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https://github.com/TwilitRealm/dusklight
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d_a_tag_sppath OK (#2151)
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@@ -24,6 +24,9 @@ public:
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void set(const Vec& i_start, const Vec& i_end) { SetStartEnd(i_start, i_end); }
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const cXyz& GetStartP(void) const { return mStart; }
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cXyz& GetStartP(void) { return mStart; }
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cXyz& GetStart() { return mStart; }
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const cXyz& GetStart() const { return mStart; }
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const cXyz& GetEndP(void) const { return mEnd; }
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cXyz& GetEndP(void) { return mEnd; }
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cXyz& GetEnd() { return mEnd; }
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@@ -1,15 +1,26 @@
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#ifndef D_A_TAG_SPPATH_H
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#define D_A_TAG_SPPATH_H
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#include "f_op/f_op_actor.h"
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#include "d/cc/d_cc_d.h"
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#include "d/com/d_com_inf_game.h"
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#include "d/d_path.h"
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class daTagSppath_c : public fopAc_ac_c {
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public:
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/* 80D61C18 */ void create();
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/* 80D61C18 */ int create();
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/* 80D61EC4 */ ~daTagSppath_c();
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/* 80D62024 */ void getNearPathPos(cXyz*, dPath*);
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/* 80D629C0 */ void execute();
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/* 80D62024 */ int getNearPathPos(cXyz*, dPath*);
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/* 80D629C0 */ int execute();
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/* 0x568 */ dPath* mpInitPath;
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/* 0x56C */ dPath* mpBestPath;
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/* 0x570 */ dCcD_Cyl mCyl;
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/* 0x6AC */ dCcD_Stts mStts;
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/* 0x6E8 */ u8 field_0x6e8;
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/* 0x6E9 */ u8 mSwNo1;
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/* 0x6EA */ u8 mSwNo2;
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/* 0x6EC */ u16 mBestNo;
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/* 0x6F0 */ f32 mHeight;
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};
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#endif /* D_A_TAG_SPPATH_H */
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