Merge remote-tracking branch 'origin/main' into tphd

# Conflicts:
#	CMakeLists.txt
#	src/dusk/file_select.cpp
This commit is contained in:
MelonSpeedruns
2026-05-10 14:08:25 -04:00
89 changed files with 3096 additions and 377 deletions
+26
View File
@@ -51,6 +51,7 @@
#include "d/actor/d_a_ni.h"
#include "d/d_s_play.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include "res/Object/Alink.h"
#include <cstring>
@@ -14787,6 +14788,10 @@ void daAlink_c::deleteEquipItem(BOOL i_isPlaySound, BOOL i_isDeleteKantera) {
mIronBallChainPos = NULL;
mIronBallChainAngle = NULL;
field_0x3848 = NULL;
#if TARGET_PC
mIBChainInterpPrevValid = false;
mIBChainInterpCurrValid = false;
#endif
field_0x0774 = NULL;
field_0x0778 = NULL;
mpHookshotLinChk = NULL;
@@ -19717,6 +19722,27 @@ int daAlink_c::draw() {
)
{
dComIfGd_getOpaListDark()->entryImm(mpHookChain, 0);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation &&
mEquipItem == dItemNo_IRONBALL_e &&
mIronBallChainPos != NULL && mIronBallChainAngle != NULL)
{
if (mIBChainInterpCurrValid) {
memcpy(mIBChainInterpPrevPos, mIBChainInterpCurrPos, IRON_BALL_CHAIN_COUNT * sizeof(cXyz));
memcpy(mIBChainInterpPrevAngle, mIBChainInterpCurrAngle, IRON_BALL_CHAIN_COUNT * sizeof(csXyz));
mIBChainInterpPrevHandRoot = mIBChainInterpCurrHandRoot;
mIBChainInterpPrevValid = true;
}
memcpy(mIBChainInterpCurrPos, mIronBallChainPos, IRON_BALL_CHAIN_COUNT * sizeof(cXyz));
memcpy(mIBChainInterpCurrAngle, mIronBallChainAngle, IRON_BALL_CHAIN_COUNT * sizeof(csXyz));
mIBChainInterpCurrHandRoot = mHookshotTopPos;
mIBChainInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&ironBallChainInterpCallback, this);
}
#endif
}
}
+27
View File
@@ -8,6 +8,8 @@
#include "d/actor/d_a_obj_swhang.h"
#include "d/actor/d_a_obj_chandelier.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
enum {
HS_MODE_NONE_e,
@@ -235,6 +237,31 @@ void daAlink_c::hsChainShape_c::draw() {
}
}
#if TARGET_PC
static void ironBallChainInterpCallback(bool isSimFrame, void* pUserWork) {
static_cast<daAlink_c*>(pUserWork)->onIronBallChainInterpCallback();
}
void daAlink_c::onIronBallChainInterpCallback() {
if (!mIBChainInterpPrevValid || !mIBChainInterpCurrValid) {
return;
}
if (mIronBallChainPos == NULL || mIronBallChainAngle == NULL) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int i = 0; i < IRON_BALL_CHAIN_COUNT; i++) {
mIronBallChainPos[i] = mIBChainInterpPrevPos[i] + (mIBChainInterpCurrPos[i] - mIBChainInterpPrevPos[i]) * alpha;
mIronBallChainAngle[i].x = mIBChainInterpPrevAngle[i].x + (s16)((s16)(mIBChainInterpCurrAngle[i].x - mIBChainInterpPrevAngle[i].x) * alpha);
mIronBallChainAngle[i].y = mIBChainInterpPrevAngle[i].y + (s16)((s16)(mIBChainInterpCurrAngle[i].y - mIBChainInterpPrevAngle[i].y) * alpha);
mIronBallChainAngle[i].z = mIBChainInterpPrevAngle[i].z + (s16)((s16)(mIBChainInterpCurrAngle[i].z - mIBChainInterpPrevAngle[i].z) * alpha);
}
mHookshotTopPos = mIBChainInterpPrevHandRoot + (mIBChainInterpCurrHandRoot - mIBChainInterpPrevHandRoot) * alpha;
}
#endif
void daAlink_c::hookshotAtHitCallBack(dCcD_GObjInf* i_atObjInf, fopAc_ac_c* i_tgActor,
dCcD_GObjInf* i_tgObjInf) {
if (i_tgActor != NULL && fopAcM_IsActor(i_tgActor) && !i_tgObjInf->ChkTgHookshotThrough()) {
+31
View File
@@ -10,6 +10,10 @@
#include "f_op/f_op_kankyo_mng.h"
#include "f_op/f_op_actor_enemy.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class daE_DB_HIO_c : public JORReflexible {
public:
daE_DB_HIO_c();
@@ -66,6 +70,22 @@ static BOOL leaf_anm_init(e_db_class* i_this, int i_anm, f32 i_morf, u8 i_mode,
return FALSE;
}
#if TARGET_PC
static void daE_DB_interp_callback(bool isSimFrame, void* pUserWork) {
e_db_class* i_this = (e_db_class*)pUserWork;
