diff --git a/src/d/actor/d_a_alink_dusk.cpp b/src/d/actor/d_a_alink_dusk.cpp index 8a2bc0025b..8101066a35 100644 --- a/src/d/actor/d_a_alink_dusk.cpp +++ b/src/d/actor/d_a_alink_dusk.cpp @@ -113,6 +113,12 @@ void daAlink_c::handleQuickTransform() { return; } + // Ensure Link is not underwater + if (checkNoResetFlg0(FLG0_SWIM_UP)) { + Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); + return; + } + // Use the game's default checks for if the player can currently transform if (!m_midnaActor->checkMetamorphoseEnableBase()) { Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);