mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-31 08:51:29 -04:00
Merge branch 'main' into improvement/toggle_owl_statue_markers
This commit is contained in:
@@ -51,10 +51,13 @@
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#include "d/actor/d_a_ni.h"
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#include "d/d_s_play.h"
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#if TARGET_PC
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#include "dusk/action_bindings.h"
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#include "dusk/frame_interpolation.h"
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#include "dusk/settings.h"
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#include "res/Object/Alink.h"
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#include <cstring>
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#endif
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static int daAlink_Create(fopAc_ac_c* i_this);
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static int daAlink_Delete(daAlink_c* i_this);
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@@ -5987,7 +5990,7 @@ void daAlink_c::setItemMatrix(int param_0) {
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mDoMtx_stack_c::XrotS(-0x8000);
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#ifdef TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation) {
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if (dusk::frame_interp::is_enabled()) {
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Mtx boot_mtx;
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mDoMtx_concat(mpLinkModel->getAnmMtx(0x18), mDoMtx_stack_c::get(), boot_mtx);
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mpLinkBootModels[1]->setAnmMtx(1, boot_mtx);
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@@ -7559,12 +7562,7 @@ void daAlink_c::setBlendMoveAnime(f32 i_morf) {
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f32 sp2C;
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f32 sp28 = mpHIO->mMove.m.mFootPositionRatio;
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BOOL sp24 = checkEventRun();
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BOOL sp20 = checkBootsMoveAnime(1);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFastIronBoots) {
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sp20 = FALSE;
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}
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#endif
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BOOL sp20 = checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots);
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f32 var_f29;
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@@ -8077,7 +8075,7 @@ void daAlink_c::setBlendAtnBackMoveAnime(f32 i_morf) {
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daAlink_ANM var_r27;
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daAlink_ANM var_r29;
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if (checkBootsMoveAnime(1)) {
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if (checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots)) {
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mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed;
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var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame;
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var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate;
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@@ -9363,6 +9361,12 @@ BOOL daAlink_c::spActionTrigger() {
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}
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BOOL daAlink_c::midnaTalkTrigger() const {
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#if TARGET_PC
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// If we have a custom bind for Midna, check that instead
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if (dusk::isActionBound(dusk::ActionBinds::CALL_MIDNA, 0)) {
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return dusk::getActionBindTrig(dusk::ActionBinds::CALL_MIDNA, 0);
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}
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#endif
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return mItemTrigger & BTN_Z;
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}
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@@ -19763,7 +19767,7 @@ int daAlink_c::draw() {
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dComIfGd_getOpaListDark()->entryImm(mpHookChain, 0);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation &&
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if (dusk::frame_interp::is_enabled() &&
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mEquipItem == dItemNo_IRONBALL_e &&
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mIronBallChainPos != NULL && mIronBallChainAngle != NULL)
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{
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@@ -12,6 +12,7 @@
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#if TARGET_PC
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#include "dusk/gyro.h"
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#include "dusk/action_bindings.h"
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#endif
