More documenting for JASAramStream and JASDSPInterface

This commit is contained in:
PJB3005
2026-03-14 12:20:02 +01:00
parent 9e5202787b
commit ca467e62ab
4 changed files with 337 additions and 175 deletions
@@ -4,6 +4,7 @@
#include "JSystem/JAudio2/JASTaskThread.h"
#include "JSystem/JUtility/JUTAssert.h"
#include <dvd.h>
#include "dusk/endian.h"
class JASChannel;
@@ -11,9 +12,12 @@ namespace JASDsp {
struct TChannel;
}
#define STREAM_FORMAT_ADPCM4 0
#define STREAM_FORMAT_PCM16 1
/**
* @ingroup jsystem-jaudio
*
* Plays streamed music from DVD .ast files.
*/
class JASAramStream {
public:
@@ -29,8 +33,8 @@ public:
// Used internally for passing data to task functions
struct TaskData {
/* 0x0 */ JASAramStream* stream;
/* 0x4 */ u32 field_0x4;
/* 0x8 */ int field_0x8;
/* 0x4 */ u32 param0;
/* 0x8 */ int param1;
};
struct Header {
@@ -73,6 +77,10 @@ public:
bool stop(u16);
bool pause(bool);
bool cancel();
/**
* Calculate the amount of (decoded) audio samples in a single block of streamed audio.
*/
u32 getBlockSamples() const;
static void headerLoadTask(void*);
static void firstLoadTask(void*);
@@ -136,33 +144,92 @@ public:
static u32 getBlockSize() { return sBlockSize; }
/* 0x000 */ OSMessageQueue field_0x000;
/* 0x020 */ OSMessageQueue field_0x020;
/* 0x040 */ void* field_0x040[16];
/* 0x080 */ void* field_0x080[4];
/**
* Queue used to send specific commands that will be processed on the audio thread.
* These commands are sent from the main thread.
*/
/* 0x000 */ OSMessageQueue mMainCommandQueue;
/**
* Queue used to send specific commands that will be processed on the audio thread.
* These commands are sent from the load (DVD) thread.
*/
/* 0x020 */ OSMessageQueue mLoadCommandQueue;
/**
* Backing message storage for mMainCommandQueue.
*/
/* 0x040 */ void* mMainCommandQueueArray[16];
/**
* Backing message storage for mLoadCommandQueue.
*/
/* 0x080 */ void* mLoadCommandQueueArray[4];
/* 0x090 */ JASChannel* mChannels[CHANNEL_MAX];
/* 0x0A8 */ JASChannel* mInitialChannel;
/* 0x0AC */ bool field_0x0ac;
/* 0x0AD */ bool field_0x0ad;
/* 0x0AE */ u8 field_0x0ae;
/**
* The first audio channel initialized among mChannels.
* Used for the majority of bookkeeping, other channels replicate its state.
*/
/* 0x0A8 */ JASChannel* mPrimaryChannel;
/**
* If true, stream has finished preparing (reading headers and initial blocks),
* and is ready to play.
*/
/* 0x0AC */ bool mPrepareFinished;
/* 0x0AD */ bool mLoopEndLoaded;
/**
* Bitflag containing pause reasons/state for the stream.
*/
/* 0x0AE */ u8 mPauseFlags;
/* 0x0B0 */ int field_0x0b0;
/* 0x0B4 */ int field_0x0b4;
/* 0x0B8 */ u32 field_0x0b8;
/**
* (adjusted) value of mSamplesLeft on the primary channel last subframe.
* Used to calculate how many samples have been read and determine when the DSP looped.
*/
/* 0x0B4 */ int mLastSamplesLeft;
/**
* How many (decoded) samples the DSP has read so far.
*/
/* 0x0B8 */ u32 mReadSample;
/* 0x0BC */ int field_0x0bc;
/* 0x0C0 */ bool field_0x0c0;
/**
* If true, the current end (of loop, or just finish) is very close.
* Loop start/end positions are modified while this is set to account for this.
*/
/* 0x0C0 */ bool mEndSetup;
/* 0x0C4 */ volatile u32 field_0x0c4;
/* 0x0C8 */ volatile f32 field_0x0c8;
/* 0x0CC */ DVDFileInfo mDvdFileInfo;
/* 0x108 */ u32 field_0x108;
/* 0x10C */ int field_0x10c;
/* 0x108 */ u32 mRingEndIndex;
/**
* Index into the ARAM ring buffer that is currently being loaded.
* Wrapped around when incremented.
*/
/* 0x10C */ int mBlockRingIndex;
/**
* Block currently being loaded.
