d_a_alink cleanup / debug work (#3045)

* start d_a_alink debug cleanup

* d_a_alink_damage debug

* d_a_alink_guard debug

* d_a_alink_bow debug

* d_a_alink_boom debug

* d_a_alink_copyrod debug

* d_a_alink_hvyboots debug

* d_a_alink_grab debug

* d_a_alink_sumou debug

* d_a_alink_horse debug

* d_a_alink_canoe debug

* d_a_alink_crawl / d_a_alink_hang debug

* d_a_alink_swim debug

* d_a_alink_hook / d_a_alink_iceleaf debug

* d_a_alink_bottle debug

* d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug

* d_a_alink_demo debug

* d_a_alink_effect debug

* d_a_alink_wolf debug

* d_a_alink debug / cleanup

* cleanup button status enums
This commit is contained in:
TakaRikka
2026-01-17 05:44:37 -08:00
committed by GitHub
parent 43eac24e2e
commit ccdb3fbd2a
85 changed files with 11833 additions and 10199 deletions
+1 -1
View File
@@ -1301,7 +1301,7 @@ int daE_HM_c::Execute() {
cXyz bindEffectSize(1.0f, 1.0f, 1.0f);
u32 cutType = daPy_getPlayerActorClass()->getCutType();
if (cutType == 0x36 && mSph.ChkAtSet() != 0) {
if (cutType == daPy_py_c::CUT_TYPE_WOLF_LOCK && mSph.ChkAtSet() != 0) {
mSph.OffAtSetBit();
field_0x5ac = 1;
} else if (field_0x5ac != 0) {