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https://github.com/TwilitRealm/dusklight
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_obj_ystone.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "f_pc/f_pc_name.h"
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#include <cstring>
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static char const* l_arcName[7] = {
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@@ -293,18 +293,18 @@ static actor_method_class l_daObj_Ystone_Method = {
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};
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actor_process_profile_definition g_profile_OBJ_YSTONE = {
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fpcLy_CURRENT_e,
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8,
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fpcPi_CURRENT_e,
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PROC_OBJ_YSTONE,
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&g_fpcLf_Method.base,
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sizeof(obj_ystone_class),
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0,
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0,
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&g_fopAc_Method.base,
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0x259,
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&l_daObj_Ystone_Method,
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0x44100,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_0_e,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 8,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_OBJ_YSTONE_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(obj_ystone_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_OBJ_YSTONE_e,
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/* Actor SubMtd */ &l_daObj_Ystone_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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