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MSL_C header cleanup (#2988)
* msl_c header cleanup * math header cleanup * fix rest of shieldD configs * cleanup cflag configs a bit * fix shield build
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+4
-4
@@ -3,7 +3,7 @@
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#include "d/d_camera.h"
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#include "SSystem/SComponent/c_counter.h"
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#include "SSystem/SComponent/c_math.h"
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#include "cmath.h"
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#include <math.h>
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#include "d/actor/d_a_alink.h"
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#include "d/actor/d_a_boomerang.h"
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#include "d/actor/d_a_horse.h"
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@@ -21,7 +21,7 @@
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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#include "m_Do/m_Do_lib.h"
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#include "math.h"
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#include <math.h>
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namespace {
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@@ -2111,10 +2111,10 @@ f32 dCamera_c::radiusActorInSight(fopAc_ac_c* i_actor1, fopAc_ac_c* i_actor2, cX
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f32 local_12c = 1.0f;
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f32 local_130 = 1.0f;
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if (bVar2 & 5) {
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local_12c = i_tanf(fVar7);
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local_12c = tanf(fVar7);
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}
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if (bVar2 & 0xA) {
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local_130 = i_tanf(fVar8);
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local_130 = tanf(fVar8);
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}
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if (bVar2 & 1) {
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