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https://github.com/TwilitRealm/dusklight
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adjust gameinfo sizing, rename inline register funcs
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+2
-1
@@ -1,5 +1,6 @@
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/* d_camera.cpp autogenerated by split.py v0.3 at 2021-01-02 08:13:10.853821 */
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#include "SComponent/c_angle/c_angle.h"
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#include "SComponent/c_bg_w.h"
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#include "SComponent/c_xyz.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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@@ -1333,7 +1334,7 @@ asm void std_NS_fabsf(void) {
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// __ct__7cSAngleFv
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// cSAngle::cSAngle(void)
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asm void cSAngle(void) {
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asm cSAngle::cSAngle() {
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nofralloc
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#include "d/d_camera/asm/func_80182A48.s"
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}
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@@ -33,6 +33,7 @@ extern void fpcDw_Handler(void*, void*);
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extern base_process_class* fpcFCtRq_Request(layer_class* pLayer, s16 pProcTypeID,
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FastCreateReqFunc param_3, void* param_4, void* pData);
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extern void* fpcCtIt_JudgeInLayer(u32 pLayerID, cNdIt_MethodFunc pFunc, void* pUserData);
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}
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void fpcM_Draw(void* pProc) {
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fpcDw_Execute((base_process_class*)pProc);
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@@ -128,5 +129,4 @@ void* fpcM_JudgeInLayer(u32 pLayerID, cNdIt_MethodFunc pFunc, void* pUserData) {
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} else {
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return NULL;
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}
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}
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}
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