mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-21 05:34:10 -04:00
improved speedrun mode
This commit is contained in:
@@ -273,7 +273,6 @@ namespace dusk {
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// so make the window bg fully transparent temporarily
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
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if (showMenu && ImGui::BeginMainMenuBar()) {
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m_menuGame.draw();
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m_menuTools.draw();
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ImGui::EndMainMenuBar();
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@@ -282,7 +281,7 @@ namespace dusk {
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if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
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m_isLaunchInitialized = true;
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if (getSettings().game.liveSplitEnabled) {
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if (getSettings().game.speedrunMode && getSettings().game.liveSplitEnabled) {
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dusk::speedrun::connectLiveSplit();
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}
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}
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@@ -353,15 +352,6 @@ namespace dusk {
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}
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m_menuTools.ShowInputViewer();
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m_menuGame.drawSpeedrunTimerOverlay();
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if (getSettings().game.liveSplitEnabled) {
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dusk::speedrun::updateLiveSplit();
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if (dusk::speedrun::consumeConnectedEvent())
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AddToast("LiveSplit connected");
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else if (dusk::speedrun::consumeDisconnectedEvent())
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AddToast("LiveSplit disconnected");
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}
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if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) {
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m_menuTools.ShowDebugOverlay();
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@@ -7,7 +7,6 @@
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#include <aurora/aurora.h>
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#include "ImGuiMenuGame.hpp"
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#include "ImGuiMenuTools.hpp"
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#include "dusk/main.h"
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#include "imgui.h"
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@@ -44,8 +43,6 @@ private:
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ImVec2 m_dragScrollLastMousePos = {};
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std::deque<Toast> m_toasts;
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ImGuiMenuGame m_menuGame;
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// Keep always last
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ImGuiMenuTools m_menuTools;
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@@ -1,100 +0,0 @@
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#include "fmt/format.h"
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#include "imgui.h"
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#include "ImGuiConsole.hpp"
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#include "ImGuiConfig.hpp"
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#include "dusk/main.h"
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#include "m_Do/m_Do_main.h"
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namespace dusk {
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ImGuiMenuGame::ImGuiMenuGame() {}
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void ImGuiMenuGame::draw() {}
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static std::string GetFormattedTime(OSTime ticks) {
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OSCalendarTime time;
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OSTicksToCalendarTime(ticks, &time);
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return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec);
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}
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void ImGuiMenuGame::resetForSpeedrunMode() {
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// reset settings that should be off for speedrun mode
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mDoMain::developmentMode = -1;
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getSettings().game.damageMultiplier.setValue(1);
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getSettings().game.instantDeath.setValue(false);
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getSettings().game.noHeartDrops.setValue(false);
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getSettings().game.infiniteHearts.setValue(false);
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getSettings().game.infiniteArrows.setValue(false);
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getSettings().game.infiniteBombs.setValue(false);
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getSettings().game.infiniteOil.setValue(false);
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getSettings().game.infiniteOxygen.setValue(false);
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getSettings().game.infiniteRupees.setValue(false);
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getSettings().game.enableIndefiniteItemDrops.setValue(false);
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getSettings().game.moonJump.setValue(false);
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getSettings().game.superClawshot.setValue(false);
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getSettings().game.alwaysGreatspin.setValue(false);
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getSettings().game.enableFastIronBoots.setValue(false);
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getSettings().game.canTransformAnywhere.setValue(false);
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getSettings().game.fastSpinner.setValue(false);
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getSettings().game.freeMagicArmor.setValue(false);
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getSettings().game.enableTurboKeybind.setValue(false);
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getSettings().game.debugFlyCam.setValue(false);
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getSettings().game.autoSave.setValue(false);
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}
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SpeedrunInfo m_speedrunInfo;
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void ImGuiMenuGame::drawSpeedrunTimerOverlay() {
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if (!getSettings().game.speedrunMode) {
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return;
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}
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// L+R+A+Start to reset timer
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if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) {
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m_speedrunInfo.reset();
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}
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// L+R+A+Z to manually stop timer
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if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigY(PAD_1)) {
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if (m_speedrunInfo.m_isRunStarted) {
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m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
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m_speedrunInfo.m_isRunStarted = false;
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}
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}
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ImGui::SetNextWindowBgAlpha(0.65f);
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ImGuiWindowFlags flags =
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ImGuiWindowFlags_NoResize
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| ImGuiWindowFlags_NoDocking
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| ImGuiWindowFlags_NoTitleBar
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| ImGuiWindowFlags_NoScrollbar;
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if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) {
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OSTime elapsedTime = 0;
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if (m_speedrunInfo.m_isRunStarted) {
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elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
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} else if (m_speedrunInfo.m_endTimestamp != 0) {
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elapsedTime = m_speedrunInfo.m_endTimestamp;
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}
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ImGui::Text("RTA");
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ImGui::SameLine(60.0f);
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ImGuiStringViewText(GetFormattedTime(elapsedTime));
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if (!m_speedrunInfo.m_isPauseIGT) {
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m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
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}
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ImGui::Text("IGT");
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ImGui::SameLine(60.0f);
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ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer));
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}
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ImGui::End();
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}
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}
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@@ -1,58 +0,0 @@
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#ifndef DUSK_IMGUI_MENUGAME_HPP
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#define DUSK_IMGUI_MENUGAME_HPP
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#include <aurora/aurora.h>
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#include <pad.h>
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#include <string>
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#include "imgui.h"
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namespace dusk {
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struct SpeedrunInfo {
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void startRun() {
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m_isRunStarted = true;
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m_startTimestamp = OSGetTime();
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}
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void stopRun() {
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m_isRunStarted = false;
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m_endTimestamp = OSGetTime() - m_startTimestamp;
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}
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void reset() {
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m_isRunStarted = false;
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m_startTimestamp = 0;
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m_endTimestamp = 0;
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m_isPauseIGT = false;
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m_loadStartTimestamp = 0;
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m_totalLoadTime = 0;
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m_igtTimer = 0;
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}
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bool m_isRunStarted = false;
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OSTime m_startTimestamp = 0;
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OSTime m_endTimestamp = 0;
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bool m_isPauseIGT = false;
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OSTime m_loadStartTimestamp = 0;
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OSTime m_totalLoadTime = 0;
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OSTime m_igtTimer = 0;
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};
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extern SpeedrunInfo m_speedrunInfo;
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class ImGuiMenuGame {
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public:
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ImGuiMenuGame();
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void draw();
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void drawSpeedrunTimerOverlay();
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static void resetForSpeedrunMode();
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private:
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bool m_showTimerWindow = false;
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};
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}
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#endif // DUSK_IMGUI_MENUGAME_HPP
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