mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-18 20:57:46 -04:00
Clean up HIO for TUs using HIOParam/Param_c/HIO_c pattern (#3043)
This commit is contained in:
+82
-55
@@ -13,9 +13,9 @@
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#include "d/actor/d_a_obj_zra_rock.h"
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#include "Z2AudioLib/Z2Instances.h"
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static daNpc_zrZ_Param_c l_HIO;
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static NPC_ZRZ_HIO_CLASS l_HIO;
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daNpc_zrZ_Param_c::param const daNpc_zrZ_Param_c::m = {
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daNpc_zrZ_HIOParam const daNpc_zrZ_Param_c::m = {
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700.0f, // mAttnOffsetY
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0.0f, // mGravity
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1.0f, // mScale
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@@ -48,6 +48,7 @@ daNpc_zrZ_Param_c::param const daNpc_zrZ_Param_c::m = {
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0, // mTestMotion
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0, // mTestLookMode
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false, // mTest
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false,
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1200.0f,
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1000.0f, // mFollowDst
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3000.0f, // mRestoreDst
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@@ -159,6 +160,20 @@ daNpc_zrZ_c::EventFn daNpc_zrZ_c::mEvtCutList[8] = {
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&daNpc_zrZ_c::ECut_srSkip,
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};
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#if DEBUG
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daNpc_zrZ_HIO_c::daNpc_zrZ_HIO_c() {
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m = daNpc_zrZ_Param_c::m;
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}
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void daNpc_zrZ_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) {
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// NONMATCHING
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}
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void daNpc_zrZ_HIO_c::genMessage(JORMContext* ctx) {
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// NONMATCHING
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}
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#endif
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daNpc_zrZ_c::daNpc_zrZ_c() {
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/* empty function */
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}
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@@ -171,6 +186,12 @@ daNpc_zrZ_c::~daNpc_zrZ_c() {
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if (heap != NULL) {
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mAnm_p->stopZelAnime();
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}
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#if DEBUG
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if (mpHIO != NULL) {
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mpHIO->removeHIO();
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}
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#endif
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}
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cPhs__Step daNpc_zrZ_c::create() {
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@@ -212,10 +233,16 @@ cPhs__Step daNpc_zrZ_c::create() {
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fopAcM_SetMtx(this, mAnm_p->getModel()->getBaseTRMtx());
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fopAcM_setCullSizeBox(this, -300.0f, -50.0f, -300.0f, 300.0f, 800.0f, 300.0f);
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mCreatureSound.init(¤t.pos, &eyePos, 3, 1);
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mAcchCir.SetWall(daNpc_zrZ_Param_c::m.mWallR, daNpc_zrZ_Param_c::m.mWallH);
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#if DEBUG
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mpHIO = &l_HIO;
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mpHIO->entryHIO("ゾ-ラ族長");
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#endif
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mAcchCir.SetWall(mpHIO->m.common.width, mpHIO->m.common.knee_length);
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
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fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
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mCcStts.Init(daNpc_zrZ_Param_c::m.mCcWeight, 0, this);
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mCcStts.Init(mpHIO->m.common.weight, 0, this);
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mCcCyl.Set(mCcDCyl);
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mCcCyl.SetStts(&mCcStts);
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mCcCyl.SetTgHitCallback(tgHitCallBack);
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@@ -295,9 +322,9 @@ int daNpc_zrZ_c::Execute() {
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int daNpc_zrZ_c::Draw() {
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mAnm_p->getModel()->getModelData()->getMaterialNodePointer(1)->setMaterialAnm(mpMatAnm);
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if (mType == 1) {
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return draw(chkAction(&daNpc_zrZ_c::test), false, daNpc_zrZ_Param_c::m.mShadowDepth, NULL, false);