if (!i_this->mStalkLineInterpPrevValid || !i_this->mStalkLineInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->stalkLine.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mStalkLineInterpPrev[i];
const cXyz& p1 = i_this->mStalkLineInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_DB_Draw(e_db_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
@@ -95,6 +115,17 @@ static int daE_DB_Draw(e_db_class* i_this) {
static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF};
i_this->stalkLine.update(12, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->stalkLine);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mStalkLineInterpCurrValid) {
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
i_this->mStalkLineInterpPrevValid = true;
}
memcpy(i_this->mStalkLineInterpCurr, i_this->stalkLine.getPos(0), 12 * sizeof(cXyz));
i_this->mStalkLineInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_DB_interp_callback, i_this);
}
#endif
for (int i = 1; i < 11; i++) {
if (i_this->thornModel[i] != NULL) {
+31
View File
@@ -9,6 +9,10 @@
#include "d/actor/d_a_e_hb_leaf.h"
#include "f_op/f_op_actor_enemy.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
enum daE_HB_ACTION {
ACTION_STAY,
ACTION_APPEAR,
@@ -64,6 +68,22 @@ static BOOL leaf_anm_init(e_hb_class* i_this, int i_anm, f32 i_morf, u8 i_mode,
return FALSE;
}
#if TARGET_PC
static void daE_HB_interp_callback(bool isSimFrame, void* pUserWork) {
e_hb_class* i_this = (e_hb_class*)pUserWork;
if (!i_this->mStalkLineInterpPrevValid || !i_this->mStalkLineInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->stalkLine.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mStalkLineInterpPrev[i];
const cXyz& p1 = i_this->mStalkLineInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_HB_Draw(e_hb_class* i_this) {
fopAc_ac_c* actor = &i_this->enemy;
@@ -82,6 +102,17 @@ static int daE_HB_Draw(e_hb_class* i_this) {
static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF};
i_this->stalkLine.update(12, l_color, &actor->tevStr);
dComIfGd_set3DlineMat(&i_this->stalkLine);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mStalkLineInterpCurrValid) {
memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
i_this->mStalkLineInterpPrevValid = true;
}
memcpy(i_this->mStalkLineInterpCurr, i_this->stalkLine.getPos(0), 12 * sizeof(cXyz));
i_this->mStalkLineInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_HB_interp_callback, i_this);
}
#endif
for (int i = 1; i < 11; i++) {
if (i_this->thornModel[i] != NULL) {
+42
View File
@@ -14,6 +14,8 @@
#include "d/d_s_play.h"
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_camera_mng.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include <cstring>
class daE_S1_HIO_c {
@@ -99,6 +101,25 @@ static void anm_init(e_s1_class* i_this, int i_resNo, f32 i_morf, u8 i_attr, f32
i_this->mAnm = i_resNo;
}
#if TARGET_PC
static void daE_S1_interp_callback(bool isSimFrame, void* pUserWork) {
e_s1_class* i_this = (e_s1_class*)pUserWork;
if (!i_this->mHairInterpPrevValid || !i_this->mHairInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int s = 0; s < e_s1_class::HAIR_STRAND_COUNT; s++) {
cXyz* dst = i_this->mLineMat.getPos(s);
for (int i = 0; i < e_s1_class::HAIR_SEGMENT_COUNT; i++) {
int idx = s * e_s1_class::HAIR_SEGMENT_COUNT + i;
const cXyz& p0 = i_this->mHairInterpPrev[idx];
const cXyz& p1 = i_this->mHairInterpCurr[idx];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
}
#endif
static int daE_S1_Draw(e_s1_class* i_this) {
if (i_this->field_0x306c != 0) {
return 1;
@@ -132,6 +153,22 @@ static int daE_S1_Draw(e_s1_class* i_this) {
i_this->mLineMat.update(16, line_color, &i_this->tevStr);
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mHairInterpCurrValid) {
