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general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
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@@ -5426,10 +5426,10 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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return static_cast<daB_DS_c*>(i_this)->CreateHeap();
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}
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cPhs__Step daB_DS_c::create() {
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cPhs_Step daB_DS_c::create() {
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fopAcM_ct(this, daB_DS_c);
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cPhs__Step phase_state = (cPhs__Step)dComIfG_resLoad(&mPhase, "B_DS");
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cPhs_Step phase_state = dComIfG_resLoad(&mPhase, "B_DS");
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if (phase_state == cPhs_COMPLEATE_e) {
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if (arg0 == TYPE_BATTLE_1 && dComIfGs_isStageBossEnemy()) {
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// "After B_DS defeated, so not re-setting\n"
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@@ -5676,7 +5676,7 @@ cPhs__Step daB_DS_c::create() {
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daB_DS_c::daB_DS_c() {}
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static cPhs__Step daB_DS_Create(daB_DS_c* i_this) {
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static cPhs_Step daB_DS_Create(daB_DS_c* i_this) {
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return i_this->create();
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}
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