This commit is contained in:
TakaRikka
2026-03-12 17:56:51 -07:00
931 changed files with 25778 additions and 24285 deletions
+18 -18
View File
@@ -550,7 +550,7 @@ void daE_DK_c::executeAttack() {
mCoreSphere.SetTgSpl(1);
setElectricEffect();
field_0x6a3 = 1;
fopAcM_OffStatus(this, 0x80000);
fopAcM_OffStatus(this, fopAcStts_UNK_0x80000_e);
if (mMoveMode == 2) {
if (field_0x698 == 0) {
field_0x69c = 150;
@@ -652,7 +652,7 @@ void daE_DK_c::executeDeath() {
mSphere.OffCoSetBit();
mSphere.OffTgSetBit();
mCoreSphere.OffTgSetBit();
fopAcM_OffStatus(this, 0x100);
fopAcM_OffStatus(this, fopAcStts_CULL_e);
field_0x68e = 0;
@@ -697,7 +697,7 @@ void daE_DK_c::executeDeath() {
BodyDeathMove();
if (fopAcM_CheckStatus(this, 0x100000) == 0) {
if (fopAcM_CheckStatus(this, fopAcStts_HOOK_CARRY_NOW_e) == 0) {
mMoveMode = 3;
mpMorfSO->setPlaySpeed(1.0f);
@@ -764,7 +764,7 @@ void daE_DK_c::action() {
damage_check();
fopAcM_OnStatus(this, 0x80000);
fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e);
if (fopAcM_searchPlayerDistance(this) > l_HIO.first_attack_range) {
field_0x690 = 0x0;
@@ -1082,18 +1082,18 @@ static actor_method_class l_daE_DK_Method = {
};
actor_process_profile_definition g_profile_E_DK = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_DK, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daE_DK_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
755, // mPriority
&l_daE_DK_Method, // sub_method
0x000C0100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_E_DK_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daE_DK_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_E_DK_e,
/* Actor SubMtd */ &l_daE_DK_Method,
/* Status */ fopAcStts_UNK_0x80000_e | fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ENEMY_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};