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https://github.com/TwilitRealm/dusklight
synced 2026-08-19 21:11:59 -04:00
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+16
-16
@@ -228,7 +228,7 @@ static void e_cr_move(e_cr_class* a_this) {
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cXyz egg_pos(actor->current.pos);
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egg_pos.y += 35.0f * l_HIO.base_size;
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fopAcM_createChild(PROC_E_CR_EGG, fopAcM_GetID(actor), 0, &egg_pos, fopAcM_GetRoomNo(actor), &actor->shape_angle, NULL, -1, NULL);
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fopAcM_createChild(fpcNm_E_CR_EGG_e, fopAcM_GetID(actor), 0, &egg_pos, fopAcM_GetRoomNo(actor), &actor->shape_angle, NULL, -1, NULL);
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a_this->sound.startCreatureSound(Z2SE_EN_CR_LAYEGG, 0, -1);
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}
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break;
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@@ -309,7 +309,7 @@ static void e_cr_damage(e_cr_class* a_this) {
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if (a_this->timers[0] == 0) {
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fopAcM_createDisappear(actor, &actor->eyePos, 6, 0, 0xFF);
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fopAcM_create(PROC_NPC_WORM, 0xFFFFFF01, &actor->eyePos, fopAcM_GetRoomNo(actor), NULL, NULL, -1);
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fopAcM_create(fpcNm_NPC_WORM_e, 0xFFFFFF01, &actor->eyePos, fopAcM_GetRoomNo(actor), NULL, NULL, -1);
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fopAcM_delete(actor);
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}
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}
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@@ -546,18 +546,18 @@ static actor_method_class l_daE_CR_Method = {
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};
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actor_process_profile_definition g_profile_E_CR = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_E_CR, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(e_cr_class), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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113, // mPriority
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&l_daE_CR_Method, // sub_method
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0x10040100, // mStatus
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fopAc_ENEMY_e, // mActorType
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fopAc_CULLBOX_0_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_E_CR_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(e_cr_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_E_CR_e,
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/* Actor SubMtd */ &l_daE_CR_Method,
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/* Status */ fopAcStts_UNK_0x10000000_e | fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ENEMY_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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