diff --git a/src/d/actor/d_a_alink_wolf.inc b/src/d/actor/d_a_alink_wolf.inc index 0a6da841c5..b2e60aea01 100644 --- a/src/d/actor/d_a_alink_wolf.inc +++ b/src/d/actor/d_a_alink_wolf.inc @@ -149,6 +149,23 @@ void daAlink_c::changeWolf() { mpLinkModel = initModel(static_cast(dComIfG_getObjectRes(l_wArcName, 14)), 0x20200); +#ifdef TARGET_PC + // Update Wolf Link's eye maxLOD to prevent the eyes from disappearing + { + J3DTexture* tex = mpLinkModel->getModelData()->getTexture(); + JUTNameTab* nametable = mpLinkModel->getModelData()->getTextureName(); + if (tex != nullptr && nametable != nullptr) { + for (u16 i = 0; i < tex->getNum(); i++) { + const char* tex_name = nametable->getName(i); + if (tex_name != NULL && strcmp(tex_name, "wl_eyeball") == 0) { + ResTIMG* timg = tex->getResTIMG(i); + timg->maxLOD = 0; + } + } + } + } +#endif + J3DModelData* chainModelData = static_cast(dComIfG_getObjectRes(l_wArcName, 15)); for (u16 i = 0; i < 4; i++) { mpWlChainModels[i] = initModel(chainModelData, 0); @@ -162,6 +179,23 @@ void daAlink_c::changeWolf() { mpWlMidnaHairModel = initModelEnv(static_cast(dComIfG_getObjectRes(l_wArcName, 11)), 0x1000000); +#ifdef TARGET_PC + // Update Midna's eye maxLOD to prevent the eyes from disappearing + { + J3DTexture* tex = mpWlMidnaModel->getModelData()->getTexture(); + JUTNameTab* nametable = mpWlMidnaModel->getModelData()->getTextureName(); + if (tex != nullptr && nametable != nullptr) { + for (u16 i = 0; i < tex->getNum(); i++) { + const char* tex_name = nametable->getName(i); + if (tex_name != NULL && strcmp(tex_name, "midona_eyeball") == 0) { + ResTIMG* timg = tex->getResTIMG(i); + timg->maxLOD = 0; + } + } + } + } +#endif + mpDMidnaBrk = static_cast(dComIfG_getObjectRes(l_wArcName, 18)); mpDMidnaBrk->searchUpdateMaterialID(mpWlMidnaModel->getModelData()); mpWlMidnaModel->getModelData()->entryTevRegAnimator(mpDMidnaBrk); @@ -342,6 +376,26 @@ void daAlink_c::changeLink(int param_0) { initModel(static_cast(dComIfG_getObjectRes(mArcName, "zl_face.bmd")), 0x20200); } +#ifdef TARGET_PC + // Update Adult Link's eye maxLOD to prevent the eyes from disappearing + { + J3DTexture* tex = mpLinkFaceModel->getModelData()->getTexture(); + JUTNameTab* nametable = mpLinkFaceModel->getModelData()->getTextureName(); + if (tex != nullptr && nametable != nullptr) { + for (u16 i = 0; i < tex->getNum(); i++) { + const char* tex_name = nametable->getName(i); + if (tex_name != nullptr && + (strcmp(tex_name, "al_eyeball") == 0 || strcmp(tex_name, "highlight02") == 0 || + strcmp(tex_name, "eye_kage01") == 0)) + { + ResTIMG* timg = tex->getResTIMG(i); + timg->maxLOD = 0; + } + } + } + } +#endif + modelData = static_cast(dComIfG_getObjectRes(mArcName, "al_bootsH.bmd")); u16 i; for (i = 0; i < 2; i++) {