memcpy(i_this->mHairInterpPrev, i_this->mHairInterpCurr, sizeof(i_this->mHairInterpCurr));
i_this->mHairInterpPrevValid = true;
}
for (int s = 0; s < e_s1_class::HAIR_STRAND_COUNT; s++) {
cXyz* src = i_this->mLineMat.getPos(s);
memcpy(&i_this->mHairInterpCurr[s * e_s1_class::HAIR_SEGMENT_COUNT], src,
e_s1_class::HAIR_SEGMENT_COUNT * sizeof(cXyz));
}
i_this->mHairInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_S1_interp_callback, i_this);
}
#endif
dComIfGd_setList();
return 1;
}
@@ -2149,6 +2186,11 @@ static int daE_S1_Create(fopAc_ac_c* i_this) {
return cPhs_ERROR_e;
}
#if TARGET_PC
a_this->mHairInterpPrevValid = false;
a_this->mHairInterpCurrValid = false;
#endif
OS_REPORT("//////////////E_S1 SET 2 !!\n");
if (path_no != 0xFF) {
+31
View File
@@ -12,6 +12,10 @@
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_enemy.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class daE_YD_HIO_c {
public:
daE_YD_HIO_c();
@@ -73,6 +77,22 @@ static s32 leaf_anm_init(e_yd_class* i_this, int param_1, f32 param_2, u8 param_
return false;
}
#if TARGET_PC
static void daE_YD_interp_callback(bool isSimFrame, void* pUserWork) {
e_yd_class* i_this = (e_yd_class*)pUserWork;
if (!i_this->mLineMatInterpPrevValid || !i_this->mLineMatInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->mLineMat.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mLineMatInterpPrev[i];
const cXyz& p1 = i_this->mLineMatInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static s32 daE_YD_Draw(e_yd_class* i_this) {
static GXColor l_color = { 0x14, 0x0F, 0x00, 0xFF };
@@ -86,6 +106,17 @@ static s32 daE_YD_Draw(e_yd_class* i_this) {
i_this->mpMorf->entryDL();
i_this->mLineMat.update(12, l_color, &i_this->actor.tevStr);
dComIfGd_set3DlineMat(&i_this->mLineMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mLineMatInterpCurrValid) {
memcpy(i_this->mLineMatInterpPrev, i_this->mLineMatInterpCurr, sizeof(i_this->mLineMatInterpCurr));
i_this->mLineMatInterpPrevValid = true;
}
memcpy(i_this->mLineMatInterpCurr, i_this->mLineMat.getPos(0), 12 * sizeof(cXyz));
i_this->mLineMatInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_YD_interp_callback, i_this);
}
#endif
for (s32 i = 1; i < 11; i++) {
if (i_this->field_0x77c[i] != 0) {
g_env_light.setLightTevColorType_MAJI(i_this->field_0x77c[i], &i_this->actor.tevStr);
+44 -1
View File
@@ -10,6 +10,8 @@
#include "f_op/f_op_kankyo_mng.h"
#include "d/actor/d_a_obj_carry.h"
#include "Z2AudioLib/Z2Instances.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include "f_op/f_op_actor_enemy.h"
enum E_yg_RES_File_ID {
@@ -134,7 +136,26 @@ static BOOL pl_check(e_yg_class* i_this, f32 i_dist) {
return FALSE;
}
static int daE_YG_Draw(e_yg_class* i_this) {
#if TARGET_PC
static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
e_yg_class* i_this = (e_yg_class*)pUserWork;
if (!i_this->mTentacleInterpPrevValid || !i_this->mTentacleInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int s = 0; s < e_yg_class::TENTACLE_STRAND_COUNT; s++) {
cXyz* dst = i_this->mLineMat.getPos(s);
for (int i = 0; i < e_yg_class::TENTACLE_SEGMENT_COUNT; i++) {
int idx = s * e_yg_class::TENTACLE_SEGMENT_COUNT + i;
const cXyz& p0 = i_this->mTentacleInterpPrev[idx];
const cXyz& p1 = i_this->mTentacleInterpCurr[idx];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
}
#endif
static int daE_YG_Draw(e_yg_class* i_this) {
if (i_this->mDispFlag) {
return 1;
}
@@ -160,6 +181,23 @@ static int daE_YG_Draw(e_yg_class* i_this) {
color.a = 0xFF;
i_this->mLineMat.update(10, color, &actor->tevStr);
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mTentacleInterpCurrValid) {
memcpy(i_this->mTentacleInterpPrev, i_this->mTentacleInterpCurr, sizeof(i_this->mTentacleInterpCurr));
