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https://github.com/TwilitRealm/dusklight
synced 2026-07-06 03:44:30 -04:00
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
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@@ -42,7 +42,7 @@ static int createHeapCallBack(fopAc_ac_c* i_this) {
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return actor->createHeap();
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}
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cPhs__Step daNpcPasser_c::create() {
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cPhs_Step daNpcPasser_c::create() {
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fopAcM_ct(this, daNpcPasser_c);
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mIsDarkWorld = dKy_darkworld_check();
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@@ -74,7 +74,7 @@ cPhs__Step daNpcPasser_c::create() {
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return cPhs_ERROR_e;
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}
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cPhs__Step phase = (cPhs__Step)loadResrc(m_type, m_objNum);
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cPhs_Step phase = loadResrc(m_type, m_objNum);
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if (phase == cPhs_COMPLEATE_e) {
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u32 i_size = 0;
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#if DEBUG
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