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bool daAlink_c::checkNoSubjectModeCamera() {
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@@ -144,8 +145,8 @@ BOOL daAlink_c::setBodyAngleToCamera() {
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f32 gy_pitch = 0.f;
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dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
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shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale * (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f));
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sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale * (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f));
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shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
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sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
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if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
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sp8 = mBodyAngle.x;
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@@ -192,7 +193,9 @@ BOOL daAlink_c::subjectCancelTrigger() {
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BOOL daAlink_c::checkSubjectEnd(BOOL i_isPlaySe) {
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setDoStatus(BUTTON_STATUS_BACK);
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if (checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
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// Allow pressing the first person binding to also leave first person
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if (IF_DUSK(dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, 0)) ||
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checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
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if (i_isPlaySe) {
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seStartSystem(Z2SE_SUBJ_VIEW_OUT);
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}
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@@ -77,7 +77,12 @@ int daAlink_c::loadModelDVD() {
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mpWlMidnaHairModel = NULL;
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if (!checkNoResetFlg2(FLG2_UNK_280000)) {
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dComIfG_resDelete(&mPhaseReq, mArcName);
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if (!dComIfG_resDelete(&mPhaseReq, mArcName)) {
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#if TARGET_PC
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// resDelete no-ops if load was in-progress; force-unregister before freeAll
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dComIfG_deleteObjectResMain(mArcName);
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#endif
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}
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cPhs_Reset(&mPhaseReq);
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mpArcHeap->freeAll();
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@@ -8723,6 +8723,12 @@ int daAlink_c::procWolfCargoCarry() {
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return checkNextActionWolf(0);
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}
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#if TARGET_PC
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if (field_0x280c.getActor() == NULL) {
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return checkNextActionWolf(0);
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}
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#endif
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mDoMtx_stack_c::copy(((e_yc_class*)field_0x280c.getActor())->getLegR3Mtx());
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mDoMtx_stack_c::transM(-9.0f, -7.0f, -30.0f);
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mDoMtx_stack_c::multVecZero(¤t.pos);
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@@ -397,7 +397,7 @@ static int daB_GND_Draw(b_gnd_class* i_this) {
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i_this->field_0x21e8.update(2, l_color, &a_this->tevStr);
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dComIfGd_set3DlineMat(&i_this->field_0x21e8);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation) {
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if (dusk::frame_interp::is_enabled()) {
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if (i_this->mReinsInterpCurrValid) {
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memcpy(i_this->mReinsInterpPrev, i_this->mReinsInterpCurr, sizeof(i_this->mReinsInterpCurr));
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memcpy(i_this->mReinsTexInterpPrev, i_this->mReinsTexInterpCurr, sizeof(i_this->mReinsTexInterpCurr));
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@@ -674,7 +674,29 @@ static int daE_ARROW_Create(fopAc_ac_c* i_this) {
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}
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int phase_state = dComIfG_resLoad(&a_this->mPhase, a_this->mResName);
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#if TARGET_PC
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static int s_create_frames = 0;
