adjust gameinfo sizing, rename inline register funcs

This commit is contained in:
Pheenoh
2021-01-02 19:09:04 -05:00
parent 4b9c7e0376
commit cd601606ee
235 changed files with 465 additions and 464 deletions
+2 -1
View File
@@ -1,5 +1,6 @@
/* d_camera.cpp autogenerated by split.py v0.3 at 2021-01-02 08:13:10.853821 */
#include "SComponent/c_angle/c_angle.h"
#include "SComponent/c_bg_w.h"
#include "SComponent/c_xyz.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
@@ -1333,7 +1334,7 @@ asm void std_NS_fabsf(void) {
// __ct__7cSAngleFv
// cSAngle::cSAngle(void)
asm void cSAngle(void) {
asm cSAngle::cSAngle() {
nofralloc
#include "d/d_camera/asm/func_80182A48.s"
}
+1 -1
View File
@@ -33,6 +33,7 @@ extern void fpcDw_Handler(void*, void*);
extern base_process_class* fpcFCtRq_Request(layer_class* pLayer, s16 pProcTypeID,
FastCreateReqFunc param_3, void* param_4, void* pData);
extern void* fpcCtIt_JudgeInLayer(u32 pLayerID, cNdIt_MethodFunc pFunc, void* pUserData);
}
void fpcM_Draw(void* pProc) {
fpcDw_Execute((base_process_class*)pProc);
@@ -128,5 +129,4 @@ void* fpcM_JudgeInLayer(u32 pLayerID, cNdIt_MethodFunc pFunc, void* pUserData) {
} else {
return NULL;
}
}
}