mirror of
https://github.com/TwilitRealm/dusklight
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+15
-15
@@ -10,7 +10,7 @@
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#include "SSystem/SComponent/c_math.h"
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#include "c/c_damagereaction.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "f_pc/f_pc_name.h"
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#include "f_op/f_op_actor_mng.h"
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static int nodeCallBack(J3DJoint* i_joint, int param_1) {
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@@ -300,18 +300,18 @@ static actor_method_class l_daB_OH2_Method = {
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};
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actor_process_profile_definition g_profile_B_OH2 = {
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fpcLy_CURRENT_e,
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7,
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fpcPi_CURRENT_e,
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PROC_B_OH2,
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&g_fpcLf_Method.base,
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sizeof(b_oh2_class),
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0,
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0,
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&g_fopAc_Method.base,
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219,
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&l_daB_OH2_Method,
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0x44000,
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fopAc_ENEMY_e,
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fopAc_CULLBOX_CUSTOM_e,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_B_OH2_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(b_oh2_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_B_OH2_e,
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/* Actor SubMtd */ &l_daB_OH2_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
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/* Group */ fopAc_ENEMY_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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