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static bool s_first_arrow = true;
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static fpc_ProcID s_last_scene_id = 0;
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s_create_frames++;
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fpc_ProcID cur_scene_id = dStage_roomControl_c::getProcID();
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if (cur_scene_id != s_last_scene_id) {
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s_first_arrow = true;
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s_last_scene_id = cur_scene_id;
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}
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if (phase_state == cPhs_COMPLEATE_e && s_first_arrow && s_create_frames < 4) {
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return cPhs_INIT_e;
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}
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#endif
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if (phase_state == cPhs_COMPLEATE_e) {
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#if TARGET_PC
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s_create_frames = 0;
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s_first_arrow = false;
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#endif
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a_this->mArrowType = fopAcM_GetParam(a_this) & 0xF;
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a_this->mFlags = fopAcM_GetParam(a_this) & 0xF0;
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@@ -116,7 +116,7 @@ static int daE_DB_Draw(e_db_class* i_this) {
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i_this->stalkLine.update(12, l_color, &actor->tevStr);
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dComIfGd_set3DlineMat(&i_this->stalkLine);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation) {
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if (dusk::frame_interp::is_enabled()) {
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if (i_this->mStalkLineInterpCurrValid) {
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memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
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i_this->mStalkLineInterpPrevValid = true;
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@@ -103,7 +103,7 @@ static int daE_HB_Draw(e_hb_class* i_this) {
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i_this->stalkLine.update(12, l_color, &actor->tevStr);
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dComIfGd_set3DlineMat(&i_this->stalkLine);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation) {
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if (dusk::frame_interp::is_enabled()) {
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if (i_this->mStalkLineInterpCurrValid) {
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memcpy(i_this->mStalkLineInterpPrev, i_this->mStalkLineInterpCurr, sizeof(i_this->mStalkLineInterpCurr));
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i_this->mStalkLineInterpPrevValid = true;
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@@ -105,7 +105,7 @@ static int daE_MB_Draw(e_mb_class* i_this) {
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i_this->mRopeMat.update(16, l_color, &a_this->tevStr);
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dComIfGd_set3DlineMat(&i_this->mRopeMat);
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#if TARGET_PC
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if (dusk::getSettings().game.enableFrameInterpolation) {
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if (dusk::frame_interp::is_enabled()) {
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if (i_this->mRopeInterpCurrValid) {
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memcpy(i_this->mRopeInterpPrev, i_this->mRopeInterpCurr, sizeof(i_this->mRopeInterpCurr));
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i_this->mRopeInterpPrevValid = true;
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@@ -157,6 +157,21 @@ static void* s_h_sub(void* i_actor, void* i_data) {
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return NULL;
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}
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#if TARGET_PC
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static void sort_target_info_by_id() {
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for (int i = 1; i < target_info_count; i++) {
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void* key = target_info[i];
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fpc_ProcID key_id = fopAcM_GetID(key);
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int j = i - 1;
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while (j >= 0 && fopAcM_GetID(target_info[j]) > key_id) {
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target_info[j + 1] = target_info[j];
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j--;
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}
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target_info[j + 1] = key;
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}
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}
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#endif
