x990);
@@ -654,8 +681,8 @@ void daNpc_zrZ_c::setAttnPos() {
}
mCcCyl.SetC(center);
mCcCyl.SetH(daNpc_zrZ_Param_c::m.mCylH + extra_height);
mCcCyl.SetR(daNpc_zrZ_Param_c::m.mWallR + extra_radius);
mCcCyl.SetH(mpHIO->m.common.height + extra_height);
mCcCyl.SetR(mpHIO->m.common.width + extra_radius);
dComIfG_Ccsp()->Set(&mCcCyl);
mCcCyl.SetCoSPrm(0x69);
}
@@ -925,7 +952,7 @@ void daNpc_zrZ_c::reset() {
mpClothActor = NULL;
mpRockActor = NULL;
mLimbCalcPos = current.pos;
mLimbCalcPos.y -= daNpc_zrZ_Param_c::m.field_0x80;
mLimbCalcPos.y -= mpHIO->m.field_0x80;
mLimbAngle.set(0, 0, 0);
mClothesObtained = false;
mMusicSet = false;
@@ -934,10 +961,10 @@ void daNpc_zrZ_c::reset() {
}
void daNpc_zrZ_c::playExpression() {
daNpcF_anmPlayData dat0a = {ANM_F_TALK_A, daNpc_zrZ_Param_c::m.mMorfFrames, 1};
daNpcF_anmPlayData dat0b = {ANM_NONE, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
daNpcF_anmPlayData dat0a = {ANM_F_TALK_A, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat0b = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat0[2] = {&dat0a, &dat0b};
daNpcF_anmPlayData dat1 = {ANM_NONE, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
daNpcF_anmPlayData dat1 = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat1[1] = {&dat1};
daNpcF_anmPlayData** ppDat[2] = {
pDat0, pDat1,
@@ -948,12 +975,12 @@ void daNpc_zrZ_c::playExpression() {
}
void daNpc_zrZ_c::playMotion() {
daNpcF_anmPlayData dat0 = {ANM_WAIT_GT_A, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
daNpcF_anmPlayData dat0 = {ANM_WAIT_GT_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat0[1] = {&dat0};
daNpcF_anmPlayData dat1a = {ANM_COMEON, daNpc_zrZ_Param_c::m.mMorfFrames, 1};
daNpcF_anmPlayData dat1b = {ANM_WAIT_GT_A, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
daNpcF_anmPlayData dat1a = {ANM_COMEON, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat1b = {ANM_WAIT_GT_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat1[2] = {&dat1a, &dat1b};
daNpcF_anmPlayData dat2 = {ANM_LEAD, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
daNpcF_anmPlayData dat2 = {ANM_LEAD, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat2[1] = {&dat2};
daNpcF_anmPlayData** ppDat[3] = {
pDat0, pDat1, pDat2,
@@ -982,7 +1009,7 @@ BOOL daNpc_zrZ_c::setAction(ActionFn i_action) {
BOOL daNpc_zrZ_c::selectAction() {
mpNextActionFn = NULL;
if (daNpc_zrZ_Param_c::m.mTest) {
if (mpHIO->m.common.debug_mode_ON) {
mpNextActionFn = &daNpc_zrZ_c::test;
} else {
switch (mDemoMode) {
@@ -1006,7 +1033,7 @@ void daNpc_zrZ_c::doNormalAction(BOOL param_0) {
if (mCutType == daPy_py_c::CUT_TYPE_TURN_RIGHT) {
timer = 20;
} else {
timer = daNpc_zrZ_Param_c::m.mDamageTimer;
timer = mpHIO->m.common.damage_time;
}
setDamage(timer, EXPR_NONE, MOT_WAIT_GT_A);
setLookMode(LOOK_RESET);
@@ -1153,14 +1180,14 @@ void daNpc_zrZ_c::lookat() {
fopAc_ac_c* attn_actor = NULL;
J3DModel* model = mAnm_p->getModel();
BOOL snap = false;
f32 body_down_angle = daNpc_zrZ_Param_c::m.mBodyDownAngle;
f32 body_up_angle = daNpc_zrZ_Param_c::m.mBodyUpAngle;
f32 body_right_angle = daNpc_zrZ_Param_c::m.mBodyRightAngle;
f32 body_left_angle = daNpc_zrZ_Param_c::m.mBodyLeftAngle;
f32 head_down_angle = daNpc_zrZ_Param_c::m.mHeadDownAngle;