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return draw(chkAction(&daNpc_zrZ_c::test), false, mpHIO->m.common.real_shadow_size, NULL, false);
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} else {
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return daNpcF_c::draw(chkAction(&daNpc_zrZ_c::test), false, daNpc_zrZ_Param_c::m.mShadowDepth,
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return daNpcF_c::draw(chkAction(&daNpc_zrZ_c::test), false, mpHIO->m.common.real_shadow_size,
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NULL, false);
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}
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}
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@@ -401,7 +428,7 @@ int daNpc_zrZ_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
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case 1: // backbone1
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case 3: // neck
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case 4: // head
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setLookatMtx(jnt_no, lookat_joints, daNpc_zrZ_Param_c::m.mNeckAngleScl);
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setLookatMtx(jnt_no, lookat_joints, mpHIO->m.common.neck_rotation_ratio);
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break;
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case 14: // armL1
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@@ -505,13 +532,13 @@ void daNpc_zrZ_c::setParam() {
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attention_info.distances[fopAc_attn_SPEAK_e] = getDistTableIdx(3, 6);
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attention_info.flags = attn_flags;
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scale.set(daNpc_zrZ_Param_c::m.mScale,
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daNpc_zrZ_Param_c::m.mScale,
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daNpc_zrZ_Param_c::m.mScale);
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scale.set(mpHIO->m.common.scale,
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mpHIO->m.common.scale,
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mpHIO->m.common.scale);
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mAcchCir.SetWallR(daNpc_zrZ_Param_c::m.mWallR);
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mAcchCir.SetWallH(daNpc_zrZ_Param_c::m.mWallH);
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gravity = daNpc_zrZ_Param_c::m.mGravity;
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mAcchCir.SetWallR(mpHIO->m.common.width);
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mAcchCir.SetWallH(mpHIO->m.common.knee_length);
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gravity = mpHIO->m.common.gravity;
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u32 uvar4 = cLib_minMaxLimit<u32>(tevStr.TevColor.a * 100 / 0xff, 1, 100);
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mCreatureSound.startCreatureSoundLevel(Z2SE_ZRZ_MV, uvar4, -1);
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@@ -524,7 +551,7 @@ BOOL daNpc_zrZ_c::main() {
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attention_info.flags = 0;
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if (!daNpc_zrZ_Param_c::m.mTest
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if (!mpHIO->m.common.debug_mode_ON
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&& (!dComIfGp_event_runCheck() || (mOrderNewEvt && dComIfGp_getEvent()->isOrderOK())))
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{
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if (mOrderEvtNo != EVT_NONE) {
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@@ -588,7 +615,7 @@ BOOL daNpc_zrZ_c::ctrlBtk() {
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void daNpc_zrZ_c::setAttnPos() {
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static cXyz eyeOffset(-10.0f, 10.0f, 0.0f);
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f32 offset = daNpc_zrZ_Param_c::m.mAttnOffsetY;
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f32 offset = mpHIO->m.common.attention_offset;
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cXyz center, vec2, vec3, vec4;
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mDoMtx_stack_c::YrotS(field_0x990);
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@@ -654,8 +681,8 @@ void daNpc_zrZ_c::setAttnPos() {
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}
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mCcCyl.SetC(center);
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mCcCyl.SetH(daNpc_zrZ_Param_c::m.mCylH + extra_height);
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mCcCyl.SetR(daNpc_zrZ_Param_c::m.mWallR + extra_radius);
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mCcCyl.SetH(mpHIO->m.common.height + extra_height);
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mCcCyl.SetR(mpHIO->m.common.width + extra_radius);
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dComIfG_Ccsp()->Set(&mCcCyl);
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mCcCyl.SetCoSPrm(0x69);
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}
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@@ -925,7 +952,7 @@ void daNpc_zrZ_c::reset() {
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mpClothActor = NULL;
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mpRockActor = NULL;
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mLimbCalcPos = current.pos;
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mLimbCalcPos.y -= daNpc_zrZ_Param_c::m.field_0x80;
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mLimbCalcPos.y -= mpHIO->m.field_0x80;
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mLimbAngle.set(0, 0, 0);
