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https://github.com/TwilitRealm/dusklight
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general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_explain debug (#3065)
* typedef for cPhs_Step * make sdk includes consistent * d_menu_quit / d_msg_scrn_explain debug * d_a_obj_testcube mostly done * d_debug_pad mostly done * jstudio tool library headers * some JStudioCameraEditor headers * d_jcam_editor mostly done * try fixing some shield regressions * d_bg_parts mostly done * fix merge errors * debug fix
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@@ -186,14 +186,14 @@ int daObjIta_c::CreateHeap() {
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return 1;
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}
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cPhs__Step daObjIta_c::create() {
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cPhs_Step daObjIta_c::create() {
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fopAcM_ct(this, daObjIta_c);
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&mPhase, l_arcName);
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cPhs_Step phase = dComIfG_resLoad(&mPhase, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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int dzb_id = dComIfG_getObjctResName2Index(l_arcName, "M_FloatingDust00.dzb");
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JUT_ASSERT(763, dzb_id != -1);
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phase = (cPhs__Step)MoveBGCreate(l_arcName, dzb_id, dBgS_MoveBGProc_TypicalRotY, 0x1320, NULL);
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phase = MoveBGCreate(l_arcName, dzb_id, dBgS_MoveBGProc_TypicalRotY, 0x1320, NULL);
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if (phase == cPhs_ERROR_e) {
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return phase;
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}
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