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static daPillar_c* search_hasira(e_mk_class* i_this) {
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fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
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daPillar_c* pillar_p;
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@@ -170,6 +185,9 @@ static daPillar_c* search_hasira(e_mk_class* i_this) {
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if (i_this->firstHasiraFlag == 0) {
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i_this->firstHasiraFlag++;
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#if TARGET_PC
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sort_target_info_by_id();
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#endif
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return (daPillar_c*)target_info[TREG_S(7) + 5];
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}
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@@ -7053,6 +7053,12 @@ static int daE_RD_IsDelete(e_rd_class*) {
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}
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static int daE_RD_Delete(e_rd_class* i_this) {
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#if TARGET_PC
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if (boss == i_this) {
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boss = NULL;
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}
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#endif
|
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fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->enemy;
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fopAcM_RegisterDeleteID(i_this, "E_RD");
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@@ -117,6 +117,13 @@ static void daE_S1_interp_callback(bool isSimFrame, void* pUserWork) {
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dst[i] = p0 + (p1 - p0) * alpha;
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}
|
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}
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GXColor line_color;
|
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line_color.r = JREG_S(0) + 5;
|
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line_color.g = JREG_S(1) + 10;
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line_color.b = JREG_S(2) + 10;
|
||||
line_color.a = 0xFF;
|
||||
|
||||
i_this->mLineMat.update(16, line_color, &i_this->tevStr);
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||||
}
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||||
#endif
|
||||
|
||||
@@ -154,7 +161,7 @@ static int daE_S1_Draw(e_s1_class* i_this) {
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||||
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (i_this->mHairInterpCurrValid) {
|
||||
memcpy(i_this->mHairInterpPrev, i_this->mHairInterpCurr, sizeof(i_this->mHairInterpCurr));
|
||||
i_this->mHairInterpPrevValid = true;
|
||||
|
||||
@@ -535,7 +535,7 @@ static int daE_WB_Draw(e_wb_class* i_this) {
|
||||
i_this->himo_tex.update(2, l_color, &actor->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->himo_tex);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (i_this->himo_interp_curr_valid) {
|
||||
memcpy(i_this->himo_mat_interp_prev, i_this->himo_mat_interp_curr, sizeof(i_this->himo_mat_interp_curr));
|
||||
memcpy(i_this->himo_tex_interp_prev, i_this->himo_tex_interp_curr, sizeof(i_this->himo_tex_interp_curr));
|
||||
|
||||
@@ -107,7 +107,7 @@ static s32 daE_YD_Draw(e_yd_class* i_this) {
|
||||
i_this->mLineMat.update(12, l_color, &i_this->actor.tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mLineMat);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (i_this->mLineMatInterpCurrValid) {
|
||||
memcpy(i_this->mLineMatInterpPrev, i_this->mLineMatInterpCurr, sizeof(i_this->mLineMatInterpCurr));
|
||||
i_this->mLineMatInterpPrevValid = true;
|
||||
|
||||
@@ -139,6 +139,7 @@ static BOOL pl_check(e_yg_class* i_this, f32 i_dist) {
|
||||
#if TARGET_PC
|
||||
static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
e_yg_class* i_this = (e_yg_class*)pUserWork;
|
||||
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
||||
if (!i_this->mTentacleInterpPrevValid || !i_this->mTentacleInterpCurrValid) {
|
||||
return;
|
||||
}
|
||||
@@ -152,6 +153,13 @@ static void daE_YG_interp_callback(bool isSimFrame, void* pUserWork) {
|
||||
dst[i] = p0 + (p1 - p0) * alpha;
|
||||
}
|
||||
}
|
||||
GXColor color;
|
||||
color.r = JREG_S(0) + 20;
|
||||
color.g = JREG_S(1) + 20;
|
||||
color.b = JREG_S(2) + 20;
|
||||
color.a = 0xFF;
|
||||
|
||||
i_this->mLineMat.update(10, color, &actor->tevStr);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -183,7 +191,7 @@ static int daE_YG_Draw(e_yg_class* i_this) {
|
||||
dComIfGd_set3DlineMatDark(&i_this->mLineMat);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (i_this->mTentacleInterpCurrValid) {
|
||||
memcpy(i_this->mTentacleInterpPrev, i_this->mTentacleInterpCurr, sizeof(i_this->mTentacleInterpCurr));
|
||||
i_this->mTentacleInterpPrevValid = true;
|
||||
|
||||
@@ -135,7 +135,7 @@ static int daE_YH_Draw(e_yh_class* i_this) {
|
||||
i_this->mLine.update(12, l_color, &a_this->tevStr);
|
||||
dComIfGd_set3DlineMat(&i_this->mLine);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (i_this->mLineInterpCurrValid) {
