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https://github.com/TwilitRealm/dusklight
synced 2026-09-12 19:36:01 -04:00
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
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@@ -164,7 +164,7 @@ daNpc_SoldierB_HIOParam const daNpc_SoldierB_Param_c::m = {
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false, // debug_info_ON
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};
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cPhs__Step daNpc_SoldierB_c::create() {
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cPhs_Step daNpc_SoldierB_c::create() {
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mTwilight = dKy_darkworld_check();
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fopAcM_ct(this, daNpc_SoldierB_c);
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@@ -184,8 +184,8 @@ cPhs__Step daNpc_SoldierB_c::create() {
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int res_count = 0;
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int i = 0;
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for (; l_loadRes_list[mType][i] >= 0; i++) {
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cPhs__Step phase =
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(cPhs__Step)dComIfG_resLoad(&mPhases[i], l_resNames[l_loadRes_list[mType][i]]);
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cPhs_Step phase =
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dComIfG_resLoad(&mPhases[i], l_resNames[l_loadRes_list[mType][i]]);
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if (phase == cPhs_ERROR_e || phase == cPhs_UNK3_e) {
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return cPhs_ERROR_e;
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}
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