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d_a_alink cleanup / debug work (#3045)
* start d_a_alink debug cleanup * d_a_alink_damage debug * d_a_alink_guard debug * d_a_alink_bow debug * d_a_alink_boom debug * d_a_alink_copyrod debug * d_a_alink_hvyboots debug * d_a_alink_grab debug * d_a_alink_sumou debug * d_a_alink_horse debug * d_a_alink_canoe debug * d_a_alink_crawl / d_a_alink_hang debug * d_a_alink_swim debug * d_a_alink_hook / d_a_alink_iceleaf debug * d_a_alink_bottle debug * d_a_alink_whistle / d_a_alink_kandelaar / d_a_alink_ironball debug * d_a_alink_demo debug * d_a_alink_effect debug * d_a_alink_wolf debug * d_a_alink debug / cleanup * cleanup button status enums
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@@ -607,7 +607,7 @@ void daE_SB_c::ActionCheck() {
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if ( (s16) (shape_angle.y - tgt_ang) > -0x3000 && (s16) (shape_angle.y - tgt_ang) < 0x3000) {
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if (temp_r27 > 1U) {
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Hit();
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} else if (temp_r29 == 1 || temp_r29 == 10 || temp_r29 == 0x29 || dComIfGp_checkPlayerStatus0(0, 0x4000U)) {
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} else if (temp_r29 == daPy_py_c::CUT_TYPE_NM_VERTICAL || temp_r29 == daPy_py_c::CUT_TYPE_JUMP || temp_r29 == daPy_py_c::CUT_TYPE_GUARD_ATTACK || dComIfGp_checkPlayerStatus0(0, 0x4000U)) {
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Hanekaeri();
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} else {
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Hit();
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