mirror of
https://github.com/TwilitRealm/dusklight
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+16
-16
@@ -11,7 +11,7 @@
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#include "d/actor/d_a_player.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "f_pc/f_pc_name.h"
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static bool hio_set;
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@@ -498,7 +498,7 @@ static cPhs_Step daSq_Create(fopAc_ac_c* i_this) {
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if (step == cPhs_COMPLEATE_e) {
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_this->mParam0 = fopAcM_GetParam(_this) & 0xff;
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if (_this->mParam0 == 1) {
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fopAcM_create(PROC_NPC_SQ, fopAcM_GetParam(_this), &_this->home.pos,
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fopAcM_create(fpcNm_NPC_SQ_e, fopAcM_GetParam(_this), &_this->home.pos,
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fopAcM_GetRoomNo(_this), &_this->home.angle, NULL, 0xff);
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return cPhs_ERROR_e;
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}
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@@ -586,18 +586,18 @@ static actor_method_class l_daSq_Method = {
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};
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actor_process_profile_definition g_profile_SQ = {
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fpcLy_CURRENT_e,
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7,
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fpcPi_CURRENT_e,
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PROC_SQ,
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&g_fpcLf_Method.base,
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sizeof(sq_class),
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0,
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0,
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&g_fopAc_Method.base,
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0x2B9,
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&l_daSq_Method,
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0xC0000,
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fopAc_ACTOR_e,
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fopAc_CULLBOX_0_e,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_SQ_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(sq_class),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_SQ_e,
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/* Actor SubMtd */ &l_daSq_Method,
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/* Status */ fopAcStts_UNK_0x80000_e | fopAcStts_UNK_0x40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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