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d_a_alink cleanup / debug work (#3045)
* start d_a_alink debug cleanup * d_a_alink_damage debug * d_a_alink_guard debug * d_a_alink_bow debug * d_a_alink_boom debug * d_a_alink_copyrod debug * d_a_alink_hvyboots debug * d_a_alink_grab debug * d_a_alink_sumou debug * d_a_alink_horse debug * d_a_alink_canoe debug * d_a_alink_crawl / d_a_alink_hang debug * d_a_alink_swim debug * d_a_alink_hook / d_a_alink_iceleaf debug * d_a_alink_bottle debug * d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug * d_a_alink_demo debug * d_a_alink_effect debug * d_a_alink_wolf debug * d_a_alink debug / cleanup * cleanup button status enums
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@@ -3300,8 +3300,8 @@ static void demo_camera(b_gnd_class* i_this) {
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sp114.y = 0.0f;
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sp114.z = 135.0f;
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MtxPosition(&sp114, &sp108);
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a_this->current.pos.x = sp108.x + player->field_0x5f8.x;
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a_this->current.pos.z = sp108.z + player->field_0x5f8.z;
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a_this->current.pos.x = sp108.x + player->mViewerCurrentPos.x;
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a_this->current.pos.z = sp108.z + player->mViewerCurrentPos.z;
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a_this->current.angle.y = player->shape_angle.y + 0x8000;
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spF0 = a_this->current.pos + ((*player->getViewerCurrentPosP() - a_this->current.pos) * 0.5f);
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