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https://github.com/TwilitRealm/dusklight
synced 2026-07-29 15:23:01 -04:00
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+16
-16
@@ -483,7 +483,7 @@ int daSpinner_c::checkPathMove() {
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daTagSppath_c* sppath_tag = (daTagSppath_c*)mCyl.GetAtHitAc();
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if (mCyl.ChkAtHit() && mSpinnerTag == TAG_NONE && sppath_tag != NULL && fopAcM_GetName(sppath_tag) == PROC_Tag_Sppath) {
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if (mCyl.ChkAtHit() && mSpinnerTag == TAG_NONE && sppath_tag != NULL && fopAcM_GetName(sppath_tag) == fpcNm_Tag_Sppath_e) {
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if (sppath_tag->getKeepPath() == field_0xa68) {
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return 0;
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}
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@@ -677,7 +677,7 @@ int daSpinner_c::execute() {
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move_angle = (mDoCPd_c::getStickAngle3D(PAD_1) + 0x10000 + dCam_getControledAngleY(dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)))) - 0x8000;
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#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
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if (dComIfG_getTrigB(PAD_1) && dComIfGp_getSelectItem(3) == fpcNm_ITEM_SPINNER) {
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if (dComIfG_getTrigB(PAD_1) && dComIfGp_getSelectItem(3) == dItemNo_SPINNER_e) {
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#else
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if (dComIfG_getTrigA(PAD_1)) {
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#endif
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@@ -942,20 +942,20 @@ static actor_method_class l_daSpinner_Method = {
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};
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actor_process_profile_definition g_profile_SPINNER = {
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fpcLy_CURRENT_e, // mLayerID
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4, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_SPINNER, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daSpinner_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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687, // mPriority
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&l_daSpinner_Method, // sub_method
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0x00060000, // mStatus
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fopAc_UNK_GROUP_5_e, // mActorType
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fopAc_CULLBOX_0_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 4,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_SPINNER_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daSpinner_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_SPINNER_e,
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/* Actor SubMtd */ &l_daSpinner_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_NOPAUSE_e,
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/* Group */ fopAc_UNK_GROUP_5_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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AUDIO_INSTANCES
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