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https://github.com/TwilitRealm/dusklight
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j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
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-4
@@ -77,10 +77,18 @@ struct dMenu_save_c {
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/* 801F69FC */ void _draw2();
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};
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struct dGov_HIO_c {
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class dGov_HIO_c {
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public:
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/* 8019AFE0 */ dGov_HIO_c();
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/* 8019C06C */ ~dGov_HIO_c();
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};
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/* 8019C06C */ virtual ~dGov_HIO_c();
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 mScale;
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/* 0x0C */ f32 mAlpha;
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/* 0x10 */ f32 mAnimSpeed;
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/* 0x14 */ GXColor mBlack;
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/* 0x18 */ GXColor mWhite;
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}; // Size: 0x1C
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struct dDlst_base_c {};
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@@ -919,7 +927,8 @@ asm void d_GameOver_Delete(unsigned int& param_0) {
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm dGov_HIO_c::~dGov_HIO_c() {
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// asm dGov_HIO_c::~dGov_HIO_c() {
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extern "C" asm void __dt__10dGov_HIO_cFv() {
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nofralloc
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#include "asm/d/d_gameover/__dt__10dGov_HIO_cFv.s"
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}
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