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https://github.com/TwilitRealm/dusklight
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d_a_npc work (#2306)
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@@ -1148,11 +1148,6 @@ extern "C" bool evtEndProc__8daNpcT_cFv() {
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return true;
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}
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/* 809D68C0-809D68C8 002940 0008+00 1/0 0/0 0/0 .text checkChangeEvt__8daNpcT_cFv */
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bool daNpcT_c::checkChangeEvt() {
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return false;
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}
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/* 809D68C8-809D69E4 002948 011C+00 1/1 0/0 0/0 .text setEyeAngleY__15daNpcT_JntAnm_cF4cXyzsifs */
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// void daNpcT_JntAnm_c::setEyeAngleY(cXyz param_0, s16 param_1, int param_2, f32 param_3,
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// s16 param_4) {
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@@ -1200,16 +1195,6 @@ extern "C" void ctrlSubFaceMotion__8daNpcT_cFi() {
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/* empty function */
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}
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/* 809D6BF0-809D6BF8 002C70 0008+00 1/0 0/0 0/0 .text getFootLJointNo__8daNpcT_cFv */
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s32 daNpcT_c::getFootLJointNo() {
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return -1;
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}
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/* 809D6BF8-809D6C00 002C78 0008+00 1/0 0/0 0/0 .text getFootRJointNo__8daNpcT_cFv */
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s32 daNpcT_c::getFootRJointNo() {
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return -1;
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}
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/* 809D6C00-809D6C08 002C80 0008+00 1/0 0/0 0/0 .text getEyeballLMaterialNo__8daNpcT_cFv
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*/
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// bool daNpcT_c::getEyeballLMaterialNo() {
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@@ -1224,11 +1209,6 @@ extern "C" bool getEyeballRMaterialNo__8daNpcT_cFv() {
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return false;
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}
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/* 809D6C10-809D6C14 002C90 0004+00 1/0 0/0 0/0 .text afterMoved__8daNpcT_cFv */
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void daNpcT_c::afterMoved() {
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/* empty function */
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}
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/* 809D6C14-809D6C1C 002C94 0008+00 1/0 0/0 0/0 .text chkXYItems__8daNpcT_cFv */
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// bool daNpcT_c::chkXYItems() {
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extern "C" bool chkXYItems__8daNpcT_cFv() {
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