|
||||
memcpy(i_this->mLineInterpPrev, i_this->mLineInterpCurr, sizeof(i_this->mLineInterpCurr));
|
||||
i_this->mLineInterpPrevValid = true;
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
|
||||
namespace {
|
||||
// FRAME INTERP NOTE: Sim tick control point snapshots for interpolation
|
||||
@@ -32,6 +33,7 @@ int s_horseReinSimNumPrev;
|
||||
int s_horseReinSimNumCurr;
|
||||
bool s_horseReinSimPrevValid;
|
||||
bool s_horseReinSimCurrValid;
|
||||
uint64_t s_horseReinSimRolledSeq;
|
||||
} // namespace
|
||||
#endif
|
||||
|
||||
@@ -3033,10 +3035,14 @@ void daHorse_c::copyReinPos() {
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (field_0x1204 > 0) {
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
const uint64_t simSeq = dusk::frame_interp::sim_tick_seq();
|
||||
if (simSeq != s_horseReinSimRolledSeq) {
|
||||
s_horseReinSimRolledSeq = simSeq;
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
}
|
||||
}
|
||||
memcpy(s_horseReinSimCurr, m_reinLine.getPos(0), field_0x1204 * sizeof(cXyz));
|
||||
s_horseReinSimNumCurr = field_0x1204;
|
||||
@@ -3159,7 +3165,7 @@ void daHorse_c::setReinPosNormalSubstance() {
|
||||
#if TARGET_PC
|
||||
void daHorse_c::lerpControlPoints(f32 alpha) {
|
||||
// FRAME INTERP NOTE: Currently only lerping points for Epona's reins. Need a more global solution.
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation || !s_horseReinSimPrevValid || !s_horseReinSimCurrValid) {
|
||||
if (!dusk::frame_interp::is_enabled() || !s_horseReinSimPrevValid || !s_horseReinSimCurrValid) {
|
||||
return;
|
||||
}
|
||||
const int nCurr = s_horseReinSimNumCurr;
|
||||
|
||||
@@ -1967,7 +1967,11 @@ static void demo_camera_shop(npc_henna_class* i_this) {
|
||||
i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
|
||||
/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
|
||||
#if TARGET_PC
|
||||
dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
|
||||
#else
|
||||
dComIfGp_setItemRupeeCount(1000);
|
||||
#endif
|
||||
} else if ((lbl_82_bss_91 & 0x38) == 0) {
|
||||
i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
|
||||
/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
|
||||
|
||||
@@ -299,7 +299,8 @@ int daObjDrop_c::modeParentWait() {
|
||||
|
||||
#if TARGET_PC
|
||||
static inline BOOL checkGetCargoRide() {
|
||||
if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) ||
|
||||
if (daPy_getPlayerActorClass()->checkCargoCarry() &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
|
||||
dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -325,7 +325,7 @@ int daObjFchain_c::draw() {
|
||||
dComIfGd_getOpaListDark()->entryImm(&mShape, 0);
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (mChainInterpCurrValid) {
|
||||
memcpy(mChainInterpPrev, mChainInterpCurr, sizeof(mChainInterpCurr));
|
||||
mChainInterpPrevValid = true;
|
||||
|
||||
@@ -493,7 +493,7 @@ int daObjKLift00_c::Draw() {
|
||||
dComIfGd_setList();
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
if (mChainInterpCurrValid) {
|
||||
memcpy(mChainInterpPrev, mChainInterpCurr, mNumChains * sizeof(cXyz));
|
||||
mChainInterpPrevValid = true;
|
||||
|
||||
@@ -170,7 +170,7 @@ int daTitle_c::Execute() {
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
#endif
|
||||
dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
|
||||
#ifdef TARGET_PC
|
||||
@@ -354,7 +354,7 @@ void daTitle_c::fastLogoDispInit() {
|
||||
mProcID = 5;
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
|
||||
mArchive = i_archive;
|
||||
@@ -142,15 +143,16 @@ void dBrightCheck_c::modeMove() {
|
||||
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
|
||||
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
|
||||
#ifdef TARGET_PC
|
||||
dusk::speedrun::start();
|
||||
|
||||
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
dusk::speedrun::start();
|
||||
}
|
||||
}
|
||||
|
||||
toggleAutoSave(true);
|
||||
#endif
|
||||
mCompleteCheck = true;
|
||||
mMode = MODE_WAIT_e;
|
||||
|
||||
+17
-7
@@ -31,6 +31,7 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
@@ -838,6 +839,12 @@ void dCamera_c::updatePad() {
|
||||
mTrigB = mDoCPd_c::getTrigB(mPadID) ? true : false;
|
||||
|
||||
#if TARGET_PC
|
||||
// If our custom action binding is triggered, and we're not already in first person, go into first person
|
||||
if (dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mGear != -1) {
|
||||
setComStat(0x1000);
|
||||
mGear = 0;
|
||||
}
|
||||
|
||||
if (mCamParam.mManualMode) {
|
||||
return;
|
||||
}
|
||||
@@ -877,7 +884,8 @@ void dCamera_c::updatePad() {
|
||||
|
||||
if (mPadInfo.mCStick.mLastPosY < -mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != -1) {
|
||||
if (mGear == -1 && mCurMode == 4) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == -1 && mCurMode == 4 IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
mGear = 0;
|
||||
setComStat(0x2000);
|
||||
} else if (mGear == 0 && sp6C) {
|
||||
@@ -888,7 +896,8 @@ void dCamera_c::updatePad() {
|
||||
mCStickYState = -1;
|
||||
} else if (mPadInfo.mCStick.mLastPosY > mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != 1) {
|
||||
if (mGear == 0 && sp6B) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == 0 && sp6B IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
setComStat(0x1000);
|
||||
} else if (mGear == 1) {
|
||||
mGear = 0;
|
||||
