Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 1b326306d3
commit c897597fc1
1085 changed files with 4491 additions and 12588 deletions
+21 -2
View File
@@ -3,12 +3,31 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_gi.h"
#include "d/d_com_inf_game.h"
UNK_REL_DATA;
#include "f_op/f_op_actor_enemy.h"
class daE_GI_HIO_c : public JORReflexible {
public:
/* 806CD48C */ daE_GI_HIO_c();
/* 806D098C */ virtual ~daE_GI_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ s8 id;
/* 0x08 */ f32 model_size;
/* 0x0C */ f32 move_speed;
/* 0x10 */ f32 player_detect_range;
/* 0x14 */ f32 player_attack_range;
/* 0x18 */ f32 attack_angle;
/* 0x1C */ f32 link_stun_time;
/* 0x20 */ f32 wolf_stun_time;
/* 0x24 */ f32 scream_prevention_time;
/* 0x28 */ f32 lever_spin_time;
};
enum daE_GI_ACTION_e {
ACTION_SLEEP_e,
ACTION_WAIT_e,