This commit is contained in:
TakaRikka
2026-03-12 17:56:51 -07:00
931 changed files with 25778 additions and 24285 deletions
+40 -40
View File
@@ -9,7 +9,7 @@
#include "SSystem/SComponent/c_counter.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
#include "f_pc/f_pc_name.h"
#include "d/actor/d_a_mg_rod.h"
#include "d/actor/d_a_mg_fish.h"
#include "SSystem/SComponent/c_math.h"
@@ -133,7 +133,7 @@ static int daNpc_Ne_Draw(npc_ne_class* i_this) {
if (daPy_py_c::linkGrabSubjectNoDraw(i_this)) {
return 1;
}
J3DModel* model = i_this->mpMorf->getModel();
if (i_this->mResName == "Npc_net") {
if (!dComIfGs_wolfeye_effect_check()) {
@@ -219,7 +219,7 @@ static int way_bg_check(npc_ne_class* i_this, s16 i_angle) {
return 1;
}
}
mDoMtx_YrotS(*calc_mtx, _this->current.angle.y + i_angle);
vec3.set(0.0f, 150.0f, 150.0f);
MtxPosition(&vec3, &vec2);
@@ -313,7 +313,7 @@ static int target_info_count;
static void* s_bl_sub(void* i_proc, void* i_this) {
if (fopAc_IsActor(i_proc)
&& (fopAcM_GetName(i_proc) == PROC_OBJ_FOOD || fopAcM_GetName(i_proc) == PROC_BD)
&& (fopAcM_GetName(i_proc) == fpcNm_OBJ_FOOD_e || fopAcM_GetName(i_proc) == fpcNm_BD_e)
&& target_info_count < 5)
{
target_info[target_info_count] = static_cast<fopAc_ac_c*>(i_proc);
@@ -324,7 +324,7 @@ static void* s_bl_sub(void* i_proc, void* i_this) {
static void* s_ss_sub(void* i_proc, void* i_this) {
if (fopAc_IsActor(i_proc)
&& (fopAcM_GetName(i_proc) == PROC_NI || fopAcM_GetName(i_proc) == PROC_BD)
&& (fopAcM_GetName(i_proc) == fpcNm_NI_e || fopAcM_GetName(i_proc) == fpcNm_BD_e)
&& target_info_count < 5)
{
target_info[target_info_count] = static_cast<fopAc_ac_c*>(i_proc);
@@ -373,7 +373,7 @@ static fopAc_ac_c* search_bird(npc_ne_class* i_this) {
}
}
}
i++;
if (i == target_info_count) {
i = 0;
@@ -645,7 +645,7 @@ static void npc_ne_away(npc_ne_class* i_this) {
}
i_this->mBackboneTargetAngleY = ang_y;
}
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
}
@@ -690,7 +690,7 @@ static cXyz ground_search(npc_ne_class* i_this) {
static void* s_fish_sub(void* i_proc, void* i_this) {
npc_ne_class* _this = static_cast<npc_ne_class*>(i_this);
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_MG_FISH) {
if (fopAc_IsActor(i_proc) && fopAcM_GetName(i_proc) == fpcNm_MG_FISH_e) {
mg_fish_class* fish = (mg_fish_class*)i_proc;
if (fish->mCurAction == 0x35 && fish->mActionPhase >= 10) {
_this->mFishID = fopAcM_GetID(fish);
@@ -825,7 +825,7 @@ static void npc_ne_tame(npc_ne_class* i_this) {
i_this->mMode++;
i_this->mSound.startSound(Z2SE_CAT_CRY_FAMILIER, 0, -1);
// fallthrough
case 6:
i_this->mTargetAngleY = i_this->mAngleToPlayer;
angle_max_step = 0xa00;
@@ -839,7 +839,7 @@ static void npc_ne_tame(npc_ne_class* i_this) {
i_this->mMode = 1;
}
break;
case 7:
i_this->mAnmSpeed = 1.0f;
anm_init(i_this, npc_ne_class::ANM_RUN, 3.0f, 2, i_this->mAnmSpeed);