@@ -7649,9 +7658,10 @@ bool dCamera_c::freeCamera() {
|
||||
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
|
||||
|
||||
// If we aren't in manual cam mode, don't trigger it if the player tries to hit C-up
|
||||
// for first person
|
||||
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 ||
|
||||
(mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0)) {
|
||||
// for first person unless they have first person bound to a custom binding
|
||||
if ((dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mPadInfo.mCStick.mLastPosY != 0) ||
|
||||
mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 || (mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0))
|
||||
{
|
||||
mCamParam.mManualMode = 1;
|
||||
camMovement = camMovement.normalize();
|
||||
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
|
||||
@@ -10421,7 +10431,7 @@ bool dCamera_c::eventCamera(s32 param_0) {
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
switch (var_r29) {
|
||||
case 3:
|
||||
case 4:
|
||||
@@ -11312,7 +11322,7 @@ static int camera_execute(camera_process_class* i_this) {
|
||||
#ifdef TARGET_PC
|
||||
widezoom_correction(i_this, i_this->mCamera.TrimHeight());
|
||||
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
|
||||
const auto i_this = static_cast<camera_process_class*>(pUserWork);
|
||||
const auto camera = &i_this->mCamera;
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/achievements.h"
|
||||
#include "dusk/settings.h"
|
||||
#endif
|
||||
|
||||
static int plCutLRC[58] = {
|
||||
@@ -429,6 +430,13 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.invincibleEnemies &&
|
||||
fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
|
||||
i_AtInfo->mAttackPower = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (i_AtInfo->mAttackPower != 0) {
|
||||
i_enemy->health -= i_AtInfo->mAttackPower;
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "d/d_timer.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
#include "m_Do/m_Do_MemCard.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
@@ -1238,6 +1239,13 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (!mDoMemCd_isCardCommNone()) {
|
||||
return 0;
|
||||
}
|
||||
g_mDoMemCd_control.SaveSync();
|
||||
#endif
|
||||
|
||||
dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
|
||||
mDoAud_bgmStop(30);
|
||||
mDoAud_resetProcess();
|
||||
|
||||
@@ -3882,7 +3882,11 @@ bool dCamera_c::hintTalkEvCamera() {
|
||||
|
||||
cSAngle acStack_1fc(20.0f);
|
||||
for (i = 0; i < 2; i++) {
|
||||
#if AVOID_UB
|
||||
for (j = 0; j < 10; j++) {
|
||||
#else
|
||||
for (j = 0; j < 12; j++) {
|
||||
#endif
|
||||
cSAngle acStack_200(local_b0[j] * fVar22);
|
||||
hintTalk->mDirection.U(acStack_1f8 + acStack_200);
|
||||
hintTalk->mDirection.V(((hintTalk->field_0x28.V() * acStack_200.Cos()) * 0.2f) + acStack_1fc);
|
||||
|
||||
@@ -991,7 +991,7 @@ void dMenu_DmapBg_c::draw() {
|
||||
-35.0f + (local_224.x - local_218.x),
|
||||
-35.0f + (local_224.y - local_218.y));
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
field_0xdda = 0;
|
||||
}
|
||||
#else
|
||||
@@ -2624,7 +2624,7 @@ void dMenu_Dmap_c::zoomIn_proc() {
|
||||
|
||||
void dMenu_Dmap_c::zoomOut_init_proc() {
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
mpDrawBg->resetScrollArrowMask();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1146,7 +1146,7 @@ void dMenu_Fmap_c::zoom_spot_to_region_init() {
|
||||
field_0x1ec = 1.0f;
|
||||
#if TARGET_PC
|
||||
// Frame interp note: field_0x122d used to be set every draw, causing flickering. Do it here instead.
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
mpDraw2DBack->resetScrollArrowMask();
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -437,7 +437,7 @@ void dMenu_Fmap2DBack_c::draw() {
|
||||
if (field_0x122d) {
|
||||
mpMeterHaihai->drawHaihai(field_0x122d);
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
field_0x122d = 0;
|
||||
}
|
||||
#else
|
||||
|
||||
@@ -26,6 +26,10 @@
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
|
||||
#ifdef TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#endif
|
||||
|
||||
class dDlst_MENU_CAPTURE_c : public dDlst_base_c {
|
||||
public:
|
||||
virtual void draw() {
|
||||
@@ -1088,6 +1092,10 @@ void dMw_c::dMw_ring_create(u8 i_origin) {
|
||||
}
|
||||
|
||||
mpCapture->setCaptureFlag();
|
||||
|
||||
#ifdef TARGET_PC
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool dMw_c::dMw_ring_delete() {
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
#include "d/d_pane_class.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include <cstring>
|
||||
#if TARGET_PC
|
||||
#include "dusk/string.hpp"
|
||||
#endif
|
||||
|
||||
#if VERSION == VERSION_GCN_JPN
|
||||
#define STR_BUF_LEN 528
|
||||
|
||||
@@ -188,6 +188,14 @@ void dMsgScrnTree_c::exec() {
|
||||
fukiAlpha(1.0f);
|
||||
}
|
||||
mpPmP_c->scale(g_MsgObject_HIO_c.mBoxWoodScaleX, g_MsgObject_HIO_c.mBoxWoodScaleY);
|
||||
|
||||
#if TARGET_PC
|
||||
const f32 hudScale = mDoGph_gInf_c::hudAspectScaleUp;
|
||||
if (hudScale > 1.0f) {
|
||||
field_0xc4->getPanePtr()->setBasePosition(J2DBasePosition_4);
|
||||
field_0xc4->getPanePtr()->scale(hudScale, 1.0f);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void dMsgScrnTree_c::draw() {
|
||||
|
||||
+10
-7
@@ -77,16 +77,16 @@ static const char* l_mojiEisu[65] = {
|
||||
// That can't work on a modern platform, so instead I've filled them out ahead of time.