i_this->mTentacleInterpPrevValid = true;
}
for (int s = 0; s < e_yg_class::TENTACLE_STRAND_COUNT; s++) {
cXyz* src = i_this->mLineMat.getPos(s);
memcpy(&i_this->mTentacleInterpCurr[s * e_yg_class::TENTACLE_SEGMENT_COUNT], src,
e_yg_class::TENTACLE_SEGMENT_COUNT * sizeof(cXyz));
}
i_this->mTentacleInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_YG_interp_callback, i_this);
}
#endif
dComIfGd_setList();
return 1;
@@ -1378,6 +1416,11 @@ static cPhs_Step daE_YG_Create(fopAc_ac_c* actor) {
return cPhs_ERROR_e;
}
#if TARGET_PC
i_this->mTentacleInterpPrevValid = false;
i_this->mTentacleInterpCurrValid = false;
#endif
if (!hio_set) {
i_this->mIsFirstSpawn = 1;
hio_set = true;
+31
View File
@@ -12,6 +12,10 @@
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_kankyo_mng.h"
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#endif
class daE_YH_HIO_c : public JORReflexible {
public:
daE_YH_HIO_c();
@@ -85,6 +89,22 @@ static BOOL leaf_anm_init(e_yh_class* i_this, int param_2, f32 param_3, u8 param
return FALSE;
}
#if TARGET_PC
static void daE_YH_interp_callback(bool isSimFrame, void* pUserWork) {
e_yh_class* i_this = (e_yh_class*)pUserWork;
if (!i_this->mLineInterpPrevValid || !i_this->mLineInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->mLine.getPos(0);
for (int i = 0; i < 12; i++) {
const cXyz& p0 = i_this->mLineInterpPrev[i];
const cXyz& p1 = i_this->mLineInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_YH_Draw(e_yh_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
@@ -114,6 +134,17 @@ static int daE_YH_Draw(e_yh_class* i_this) {
i_this->mLine.update(12, l_color, &a_this->tevStr);
dComIfGd_set3DlineMat(&i_this->mLine);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mLineInterpCurrValid) {
memcpy(i_this->mLineInterpPrev, i_this->mLineInterpCurr, sizeof(i_this->mLineInterpCurr));
i_this->mLineInterpPrevValid = true;
}
memcpy(i_this->mLineInterpCurr, i_this->mLine.getPos(0), 12 * sizeof(cXyz));
i_this->mLineInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&daE_YH_interp_callback, i_this);
}
#endif
for (int i = 1; i < 11; i++) {
if (i_this->mModels[i] != NULL) {
+5 -3
View File
@@ -729,10 +729,12 @@ static void koro2_game(fshop_class* i_this) {
cLib_addCalcAngleS2(&i_this->field_0x4020.z, 0, 2, 0x200);
case 2:
#if TARGET_PC
if (dusk::getSettings().game.enableGyroRollgoal) {
if (dusk::gyro::rollgoal_gyro_enabled()) {
if (!dusk::gyro::get_sensor_keep_alive()) {
dusk::gyro::set_sensor_keep_alive(true);
}
} else if (dusk::gyro::get_sensor_keep_alive()) {
dusk::gyro::set_sensor_keep_alive(false);
}
#endif
@@ -753,7 +755,7 @@ static void koro2_game(fshop_class* i_this) {
old_stick_x = mDoCPd_c::getSubStickX(PAD_1);
cLib_addCalcAngleS2(&i_this->field_0x4060, i_this->field_0x4062, 4, 0x1000);
#if TARGET_PC
if (dusk::getSettings().game.enableGyroRollgoal) {
if (dusk::gyro::rollgoal_gyro_enabled()) {
dusk::gyro::rollgoalTick(true, i_this->field_0x4060);
}
#endif
@@ -791,7 +793,7 @@ static void koro2_game(fshop_class* i_this) {
s16 gyro_ax = 0;
s16 gyro_az = 0;
#if TARGET_PC
if (dusk::getSettings().game.enableGyroRollgoal) {
if (dusk::gyro::rollgoal_gyro_enabled()) {
dusk::gyro::rollgoalTableOffset(gyro_ax, gyro_az);
}
#endif
+36
View File
@@ -419,9 +419,30 @@ int daMidna_c::createHeap() {
return 0;
}
#if TARGET_PC
if (mpDemoFCTongueBmd != NULL) {
if(!daAlink_c::initDemoBck(&mpDemoFCTmpBck, "demo00_Midna_cut00_FC_tmp.bck")) {
return 0;
}
// Update Midna's eye maxLOD to prevent the eyes from disappearing
J3DTexture* tex = mpDemoFCTongueBmd->getModelData()->getTexture();
JUTNameTab* nametable = mpDemoFCTongueBmd->getModelData()->getTextureName();