@@ -853,7 +853,7 @@ static void npc_ne_tame(npc_ne_class* i_this) {
cLib_addCalc2(&i_this->mAnmSpeed, 1.5f, 1.0f, 0.1f);
cLib_addCalc2(&_this->speedF, i_this->mAnmSpeed * l_HIO.mRunSpeed,
1.0f, 0.5f * l_HIO.mRunSpeed);
if (i_this->mCounter & 1) {
ivar7 = way_bg_check(i_this, 0);
}
@@ -861,7 +861,7 @@ static void npc_ne_tame(npc_ne_class* i_this) {
{
i_this->mTargetAngleY =
i_this->mAngleToPlayer + 0x8000 + (s16)cM_rndFX(4000.0f);
way_check(i_this, i_this->mTargetAngleY);
way_check(i_this, i_this->mTargetAngleY);
}
if (i_this->mDistToTarget > dist3 + 40.0f) {
@@ -870,13 +870,13 @@ static void npc_ne_tame(npc_ne_class* i_this) {
i_this->mMode = 1;
}
break;
case 10:
case 11:
i_this->mTargetAngleY = i_this->mAngleToPlayer;
cLib_addCalc0(&_this->speedF, 1.0f, 3.0f);
angle_diff = _this->current.angle.y - i_this->mTargetAngleY;
if (i_this->mMode == 10) {
if (angle_diff > 0x400 || angle_diff < -0x400) {
i_this->mAnmSpeed = 1.0f;
@@ -1003,7 +1003,7 @@ static void npc_ne_bird(npc_ne_class* i_this) {
i_this->mMode++;
i_this->mDistScale = cM_rndFX(0.2f) + 1.0f;
// fallthrough
case 1:
max_angle_step = 0x400;
i_this->mTailTargetAngle = -15000;
@@ -1635,7 +1635,7 @@ static BOOL npc_ne_home(npc_ne_class* i_this) {
s16 prev_ang_y = i_this->current.angle.y;
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 2, i_this->mAngleYStep);
cLib_addCalc2(&i_this->mAngleYStep, 5000.0f, 1.0f, 200.0f);
f32 ang_z = i_this->speedF * (i_this->current.angle.y - prev_ang_y) * -0.5f;
if (ang_z > 4000.0f) {
ang_z = 4000.0f;
@@ -1643,7 +1643,7 @@ static BOOL npc_ne_home(npc_ne_class* i_this) {
ang_z = -4000.0f;
}
i_this->current.angle.z = ang_z;
if (i_this->mAngleYStep > 1000.0f) {
f32 ang_y = i_this->speedF * (i_this->current.angle.y - prev_ang_y) * 0.1f;
if (ang_y > 5000.0f) {
@@ -2309,7 +2309,7 @@ static void action(npc_ne_class* i_this) {
if (bird_check && !i_this->mWantsFish) {
fopAc_ac_c* bird_or_ball = search_bird(i_this);
if (bird_or_ball != NULL) {
if (fopAcM_GetName(bird_or_ball) == PROC_OBJ_FOOD) {
if (fopAcM_GetName(bird_or_ball) == fpcNm_OBJ_FOOD_e) {
i_this->mAction = npc_ne_class::ACT_BALL;
i_this->mMode = 0;
carry_check = true;
@@ -2335,7 +2335,7 @@ static void action(npc_ne_class* i_this) {
cXyz vec1, vec2;
if (i_this->mWantsFish && i_this->mAction != npc_ne_class::ACT_SANBASI
&& player->current.pos.z > -2800.0f) {
dmg_rod_class* rod = ((dmg_rod_class*)fopAcM_SearchByName(PROC_MG_ROD));
dmg_rod_class* rod = ((dmg_rod_class*)fopAcM_SearchByName(fpcNm_MG_ROD_e));
if (rod != NULL && rod->kind == 1 && rod->action != 5
&& rod->play_cam_mode != 0 && !i_this->mNoFollow) {
if (i_this->mDistToTarget > 500.0f) {
@@ -2638,7 +2638,7 @@ static void demo_camera(npc_ne_class* i_this) {
case 2:
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&player->current.pos,
i_this->mAngleToPlayer + 0x8000, 0);
