d_a_alink cleanup / debug work (#3045)

* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums
This commit is contained in:
TakaRikka
2026-01-17 05:44:37 -08:00
committed by GitHub
parent 43eac24e2e
commit ccdb3fbd2a
85 changed files with 11833 additions and 10199 deletions
+2 -2
View File
@@ -3300,8 +3300,8 @@ static void demo_camera(b_gnd_class* i_this) {
sp114.y = 0.0f;
sp114.z = 135.0f;
MtxPosition(&sp114, &sp108);
a_this->current.pos.x = sp108.x + player->field_0x5f8.x;
a_this->current.pos.z = sp108.z + player->field_0x5f8.z;
a_this->current.pos.x = sp108.x + player->mViewerCurrentPos.x;
a_this->current.pos.z = sp108.z + player->mViewerCurrentPos.z;
a_this->current.angle.y = player->shape_angle.y + 0x8000;
spF0 = a_this->current.pos + ((*player->getViewerCurrentPosP() - a_this->current.pos) * 0.5f);