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https://github.com/TwilitRealm/dusklight
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Add rumble intensity sliders to input configurator (#558)
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@@ -965,7 +965,7 @@ namespace dusk {
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ImGui::SameLine();
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// Options panel
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ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, 20 * scale));
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ImGuiBeginGroupPanel("Options", ImVec2(150 * scale, -1));
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if (deadZones != nullptr) {
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if (ImGui::Checkbox("Enable Dead Zones", &deadZones->useDeadzones)) {
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@@ -975,7 +975,24 @@ namespace dusk {
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PADSerializeMappings();
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}
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}
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if (PADSupportsRumbleIntensity(m_controllerConfig.m_selectedPort)) {
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ImGuiBeginGroupPanel("Rumble Intensity", ImVec2(150 * scale, -1));
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u16 low;
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u16 high;
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(void)PADGetRumbleIntensity(m_controllerConfig.m_selectedPort, &low, &high);
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float fLow = static_cast<float>(low / 32767) * 100.f;
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bool changed = ImGui::SliderFloat("Low", &fLow, 0.f, 100.f, "%.0f%%");
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float fHigh = static_cast<float>(high / 32767) * 100.f;
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changed |= ImGui::SliderFloat("High", &fHigh, 0.f, 100.f, "%.0f%%");
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if (changed) {
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PADSetRumbleIntensity(m_controllerConfig.m_selectedPort,
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static_cast<u16>((fLow / 100.f) * 32767),
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static_cast<u16>((fHigh / 100.f) * 32767));
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PADSerializeMappings();
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}
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ImGuiEndGroupPanel();
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}
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ImGuiEndGroupPanel();
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ImGui::End();
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