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https://github.com/TwilitRealm/dusklight
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@@ -8,7 +8,7 @@
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#include "d/actor/d_a_obj_wchain.h"
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#include "d/d_com_inf_game.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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#include "f_pc/f_pc_name.h"
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#include "SSystem/SComponent/c_math.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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@@ -384,18 +384,18 @@ static actor_method_class l_daObjWchain_Method = {
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};
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actor_process_profile_definition g_profile_Obj_Wchain = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_Obj_Wchain, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daObjWchain_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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247, // mPriority
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&l_daObjWchain_Method, // sub_method
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0x00060100, // mStatus
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fopAc_ENV_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_Wchain_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjWchain_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_Wchain_e,
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/* Actor SubMtd */ &l_daObjWchain_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_NOPAUSE_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ENV_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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