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https://github.com/TwilitRealm/dusklight
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@@ -550,6 +550,16 @@ public:
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int init(u16, u16, int);
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void update(int, f32, GXColor&, u16, dKy_tevstr_c*);
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void update(int, GXColor&, dKy_tevstr_c*);
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// some calls to these functions define i_color inline which is illegal in C++ for a non-const
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// reference parameter - we add these overloads to enable standard compiler compatibility
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#if !__MWERKS__
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void update(int param_0, f32 param_1, const GXColor& i_color, u16 param_3, dKy_tevstr_c* i_tevStr) {
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update(param_0, param_1, const_cast<GXColor&>(i_color), param_3, i_tevStr);
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}
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void update(int param_0, const GXColor& i_color, dKy_tevstr_c* i_tevStr) {
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update(param_0, const_cast<GXColor&>(i_color), i_tevStr);
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}
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#endif
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virtual int getMaterialID() { return 0; }
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virtual void setMaterial();
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