if (tex != nullptr && nametable != nullptr) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* tex_name = nametable->getName(i);
if (tex_name != NULL && strcmp(tex_name, "midona_eyeball") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->maxLOD = 0;
}
}
}
}
#else
if (mpDemoFCTongueBmd != NULL && !daAlink_c::initDemoBck(&mpDemoFCTmpBck, "demo00_Midna_cut00_FC_tmp.bck")) {
return 0;
}
#endif
modelData =
(J3DModelData*)dComIfG_getObjectRes(dStage_roomControl_c::getDemoArcName(), "demo00_Midna_cut00_BD_tmp.bmd");
@@ -433,6 +454,21 @@ int daMidna_c::createHeap() {
modelData->getMaterialNodePointer(2)->setMaterialAnm(mpEyeMatAnm[0]);
modelData->getMaterialNodePointer(3)->setMaterialAnm(mpEyeMatAnm[1]);
#if TARGET_PC
// Update Midna's eye maxLOD to prevent the eyes from disappearing
J3DTexture* tex = modelData->getTexture();
JUTNameTab* nametable = modelData->getTextureName();
if (tex != nullptr && nametable != nullptr) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* tex_name = nametable->getName(i);
if (tex_name != NULL && strcmp(tex_name, "midona_eyeball") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->maxLOD = 0;
}
}
}
#endif
}
if (!initDemoModel(&mpDemoBDMaskBmd, "demo00_Midna_cut00_BD_mask.bmd", 0)) {
+39
View File
@@ -10,6 +10,8 @@
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "SSystem/SComponent/c_math.h"
#include "d/d_com_inf_game.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include <cstring>
static char const l_arcName[] = "Fchain";
@@ -65,6 +67,10 @@ int daObjFchain_c::create() {
local_48++;
}
rv = cPhs_COMPLEATE_e;
#if TARGET_PC
mChainInterpPrevValid = false;
mChainInterpCurrValid = false;
#endif
break;
}
return rv;
@@ -289,6 +295,26 @@ void daObjFchain_shape_c::draw() {
}
}
#if TARGET_PC
static void fchain_interp_callback(bool isSimFrame, void* pUserWork) {
static_cast<daObjFchain_c*>(pUserWork)->onInterpCallback();
}
void daObjFchain_c::onInterpCallback() {
if (!mChainInterpPrevValid || !mChainInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int i = 0; i < CHAIN_COUNT; i++) {
const cXyz& p0 = mChainInterpPrev[i];
const cXyz& p1 = mChainInterpCurr[i];
field_0x694[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
int daObjFchain_c::draw() {
if (field_0x584 != 0) {
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
@@ -297,6 +323,19 @@ int daObjFchain_c::draw() {
return 1;
}
dComIfGd_getOpaListDark()->entryImm(&mShape, 0);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (mChainInterpCurrValid) {
memcpy(mChainInterpPrev, mChainInterpCurr, sizeof(mChainInterpCurr));
mChainInterpPrevValid = true;
}
memcpy(mChainInterpCurr, field_0x694, sizeof(mChainInterpCurr));
mChainInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&fchain_interp_callback, this);
}
#endif
}
return 1;
}
+2 -1
View File
@@ -965,7 +965,8 @@ void dMenu_Letter_c::screenSetBase() {
}
if (field_0x374 > 1) {
J2DPane* pJVar6 = mpBaseScreen->search('pi_n');
f32 dVar18 = field_0x1f0[1]->getBounds().i.x - field_0x1f0[0]->getBounds().i.x;
f32 x1 = field_0x1f0[1]->getBounds().i.x;
f32 dVar18 = x1 - field_0x1f0[0]->getBounds().i.x;
f32 dVar17 = dVar18 * (field_0x374 - 1);
f32 dVar16 = (pJVar6->getWidth() / 2) - (dVar17 / 2);
for (int i = 0; i < 9; i++) {
+3 -2
View File
@@ -427,14 +427,15 @@ static void dummyStrings() {
dMsgObject_HIO_c g_MsgObject_HIO_c;
int dMsgObject_c::_execute() {
#if TARGET_PC
// TODO: enabling wii message overrides fixes direction text, but gives wrong item control text
/*#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
// enable wii message index override
g_MsgObject_HIO_c.mMessageDisplay = 1;
} else if (!dusk::getSettings().game.enableMirrorMode && g_MsgObject_HIO_c.mMessageDisplay == 1) {
g_MsgObject_HIO_c.mMessageDisplay = 0;
}
#endif
#endif*/
field_0x4c7 = 0;