mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-29 23:27:25 -04:00
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+17
-17
@@ -508,7 +508,7 @@ static int target_info_count;
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static void* s_s_sub(void* i_actor, void* i_data) {
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fopAc_ac_c* parent;
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_RB &&
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if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RB_e &&
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fopAcM_SearchByID(((fopAc_ac_c*)i_actor)->parentActorID, &parent) && parent != NULL &&
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(fopAc_ac_c*)i_data == parent && target_info_count < 10)
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{
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@@ -644,7 +644,7 @@ static void e_rb_base_1(e_rb_class* i_this) {
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i_this->mode = 0;
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for (int i = 0; i < i_this->childNum; i++) {
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fopAcM_createChild(PROC_E_RB, fopAcM_GetID(enemy), 1, &enemy->current.pos, fopAcM_GetRoomNo(enemy), NULL, NULL, -1, NULL);
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fopAcM_createChild(fpcNm_E_RB_e, fopAcM_GetID(enemy), 1, &enemy->current.pos, fopAcM_GetRoomNo(enemy), NULL, NULL, -1, NULL);
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}
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}
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}
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@@ -793,7 +793,7 @@ static int daE_RB_Create(fopAc_ac_c* i_this) {
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}
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for (int i = 0; i < a_this->childNum; i++) {
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fopAcM_createChild(PROC_E_RB, fopAcM_GetID(i_this), 1, &i_this->current.pos, fopAcM_GetRoomNo(i_this), NULL, NULL, -1, NULL);
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fopAcM_createChild(fpcNm_E_RB_e, fopAcM_GetID(i_this), 1, &i_this->current.pos, fopAcM_GetRoomNo(i_this), NULL, NULL, -1, NULL);
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}
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a_this->appearRange = (fopAcM_GetParam(i_this) & 0xFF0000) >> 0x10;
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@@ -870,18 +870,18 @@ static actor_method_class l_daE_RB_Method = {
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};
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actor_process_profile_definition g_profile_E_RB = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_E_RB, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(e_rb_class), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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153, // mPriority
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&l_daE_RB_Method, // sub_method
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0x10040120, // mStatus
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fopAc_ENEMY_e, // mActorType
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fopAc_CULLBOX_0_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_E_RB_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(e_rb_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_E_RB_e,
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/* Actor SubMtd */ &l_daE_RB_Method,
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/* Status */ fopAcStts_UNK_0x10000000_e | fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x20_e,
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/* Group */ fopAc_ENEMY_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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