center = _this->current.pos;
eye = _this->current.pos;
eye.y += 200.0f;
@@ -2664,7 +2664,7 @@ static void demo_camera(npc_ne_class* i_this) {
}
if (i_this->mDemoCounter == 12) {
fopAc_ac_c* door = fopAcM_SearchByName(PROC_OBJ_NDOOR);
fopAc_ac_c* door = fopAcM_SearchByName(fpcNm_OBJ_NDOOR_e);
if (door != NULL) {
door->field_0x567 = 10;
Z2GetAudioMgr()->seStart(Z2SE_OBJ_CAT_DOOR, &door->current.pos,
@@ -2702,7 +2702,7 @@ static void demo_camera(npc_ne_class* i_this) {
case 11:
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&player->current.pos,
i_this->mAngleToPlayer + 0x8000, 0);
mDoMtx_YrotS(*calc_mtx, _this->current.angle.y);
if (i_this->mMode >= 13) {
@@ -2838,7 +2838,7 @@ static void demo_camera(npc_ne_class* i_this) {
}
i_this->mDemoCounter++;
if (i_this->mDemoMode < 10 && i_this->mAction != npc_ne_class::ACT_HOME) {
i_this->mDemoMode = 100;
}
@@ -2857,7 +2857,7 @@ static int message(npc_ne_class* i_this) {
i_this->mIsTalking = 0;
if (i_this->mIsGengle == 1 && (i_this->mMsgFlow.getNowMsgNo() == 0x18a1 ||
i_this->mMsgFlow.getNowMsgNo() == 0x18a2)) {
fopAcM_createItem(&dComIfGp_getPlayer(0)->eyePos, fpcNm_ITEM_SILVER_RUPEE, -1,
fopAcM_createItem(&dComIfGp_getPlayer(0)->eyePos, dItemNo_SILVER_RUPEE_e, -1,
fopAcM_GetRoomNo(i_this), NULL, NULL, 3);
}
}
@@ -2897,7 +2897,7 @@ static int daNpc_Ne_Execute(npc_ne_class* i_this) {
/* dSv_event_flag_c::F_0470 - Fishing Pond - Reserved for fishing */
if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[470])
&& i_this->mDistToTarget < 1500.0f) {
if (fopAcM_SearchByName(PROC_MG_ROD) != NULL) {
if (fopAcM_SearchByName(fpcNm_MG_ROD_e) != NULL) {
i_this->mNoFollow = false;
} else {
i_this->mNoFollow = true;
@@ -3114,7 +3114,7 @@ static cPhs_Step daNpc_Ne_Create(fopAc_ac_c* i_this) {
_this->mPathIndex = (u8)(fopAcM_GetParam(_this) >> 0x10);
_this->mIsGengle = (u8)(fopAcM_GetParam(_this) >> 0x18);
if (_this->mIsGengle == 1
if (_this->mIsGengle == 1
/* dSv_event_flag_c::F_0457 - Castle Town - Revived cat */
&& !dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[457])) {
return cPhs_ERROR_e;
@@ -3256,20 +3256,20 @@ static actor_method_class l_daNpc_Ne_Method = {
};
actor_process_profile_definition g_profile_NPC_NE = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_NPC_NE,
&g_fpcLf_Method.base,
sizeof(npc_ne_class),
0,
0,
&g_fopAc_Method.base,
0x2BC,
&l_daNpc_Ne_Method,
0x8044000,
fopAc_NPC_e,
fopAc_CULLBOX_0_e,
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_NPC_NE_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(npc_ne_class),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_NPC_NE_e,
/* Actor SubMtd */ &l_daNpc_Ne_Method,
/* Status */ fopAcStts_UNK_0x8000000_e | fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
/* Group */ fopAc_NPC_e,
/* Cull Type */ fopAc_CULLBOX_0_e,
};
AUDIO_INSTANCES;