f32 head_up_angle = daNpc_zrZ_Param_c::m.mHeadUpAngle;
f32 head_right_angle = daNpc_zrZ_Param_c::m.mHeadRightAngle;
f32 head_left_angle = daNpc_zrZ_Param_c::m.mHeadLeftAngle;
f32 body_down_angle = mpHIO->m.common.body_angleX_min;
f32 body_up_angle = mpHIO->m.common.body_angleX_max;
f32 body_right_angle = mpHIO->m.common.body_angleY_min;
f32 body_left_angle = mpHIO->m.common.body_angleY_max;
f32 head_down_angle = mpHIO->m.common.head_angleX_min;
f32 head_up_angle = mpHIO->m.common.head_angleX_max;
f32 head_right_angle = mpHIO->m.common.head_angleY_min;
f32 head_left_angle = mpHIO->m.common.head_angleY_max;
s16 angle_delta = mCurAngle.y - mOldAngle.y;
cXyz lookat_pos[3] = {mLookatPos[0], mLookatPos[1], mLookatPos[2]};
csXyz* lookat_angle[3] = {&mLookatAngle[0], &mLookatAngle[1], &mLookatAngle[2]};
@@ -1605,7 +1632,7 @@ BOOL daNpc_zrZ_c::ECut_restoreLink(int i_staffID) {
if (event_manager.getIsAddvance(i_staffID)) {
switch (prm) {
case 0:
pullbackPlayer(daNpc_zrZ_Param_c::m.mRestoreDst - 500.0f);
pullbackPlayer(mpHIO->m.mRestoreDst - 500.0f);
setAngle(fopAcM_searchPlayerAngleY(this));
break;
@@ -1970,7 +1997,7 @@ BOOL daNpc_zrZ_c::ECut_sealRelease(int i_staffID) {
cXyz pos = mPath.getPntPos(mPath.getIdx());
if (!mPath.chkPassedDst(current.pos)) {
cLib_chaseS(&tevStr.TevColor.a, 8, 8);
cLib_addCalc2(&mSpeed, daNpc_zrZ_Param_c::m.mMaxSpeed, 0.1f, 1.0f);
cLib_addCalc2(&mSpeed, mpHIO->m.mMaxSpeed, 0.1f, 1.0f);
s16 ang_y = cLib_targetAngleY(&current.pos, &pos);
s16 ang_x = cLib_targetAngleX(&pos, &current.pos);
cLib_addCalcAngleS2(&mMoveAngle.y, ang_y, 2, 0x800);
@@ -2081,9 +2108,9 @@ BOOL daNpc_zrZ_c::wait(void* param_0) {
if (home.angle.y == mCurAngle.y) {
BOOL player_attn = mActorMngr[0].getActorP() != NULL;
fopAc_ac_c* attn_actor = getAttnActorP(
player_attn, srchAttnActor1, daNpc_zrZ_Param_c::m.mAttnRadius,
daNpc_zrZ_Param_c::m.mAttnUpperY, daNpc_zrZ_Param_c::m.mAttnLowerY,
daNpc_zrZ_Param_c::m.mAttnFovY, shape_angle.y, 120, true
player_attn, srchAttnActor1, mpHIO->m.common.search_distance,
mpHIO->m.common.search_height, mpHIO->m.common.search_depth,
mpHIO->m.common.fov, shape_angle.y, 120, true
);
if (attn_actor != NULL) {
mActorMngr[1].entry(attn_actor);
@@ -2130,21 +2157,21 @@ BOOL daNpc_zrZ_c::comeHere(void* param_0) {
setAngle(mCurAngle.y);
if (!mIsLeading) {
if ((pnt_pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mFollowDst) {
if ((pnt_pos - player_pos).absXZ() < mpHIO->m.mFollowDst) {
mActorMngr[0].entry(daPy_getPlayerActorClass());
setLookMode(LOOK_PLAYER);
setAngle(fopAcM_searchPlayerAngleY(this));
setMotion(MOT_LEAD, -1.0f, false);
mIsLeading = true;
} else if (!dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this))
&& (current.pos - player_pos).absXZ() > daNpc_zrZ_Param_c::m.mRestoreDst)
&& (current.pos - player_pos).absXZ() > mpHIO->m.mRestoreDst)
{
mOrderEvtNo = EVT_RESTORE_LINK;
setAngle(fopAcM_searchPlayerAngleY(this));
}
} else {
if (mPath.chkPassedDst(current.pos)) {
if ((pnt_pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mFollowDst) {
if ((pnt_pos - player_pos).absXZ() < mpHIO->m.mFollowDst) {
mPath.setNextIdxDst(current.pos);
pnt_pos = mPath.getPntPos(mPath.getIdx());
mIsMoving = true;
