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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_gb.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "SSystem/SComponent/c_math.h"
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@@ -111,25 +113,6 @@ static int daObj_Gb_Delete(obj_gb_class* i_this) {
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return 1;
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}
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/* ############################################################################################## */
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/* 80BF6DFC-80BF6E08 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80BF6E08-80BF6E1C 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80BF6E1C-80BF6E24 000020 0008+00 0/1 0/0 0/0 .data bmd$3914 */
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static int bmd[2] = {
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6, 7,
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