MSL_C header cleanup (#2988)

* msl_c header cleanup

* math header cleanup

* fix rest of shieldD configs

* cleanup cflag configs a bit

* fix shield build
This commit is contained in:
TakaRikka
2025-12-23 10:20:32 -08:00
committed by GitHub
parent ce895330ed
commit c9d0c58ffe
281 changed files with 987 additions and 792 deletions
+4 -4
View File
@@ -3,7 +3,7 @@
#include "d/d_camera.h"
#include "SSystem/SComponent/c_counter.h"
#include "SSystem/SComponent/c_math.h"
#include "cmath.h"
#include <math.h>
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_boomerang.h"
#include "d/actor/d_a_horse.h"
@@ -21,7 +21,7 @@
#include "m_Do/m_Do_controller_pad.h"
#include "m_Do/m_Do_graphic.h"
#include "m_Do/m_Do_lib.h"
#include "math.h"
#include <math.h>
namespace {
@@ -2111,10 +2111,10 @@ f32 dCamera_c::radiusActorInSight(fopAc_ac_c* i_actor1, fopAc_ac_c* i_actor2, cX
f32 local_12c = 1.0f;
f32 local_130 = 1.0f;
if (bVar2 & 5) {
local_12c = i_tanf(fVar7);
local_12c = tanf(fVar7);
}
if (bVar2 & 0xA) {
local_130 = i_tanf(fVar8);
local_130 = tanf(fVar8);
}
if (bVar2 & 1) {