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https://github.com/TwilitRealm/dusklight
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Add "Output Resampling" option (#1541)
Adds an Output Resampling option to the Video tab to allow choosing between the old Bilinear sampler and a new Area sampler. Area sampling produces a much cleaner, softer image when downscaling, and a significantly sharper image when upscaling. This can also serve as a halfway decent anti-aliasing substitute until we have a more proper implementation.
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@@ -15,6 +15,11 @@ enum class BloomMode : int {
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Dusk = 2,
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};
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enum class Resampler : int {
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Bilinear = 0,
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Area = 1,
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};
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enum class GameLanguage : u8 {
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English = OS_LANGUAGE_ENGLISH,
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German = OS_LANGUAGE_GERMAN,
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@@ -47,6 +52,12 @@ struct ConfigEnumRange<BloomMode> {
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static constexpr auto max = BloomMode::Dusk;
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};
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template <>
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struct ConfigEnumRange<Resampler> {
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static constexpr auto min = Resampler::Bilinear;
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static constexpr auto max = Resampler::Area;
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};
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template <>
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struct ConfigEnumRange<GameLanguage> {
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static constexpr auto min = GameLanguage::English;
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@@ -140,6 +151,7 @@ struct UserSettings {
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ConfigVar<FrameInterpMode> enableFrameInterpolation;
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ConfigVar<int> internalResolutionScale;
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<Resampler> resampler;
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ConfigVar<bool> enableDepthOfField;
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ConfigVar<bool> enableMapBackground;
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ConfigVar<bool> disableCutscenePillarboxing;
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