@@ -2166,7 +2193,7 @@ BOOL daNpc_zrZ_c::comeHere(void* param_0) {
}
if (mIsMoving) {
cLib_addCalc2(&mSpeed, daNpc_zrZ_Param_c::m.mMaxSpeed, 0.1f, 1.0f);
cLib_addCalc2(&mSpeed, mpHIO->m.mMaxSpeed, 0.1f, 1.0f);
s16 angle_y = cLib_targetAngleY(&current.pos, &pnt_pos);
s16 angle_x = cLib_targetAngleX(&pnt_pos, &current.pos);
cLib_addCalcAngleS2(&mMoveAngle.y, angle_y, 2, 0x800);
@@ -2181,7 +2208,7 @@ BOOL daNpc_zrZ_c::comeHere(void* param_0) {
current.pos += move_speed;
if (!dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this))
&& (current.pos - player_pos).absXZ() > daNpc_zrZ_Param_c::m.mRestoreDst)
&& (current.pos - player_pos).absXZ() > mpHIO->m.mRestoreDst)
{
mOrderEvtNo = EVT_RESTORE_LINK;
setAngle(fopAcM_searchPlayerAngleY(this));
@@ -2237,13 +2264,13 @@ BOOL daNpc_zrZ_c::comeHere2(void* param_0) {
if (mPath.getIdx() == mPath.getNextIdx()) {
mIsMoving = false;
setMotion(MOT_WAIT_GT_A, -1.0f, false);
if ((current.pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mClothesGetDst
if ((current.pos - player_pos).absXZ() < mpHIO->m.mClothesGetDst
&& player_pos.y > 450.0f)
{
mClothesObtained = true;
mOrderEvtNo = EVT_CLOTHES_GET;
}
} else if ((pnt_pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mFollowDst) {
} else if ((pnt_pos - player_pos).absXZ() < mpHIO->m.mFollowDst) {
mPath.setNextIdxDst(current.pos);
pnt_pos = mPath.getPntPos(mPath.getIdx());
mIsMoving = true;
@@ -2266,7 +2293,7 @@ BOOL daNpc_zrZ_c::comeHere2(void* param_0) {
cLib_chaseS(&tevStr.TevColor.a, 0xff, 8);
}
cLib_addCalc2(&mSpeed, daNpc_zrZ_Param_c::m.mMaxSpeed, 0.1f, 1.0f);
cLib_addCalc2(&mSpeed, mpHIO->m.mMaxSpeed, 0.1f, 1.0f);
s16 angle_y = cLib_targetAngleY(&current.pos, &pnt_pos);
s16 angle_x = cLib_targetAngleX(&pnt_pos, &current.pos);
cLib_addCalcAngleS2(&mMoveAngle.y, angle_y, 2, 0x800);
@@ -2281,7 +2308,7 @@ BOOL daNpc_zrZ_c::comeHere2(void* param_0) {
mDoMtx_stack_c::multVec(&move_speed, &move_speed);
current.pos += move_speed;
if ((current.pos - player_pos).absXZ() > daNpc_zrZ_Param_c::m.mRestoreDst) {
if ((current.pos - player_pos).absXZ() > mpHIO->m.mRestoreDst) {
mOrderEvtNo = EVT_RESTORE_LINK;
setAngle(fopAcM_searchPlayerAngleY(this));
}
@@ -2356,11 +2383,11 @@ BOOL daNpc_zrZ_c::test(void* param_0) {
// fallthrough
case 2:
if (daNpc_zrZ_Param_c::m.mTestExpression != mExpression) {
setExpression(daNpc_zrZ_Param_c::m.mTestExpression, daNpc_zrZ_Param_c::m.mMorfFrames);
if (mpHIO->m.common.face_expression != mExpression) {
setExpression(mpHIO->m.common.face_expression, mpHIO->m.common.morf_frame);
}
setMotion(daNpc_zrZ_Param_c::m.mTestMotion, daNpc_zrZ_Param_c::m.mMorfFrames, false);
setLookMode(daNpc_zrZ_Param_c::m.mTestLookMode);
setMotion(mpHIO->m.common.motion, mpHIO->m.common.morf_frame, false);
setLookMode(mpHIO->m.common.look_mode);
mOrderEvtNo = EVT_NONE;
attention_info.flags = 0;
break;
@@ -2377,8 +2404,8 @@ void daNpc_zrZ_c::himoCalc() {
vec1.y += 470.0f;
cXyz vec2 = mLimbCalcPos - vec1;
vec2.normalize();
vec2 = vec2 * daNpc_zrZ_Param_c::m.field_0x80;
cXyz vec3(0.0f, -daNpc_zrZ_Param_c::m.field_0x80, 0.0f);
vec2 = vec2 * mpHIO->m.field_0x80;
cXyz vec3(0.0f, -mpHIO->m.field_0x80, 0.0f);
cLib_addCalcPos2(&vec2, vec3, 0.2f, 25.0f);
mLimbCalcPos = vec2 + vec1;