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https://github.com/TwilitRealm/dusklight
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virtual memory and actor spawner
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+1
-2
@@ -10,7 +10,6 @@
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#include "d/d_meter2_info.h"
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#include "d/d_s_name.h"
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#include "dusk/imgui/ImGuiConsole.hpp"
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#include "dusk/memory.h"
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#include "dusk/settings.h"
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#include "f_op/f_op_overlap_mng.h"
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#include "f_op/f_op_scene_mng.h"
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@@ -77,7 +76,7 @@ static s32 resLoad(request_of_phase_process_class* i_phase, char* i_resName) {
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s32 dScnName_c::create() {
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int phase_state = resLoad(&phase, "fileSel");
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if (phase_state == cPhs_COMPLEATE_e) {
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mHeap = JKRCreateExpHeap(HEAP_SIZE(0x180000, 0x1C0000), mDoExt_getGameHeap(), false);
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mHeap = JKRCreateExpHeap(0x180000, mDoExt_getGameHeap(), false);
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JUT_ASSERT(289, mHeap != NULL);
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JKRHEAP_NAME(mHeap, "File select");
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