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mClothesObtained = false;
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mMusicSet = false;
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@@ -934,10 +961,10 @@ void daNpc_zrZ_c::reset() {
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}
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void daNpc_zrZ_c::playExpression() {
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daNpcF_anmPlayData dat0a = {ANM_F_TALK_A, daNpc_zrZ_Param_c::m.mMorfFrames, 1};
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daNpcF_anmPlayData dat0b = {ANM_NONE, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
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daNpcF_anmPlayData dat0a = {ANM_F_TALK_A, mpHIO->m.common.morf_frame, 1};
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daNpcF_anmPlayData dat0b = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
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daNpcF_anmPlayData* pDat0[2] = {&dat0a, &dat0b};
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daNpcF_anmPlayData dat1 = {ANM_NONE, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
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daNpcF_anmPlayData dat1 = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
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daNpcF_anmPlayData* pDat1[1] = {&dat1};
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daNpcF_anmPlayData** ppDat[2] = {
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pDat0, pDat1,
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@@ -948,12 +975,12 @@ void daNpc_zrZ_c::playExpression() {
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}
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void daNpc_zrZ_c::playMotion() {
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daNpcF_anmPlayData dat0 = {ANM_WAIT_GT_A, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
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daNpcF_anmPlayData dat0 = {ANM_WAIT_GT_A, mpHIO->m.common.morf_frame, 0};
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daNpcF_anmPlayData* pDat0[1] = {&dat0};
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daNpcF_anmPlayData dat1a = {ANM_COMEON, daNpc_zrZ_Param_c::m.mMorfFrames, 1};
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daNpcF_anmPlayData dat1b = {ANM_WAIT_GT_A, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
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daNpcF_anmPlayData dat1a = {ANM_COMEON, mpHIO->m.common.morf_frame, 1};
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daNpcF_anmPlayData dat1b = {ANM_WAIT_GT_A, mpHIO->m.common.morf_frame, 0};
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daNpcF_anmPlayData* pDat1[2] = {&dat1a, &dat1b};
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daNpcF_anmPlayData dat2 = {ANM_LEAD, daNpc_zrZ_Param_c::m.mMorfFrames, 0};
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daNpcF_anmPlayData dat2 = {ANM_LEAD, mpHIO->m.common.morf_frame, 0};
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daNpcF_anmPlayData* pDat2[1] = {&dat2};
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daNpcF_anmPlayData** ppDat[3] = {
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pDat0, pDat1, pDat2,
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@@ -982,7 +1009,7 @@ BOOL daNpc_zrZ_c::setAction(ActionFn i_action) {
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BOOL daNpc_zrZ_c::selectAction() {
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mpNextActionFn = NULL;
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if (daNpc_zrZ_Param_c::m.mTest) {
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if (mpHIO->m.common.debug_mode_ON) {
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mpNextActionFn = &daNpc_zrZ_c::test;
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} else {
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switch (mDemoMode) {
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@@ -1006,7 +1033,7 @@ void daNpc_zrZ_c::doNormalAction(BOOL param_0) {
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if (mCutType == daPy_py_c::CUT_TYPE_TURN_RIGHT) {
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timer = 20;
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} else {
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timer = daNpc_zrZ_Param_c::m.mDamageTimer;
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timer = mpHIO->m.common.damage_time;
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}
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setDamage(timer, EXPR_NONE, MOT_WAIT_GT_A);
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setLookMode(LOOK_RESET);
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@@ -1153,14 +1180,14 @@ void daNpc_zrZ_c::lookat() {
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fopAc_ac_c* attn_actor = NULL;
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J3DModel* model = mAnm_p->getModel();
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BOOL snap = false;
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f32 body_down_angle = daNpc_zrZ_Param_c::m.mBodyDownAngle;
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f32 body_up_angle = daNpc_zrZ_Param_c::m.mBodyUpAngle;
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f32 body_right_angle = daNpc_zrZ_Param_c::m.mBodyRightAngle;
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f32 body_left_angle = daNpc_zrZ_Param_c::m.mBodyLeftAngle;
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f32 head_down_angle = daNpc_zrZ_Param_c::m.mHeadDownAngle;
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f32 head_up_angle = daNpc_zrZ_Param_c::m.mHeadUpAngle;
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f32 head_right_angle = daNpc_zrZ_Param_c::m.mHeadRightAngle;
