mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-18 04:48:21 -04:00
Merge branch 'master' of https://github.com/zeldaret/tp
This commit is contained in:
@@ -13753,11 +13753,8 @@ asm void fopAcM_onSwitch(void) {
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#include "d/d_a/d_a_alink/asm/func_80141230.s"
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}
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// dComIfGs_isItemFirstBit__FUc
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// dComIfGs_isItemFirstBit(unsigned char)
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asm void dComIfGs_isItemFirstBit(void) {
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nofralloc
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#include "d/d_a/d_a_alink/asm/func_80141264.s"
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int dComIfGs_isItemFirstBit(u8 i_no) {
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return g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(i_no);
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}
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// dStage_stagInfo_GetSaveTbl__FP21stage_stag_info_class
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+6
-3
@@ -1,6 +1,5 @@
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/* d_camera.cpp autogenerated by split.py v0.3 at 2021-01-02 08:13:10.853821 */
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#include "SComponent/c_angle/c_angle.h"
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#include "SComponent/c_bg_w.h"
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#include "SComponent/c_xyz.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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@@ -600,7 +599,7 @@ asm void _unnamed_d_camera_cpp__NS_rangef(void) {
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// __ct__7cSGlobeFv
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// cSGlobe::cSGlobe(void)
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asm void cSGlobe(void) {
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asm void __ct__7cSGlobeFv(void) {
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nofralloc
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#include "d/d_camera/asm/func_8016E420.s"
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}
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@@ -1333,12 +1332,16 @@ asm void std_NS_fabsf(void) {
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#include "d/d_camera/asm/func_80182A3C.s"
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}
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extern "C" {
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// compiler generated from inline constructor
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// __ct__7cSAngleFv
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// cSAngle::cSAngle(void)
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asm cSAngle::cSAngle() {
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asm void __ct__7cSAngleFv(void) {
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nofralloc
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#include "d/d_camera/asm/func_80182A48.s"
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}
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}
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// R__7cSGlobeFf
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// cSGlobe::R(float)
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+205
-284
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,6 @@
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#include "d/d_save/d_save/d_save.h"
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "d/d_save/d_save_init/d_save_init.h"
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#include "os/OS.h"
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@@ -41,8 +42,8 @@ void dSv_player_status_a_c::init() {
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this->mEquipment[3] = NO_ITEM;
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this->mEquipment[4] = NO_ITEM;
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this->mCurrentWallet = WALLET;
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this->unk26 = 0;
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this->unk27 = 0;
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this->mMaxMagic = 0;
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this->mCurrentMagic = 0;
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this->mMagicFlag = 0;
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this->unk29 = 0;
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this->unk30 = 0;
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@@ -919,7 +920,7 @@ asm void dSv_player_info_c::init(void) {
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#endif
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void dSv_player_config_c::init(void) {
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OSSoundMode os_mSoundMode;
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u32 os_mSoundMode;
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this->unk0 = 1;
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os_mSoundMode = OSGetSoundMode();
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