mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-16 20:27:36 -04:00
Add a precompiled header for RELs (#2597)
This commit is contained in:
@@ -1,8 +1,10 @@
|
||||
/**
|
||||
* @file d_a_obj_iceleaf.cpp
|
||||
* @file d_a_obj_iceleaf.cpp
|
||||
*
|
||||
*/
|
||||
|
||||
#include "d/dolzel_rel.h"
|
||||
|
||||
#include "d/actor/d_a_obj_iceleaf.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
@@ -20,8 +22,6 @@ void daObjIceLeaf_c::initBaseMtx() {
|
||||
setBaseMtx();
|
||||
}
|
||||
|
||||
UNK_REL_DATA
|
||||
|
||||
/* 80C25DD0-80C25DD4 -00001 0004+00 7/7 0/0 0/0 .data l_arcName */
|
||||
static char* l_arcName = "V_IceLeaf";
|
||||
|
||||
|
||||
Reference in New Issue
Block a user