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d_a_alink cleanup / debug work (#3045)
* start d_a_alink debug cleanup * d_a_alink_damage debug * d_a_alink_guard debug * d_a_alink_bow debug * d_a_alink_boom debug * d_a_alink_copyrod debug * d_a_alink_hvyboots debug * d_a_alink_grab debug * d_a_alink_sumou debug * d_a_alink_horse debug * d_a_alink_canoe debug * d_a_alink_crawl / d_a_alink_hang debug * d_a_alink_swim debug * d_a_alink_hook / d_a_alink_iceleaf debug * d_a_alink_bottle debug * d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug * d_a_alink_demo debug * d_a_alink_effect debug * d_a_alink_wolf debug * d_a_alink debug / cleanup * cleanup button status enums
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@@ -1301,7 +1301,7 @@ int daE_HM_c::Execute() {
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cXyz bindEffectSize(1.0f, 1.0f, 1.0f);
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u32 cutType = daPy_getPlayerActorClass()->getCutType();
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if (cutType == 0x36 && mSph.ChkAtSet() != 0) {
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if (cutType == daPy_py_c::CUT_TYPE_WOLF_LOCK && mSph.ChkAtSet() != 0) {
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mSph.OffAtSetBit();
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field_0x5ac = 1;
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} else if (field_0x5ac != 0) {
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