*/
/* 0x110 */ u32 mBlock;
/* 0x114 */ u8 field_0x114;
/* 0x118 */ u32 field_0x118;
/* 0x11C */ int field_0x11c;
/* 0x120 */ int field_0x120;
/* 0x124 */ int field_0x124;
/* 0x128 */ u16 field_0x128;
/* 0x12C */ int field_0x12c;
/* 0x114 */ u8 mIsCancelled;
/* 0x118 */ u32 mPendingLoadTasks;
/* 0x11C */ int mUpdateSamplesLeft;
/* 0x120 */ int mUpdateLoopStartSample;
/* 0x124 */ int mUpdateEndSample;
/* 0x128 */ u16 mUpdateLoopFlag;
/**
* Bitflags updated in the play callback to track what data needs to be synchronized
* between all channels.
*/
/* 0x12C */ int mChannelUpdateFlags;
/* 0x130 */ s16 mpLasts[CHANNEL_MAX];
/* 0x13C */ s16 mpPenults[CHANNEL_MAX];
/* 0x148 */ int mAramAddress;
@@ -185,9 +252,27 @@ public:
/* 0x1C4 */ f32 mChannelDolby[CHANNEL_MAX];
/* 0x1DC */ u16 mMixConfig[CHANNEL_MAX];
/**
* Thread that will be sent DVD load commands.
* This is the JASDvd thread in practice.
*/
static JASTaskThread* sLoadThread;
/**
* Buffer used to read DVD data. Can store the size of an entire streamed audio block.
*/
static u8* sReadBuffer;
/**
* Block size used by all streamed music in the game.
* This is 0x2760 for TP.
*/
static u32 sBlockSize;
/**
* Maximum amount of output channels for all streamed music in the game.
* This is 2 for TP (stereo).
*/
static u32 sChannelMax;
};
@@ -94,11 +94,29 @@ namespace JASDsp {
void setDistFilter(s16);
void setBusConnect(u8 outputChannel, u8 param_1);
/**
* Whether this channel is currently actively playing audio.
*/
/* 0x000 */ u16 mIsActive;
/**
* Written by DSP to indicate playback has finished.
*/
/* 0x002 */ u16 mIsFinished;
/**
* Pitch shift via changing playback speed.
*/
/* 0x004 */ u16 mPitch;
/* 0x006 */ short _unused1;
/* 0x008 */ u16 field_0x008;
/**
* Set to 1 when playback starts, cleared by DSP later,
* checked by JASAramStream before actually doing processing.
* Presumably to instruct DSP to clear state?
* (Corroborated by fields JASAramStream checks never being cleared explicitly by CPU.)
*/
/* 0x008 */ u16 mResetFlag;
/* 0x00A */ u8 _unused2[0x00C - 0x00A];
/* 0x00C */ s16 mPauseFlag;
/* 0x00E */ short _unused3;
@@ -112,19 +130,33 @@ namespace JASDsp {
/* 0x05A */ u8 _unused5[0x060 - 0x05A];
/* 0x060 */ short field_0x060; // Only cleared to zero, presumed used by DSP.
/* 0x062 */ u8 _unused6[0x064 - 0x062];
/**
* Samples per ADPCM frame for ADPCM audio. Seems just set to 1 for PCM formats.
* Name could use improvement, probably?
*/
/* 0x064 */ u16 mSamplesPerBlock;
/* 0x066 */ short field_0x066; // Only cleared to zero, presumed used by DSP.
/* 0x068 */ int mSamplePosition; // Only ever initialized by code, name is guess.
/* 0x068 */ u32 mSamplePosition; // Only ever initialized by code, name is guess.
/* 0x06C */ u8 _unused7[0x070 - 0x06C];
/* 0x070 */ int mAramStreamPosition; // Seems written by DSP, used for audio streaming.
/* 0x074 */ int field_0x074;
/**
* Current audio read position in ARAM. Updated by DSP.
*/
/* 0x070 */ u32 mAramStreamPosition;
/**
* Amount of (decoded) audio samples left until the end of the buffer.
* Gets written by DSP, but also CPU.
*/
/* 0x074 */ u32 mSamplesLeft; // Never directly cleared to zero. Seems sus. Cleared by DSP?
/* 0x078 */ short field_0x078[4]; // Only cleared to zero, presumed used by DSP.
/* 0x080 */ short field_0x080[20]; // Only cleared to zero, presumed used by DSP.
/* 0x0A8 */ short field_0x0a8[4]; // Only cleared to zero, presumed used by DSP.
/* 0x0B0 */ u16 field_0x0b0[16]; // Only cleared to zero, presumed used by DSP.
/* 0x0D0 */ u8 _unused8[0x100 - 0x0D0];
/* 0x100 */ u16 mBytesPerBlock;
/* 0x102 */ u16 field_0x102;
/* 0x102 */ u16 mLoopFlag;
/**
* Used for decoding ADPCM data around loop edges.