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More TU debug consistency
Thought this was the cause of #264. Didn't end up being the case but figure it's still best to fix it.
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@@ -1154,7 +1154,7 @@ public:
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static engine_fn engine_tbl[];
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/* 0x000 */ camera_class* field_0x0;
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#if DEBUG
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#if PARTIAL_DEBUG || DEBUG // Ensure struct layout consistent in all TUs.
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cXyz dbg_field_0x04[16];
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s8 dbg_field_0xc4[0x10];
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u32 dbg_field_0xd4;
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