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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,12 +3,31 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_gi.h"
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#include "d/d_com_inf_game.h"
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UNK_REL_DATA;
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#include "f_op/f_op_actor_enemy.h"
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class daE_GI_HIO_c : public JORReflexible {
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public:
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/* 806CD48C */ daE_GI_HIO_c();
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/* 806D098C */ virtual ~daE_GI_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x04 */ s8 id;
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/* 0x08 */ f32 model_size;
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/* 0x0C */ f32 move_speed;
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/* 0x10 */ f32 player_detect_range;
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/* 0x14 */ f32 player_attack_range;
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/* 0x18 */ f32 attack_angle;
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/* 0x1C */ f32 link_stun_time;
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/* 0x20 */ f32 wolf_stun_time;
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/* 0x24 */ f32 scream_prevention_time;
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/* 0x28 */ f32 lever_spin_time;
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};
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enum daE_GI_ACTION_e {
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ACTION_SLEEP_e,
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ACTION_WAIT_e,
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