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f32 head_left_angle = daNpc_zrZ_Param_c::m.mHeadLeftAngle;
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f32 body_down_angle = mpHIO->m.common.body_angleX_min;
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f32 body_up_angle = mpHIO->m.common.body_angleX_max;
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f32 body_right_angle = mpHIO->m.common.body_angleY_min;
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f32 body_left_angle = mpHIO->m.common.body_angleY_max;
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f32 head_down_angle = mpHIO->m.common.head_angleX_min;
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f32 head_up_angle = mpHIO->m.common.head_angleX_max;
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f32 head_right_angle = mpHIO->m.common.head_angleY_min;
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f32 head_left_angle = mpHIO->m.common.head_angleY_max;
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s16 angle_delta = mCurAngle.y - mOldAngle.y;
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cXyz lookat_pos[3] = {mLookatPos[0], mLookatPos[1], mLookatPos[2]};
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csXyz* lookat_angle[3] = {&mLookatAngle[0], &mLookatAngle[1], &mLookatAngle[2]};
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@@ -1605,7 +1632,7 @@ BOOL daNpc_zrZ_c::ECut_restoreLink(int i_staffID) {
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if (event_manager.getIsAddvance(i_staffID)) {
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switch (prm) {
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case 0:
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pullbackPlayer(daNpc_zrZ_Param_c::m.mRestoreDst - 500.0f);
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pullbackPlayer(mpHIO->m.mRestoreDst - 500.0f);
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setAngle(fopAcM_searchPlayerAngleY(this));
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break;
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@@ -1970,7 +1997,7 @@ BOOL daNpc_zrZ_c::ECut_sealRelease(int i_staffID) {
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cXyz pos = mPath.getPntPos(mPath.getIdx());
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if (!mPath.chkPassedDst(current.pos)) {
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cLib_chaseS(&tevStr.TevColor.a, 8, 8);
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cLib_addCalc2(&mSpeed, daNpc_zrZ_Param_c::m.mMaxSpeed, 0.1f, 1.0f);
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cLib_addCalc2(&mSpeed, mpHIO->m.mMaxSpeed, 0.1f, 1.0f);
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s16 ang_y = cLib_targetAngleY(¤t.pos, &pos);
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s16 ang_x = cLib_targetAngleX(&pos, ¤t.pos);
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cLib_addCalcAngleS2(&mMoveAngle.y, ang_y, 2, 0x800);
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@@ -2081,9 +2108,9 @@ BOOL daNpc_zrZ_c::wait(void* param_0) {
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if (home.angle.y == mCurAngle.y) {
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BOOL player_attn = mActorMngr[0].getActorP() != NULL;
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fopAc_ac_c* attn_actor = getAttnActorP(
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player_attn, srchAttnActor1, daNpc_zrZ_Param_c::m.mAttnRadius,
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daNpc_zrZ_Param_c::m.mAttnUpperY, daNpc_zrZ_Param_c::m.mAttnLowerY,
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daNpc_zrZ_Param_c::m.mAttnFovY, shape_angle.y, 120, true
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player_attn, srchAttnActor1, mpHIO->m.common.search_distance,
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mpHIO->m.common.search_height, mpHIO->m.common.search_depth,
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mpHIO->m.common.fov, shape_angle.y, 120, true
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);
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if (attn_actor != NULL) {
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mActorMngr[1].entry(attn_actor);
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@@ -2130,21 +2157,21 @@ BOOL daNpc_zrZ_c::comeHere(void* param_0) {
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setAngle(mCurAngle.y);
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if (!mIsLeading) {
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if ((pnt_pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mFollowDst) {
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if ((pnt_pos - player_pos).absXZ() < mpHIO->m.mFollowDst) {
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mActorMngr[0].entry(daPy_getPlayerActorClass());
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setLookMode(LOOK_PLAYER);
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setAngle(fopAcM_searchPlayerAngleY(this));
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setMotion(MOT_LEAD, -1.0f, false);
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mIsLeading = true;
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} else if (!dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this))
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&& (current.pos - player_pos).absXZ() > daNpc_zrZ_Param_c::m.mRestoreDst)
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&& (current.pos - player_pos).absXZ() > mpHIO->m.mRestoreDst)
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{
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mOrderEvtNo = EVT_RESTORE_LINK;
