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https://github.com/TwilitRealm/dusklight
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+15
-15
@@ -289,7 +289,7 @@ static void e_tk2_attack(e_tk2_class* i_this) {
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case MODE_TK2_APPEAR:
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if ((int)i_this->mpMorf->getFrame() == 0x18) {
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i_this->mBallID =
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fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(actor), 1, &actor->eyePos,
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fopAcM_createChild(fpcNm_E_TK_BALL_e, fopAcM_GetID(actor), 1, &actor->eyePos,
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fopAcM_GetRoomNo(actor), &actor->shape_angle, 0, -1, 0);
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}
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if ((int)i_this->mpMorf->getFrame() == 0x1c) {
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@@ -615,18 +615,18 @@ static actor_method_class l_daE_TK2_Method = {
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};
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actor_process_profile_definition g_profile_E_TK2 = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_E_TK2, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(e_tk2_class), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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150, // mPriority
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&l_daE_TK2_Method, // sub_method
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0x00040100, // mStatus
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fopAc_ENEMY_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_E_TK2_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(e_tk2_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_E_TK2_e,
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/* Actor SubMtd */ &l_daE_TK2_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ENEMY_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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