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setAngle(fopAcM_searchPlayerAngleY(this));
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}
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} else {
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if (mPath.chkPassedDst(current.pos)) {
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if ((pnt_pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mFollowDst) {
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if ((pnt_pos - player_pos).absXZ() < mpHIO->m.mFollowDst) {
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mPath.setNextIdxDst(current.pos);
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pnt_pos = mPath.getPntPos(mPath.getIdx());
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mIsMoving = true;
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@@ -2166,7 +2193,7 @@ BOOL daNpc_zrZ_c::comeHere(void* param_0) {
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}
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if (mIsMoving) {
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cLib_addCalc2(&mSpeed, daNpc_zrZ_Param_c::m.mMaxSpeed, 0.1f, 1.0f);
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cLib_addCalc2(&mSpeed, mpHIO->m.mMaxSpeed, 0.1f, 1.0f);
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s16 angle_y = cLib_targetAngleY(¤t.pos, &pnt_pos);
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s16 angle_x = cLib_targetAngleX(&pnt_pos, ¤t.pos);
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cLib_addCalcAngleS2(&mMoveAngle.y, angle_y, 2, 0x800);
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@@ -2181,7 +2208,7 @@ BOOL daNpc_zrZ_c::comeHere(void* param_0) {
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current.pos += move_speed;
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if (!dComIfGs_isSwitch(mSwitch1, fopAcM_GetRoomNo(this))
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&& (current.pos - player_pos).absXZ() > daNpc_zrZ_Param_c::m.mRestoreDst)
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&& (current.pos - player_pos).absXZ() > mpHIO->m.mRestoreDst)
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{
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mOrderEvtNo = EVT_RESTORE_LINK;
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setAngle(fopAcM_searchPlayerAngleY(this));
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@@ -2237,13 +2264,13 @@ BOOL daNpc_zrZ_c::comeHere2(void* param_0) {
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if (mPath.getIdx() == mPath.getNextIdx()) {
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mIsMoving = false;
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setMotion(MOT_WAIT_GT_A, -1.0f, false);
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if ((current.pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mClothesGetDst
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if ((current.pos - player_pos).absXZ() < mpHIO->m.mClothesGetDst
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&& player_pos.y > 450.0f)
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{
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mClothesObtained = true;
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mOrderEvtNo = EVT_CLOTHES_GET;
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}
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} else if ((pnt_pos - player_pos).absXZ() < daNpc_zrZ_Param_c::m.mFollowDst) {
|
||||
} else if ((pnt_pos - player_pos).absXZ() < mpHIO->m.mFollowDst) {
|
||||
mPath.setNextIdxDst(current.pos);
|
||||
pnt_pos = mPath.getPntPos(mPath.getIdx());
|
||||
mIsMoving = true;
|
||||
@@ -2266,7 +2293,7 @@ BOOL daNpc_zrZ_c::comeHere2(void* param_0) {
|
||||
cLib_chaseS(&tevStr.TevColor.a, 0xff, 8);
|
||||
}
|
||||
|
||||
cLib_addCalc2(&mSpeed, daNpc_zrZ_Param_c::m.mMaxSpeed, 0.1f, 1.0f);
|
||||
cLib_addCalc2(&mSpeed, mpHIO->m.mMaxSpeed, 0.1f, 1.0f);
|
||||
s16 angle_y = cLib_targetAngleY(¤t.pos, &pnt_pos);
|
||||
s16 angle_x = cLib_targetAngleX(&pnt_pos, ¤t.pos);
|
||||
cLib_addCalcAngleS2(&mMoveAngle.y, angle_y, 2, 0x800);
|
||||
@@ -2281,7 +2308,7 @@ BOOL daNpc_zrZ_c::comeHere2(void* param_0) {
|
||||
mDoMtx_stack_c::multVec(&move_speed, &move_speed);
|
||||
current.pos += move_speed;
|
||||
|
||||
if ((current.pos - player_pos).absXZ() > daNpc_zrZ_Param_c::m.mRestoreDst) {
|
||||
if ((current.pos - player_pos).absXZ() > mpHIO->m.mRestoreDst) {
|
||||
mOrderEvtNo = EVT_RESTORE_LINK;
|
||||
setAngle(fopAcM_searchPlayerAngleY(this));
|
||||
}
|
||||
@@ -2356,11 +2383,11 @@ BOOL daNpc_zrZ_c::test(void* param_0) {
|
||||
// fallthrough
|
||||
|
||||
case 2:
|
||||
if (daNpc_zrZ_Param_c::m.mTestExpression != mExpression) {
|
||||
setExpression(daNpc_zrZ_Param_c::m.mTestExpression, daNpc_zrZ_Param_c::m.mMorfFrames);
|
||||
if (mpHIO->m.common.face_expression != mExpression) {
|
||||
setExpression(mpHIO->m.common.face_expression, mpHIO->m.common.morf_frame);
|
||||
}
|
||||
setMotion(daNpc_zrZ_Param_c::m.mTestMotion, daNpc_zrZ_Param_c::m.mMorfFrames, false);
|
||||
setLookMode(daNpc_zrZ_Param_c::m.mTestLookMode);
|
||||
setMotion(mpHIO->m.common.motion, mpHIO->m.common.morf_frame, false);
|
||||
setLookMode(mpHIO->m.common.look_mode);
|
||||
mOrderEvtNo = EVT_NONE;
|
||||
attention_info.flags = 0;
|
||||
break;
|
||||
@@ -2377,8 +2404,8 @@ void daNpc_zrZ_c::himoCalc() {
|
||||
vec1.y += 470.0f;
|
||||
cXyz vec2 = mLimbCalcPos - vec1;
|
||||
vec2.normalize();
|
||||
vec2 = vec2 * daNpc_zrZ_Param_c::m.field_0x80;
|
||||
cXyz vec3(0.0f, -daNpc_zrZ_Param_c::m.field_0x80, 0.0f);
|
||||
vec2 = vec2 * mpHIO->m.field_0x80;
|
||||
cXyz vec3(0.0f, -mpHIO->m.field_0x80, 0.0f);
|
||||
cLib_addCalcPos2(&vec2, vec3, 0.2f, 25.0f);
|
||||
mLimbCalcPos = vec2 + vec1;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user