|
||||
static const char* l_mojiEisuPal_1[65] = {
|
||||
"A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q",
|
||||
"\xC3", "\xD2", "4", "E", "R", "\xC4", "\xD3", "5", "F", "S", "\xC5", "\xD4", "6", "G", "T", "\xC6", "\xD5",
|
||||
"7", "H", "U", "\xC7", "\xD6", "8", "I", "V", "\xC8", "\xD7", "9", "J", "W", "\xC9", "\xD8", "0", "K",
|
||||
"X", "\xCA", "\xD9", ",", "L", "Y", "\xCB", "\xDA", ".", "M", "Z", "\xCC", "\xDB", " ",
|
||||
"\xC4", "\xD2", "4", "E", "R", "\xC6", "\xD3", "5", "F", "S", "\xC7", "\xD4", "6", "G", "T", "\xC8", "\xD6",
|
||||
"7", "H", "U", "\xC9", "\x8C", "8", "I", "V", "\xCA", "\xD9", "9", "J", "W", "\xCB", "\xDA", "0", "K",
|
||||
"X", "\xCC", "\xDB", ",", "L", "Y", "\xCD", "\xDC", ".", "M", "Z", "\xCE", "\x2D", " ",
|
||||
};
|
||||
|
||||
static const char* l_mojiEisuPal_2[65] = {
|
||||
"a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q",
|
||||
"\xE3", "\xF2", "4", "e", "r", "\xE4", "\xF3", "5", "f", "s", "\xE5", "\xF4", "6", "g", "t", "\xE6",
|
||||
"\xF5", "7", "h", "u", "\xE7", "\xF6", "8", "i", "v", "\xE8", "\xF7", "9", "j", "w", "\xE9", "\xF8", "0",
|
||||
"k", "x", "\xEA", "\xF9", ",", "l", "y", "\xEB", "\xFA", ".", "m", "z", "\xEC", "\xFB", " ",
|
||||
"\xE4", "\xF2", "4", "e", "r", "\xE6", "\xF3", "5", "f", "s", "\xE7", "\xF4", "6", "g", "t", "\xE8",
|
||||
"\xF6", "7", "h", "u", "\xE9", "\x9C", "8", "i", "v", "\xEA", "\xF9", "9", "j", "w", "\xEB", "\xFA", "0",
|
||||
"k", "x", "\xEC", "\xFB", ",", "l", "y", "\xED", "\xFC", ".", "m", "z", "\xEE", "\xDF", " ",
|
||||
};
|
||||
#elif REGION_PAL
|
||||
static const char* l_mojiEisuPal_1[65] = {
|
||||
@@ -295,6 +295,7 @@ void dName_c::_move() {
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
#if !TARGET_PC
|
||||
if (mDoCPd_c::getTrigRight(PAD_1)) {
|
||||
// BUG: this check only fails if the cursor is at exactly 7
|
||||
// setMoji allows the cursor to reach 8, which is out of bounds here
|
||||
@@ -311,7 +312,9 @@ void dName_c::_move() {
|
||||
mCurPos--;
|
||||
nameCursorMove();
|
||||
}
|
||||
} else if (mDoCPd_c::getTrigB(PAD_1)) {
|
||||
} else
|
||||
#endif
|
||||
if (mDoCPd_c::getTrigB(PAD_1)) {
|
||||
if (mCurPos == 0) {
|
||||
mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0);
|
||||
field_0x2ac = mSelProc;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_s_name.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/memory.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/settings.h"
|
||||
@@ -20,6 +21,7 @@
|
||||
#include "m_Do/m_Do_machine.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
#if TARGET_PC
|
||||
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
|
||||
@@ -421,8 +423,11 @@ void dScnName_c::changeGameScene() {
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
dusk::speedrun::start();
|
||||
}
|
||||
}
|
||||
|
||||
toggleAutoSave(true);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1042,6 +1042,10 @@ static BOOL heapSizeCheck() {
|
||||
|
||||
bool dScnPly_c::resetGame() {
|
||||
if (fpcM_GetName(this) == fpcNm_OPENING_SCENE_e) {
|
||||
#if TARGET_PC
|
||||
toggleAutoSave(false);
|
||||
#endif
|
||||
|
||||
if (!dStage_roomControl_c::resetArchiveBank(0)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
+3
-5
@@ -30,7 +30,9 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/settings.h"
|
||||
#include <f_ap/f_ap_game.h>
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
#include "dusk/string.hpp"
|
||||
#define strcpy dusk::SafeStringCopy
|
||||
#endif
|
||||
|
||||
static u8 dSv_item_rename(u8 i_itemNo) {
|
||||
@@ -349,10 +351,6 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
|
||||
dComIfGp_setSelectItem(i);
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
triggerAutoSave();
|
||||
#endif
|
||||
}
|
||||
|
||||
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
|
||||
|
||||
@@ -53,6 +53,11 @@ static std::string FormatToString(const char* msg, va_list list) {
|
||||
size *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
while (!str.empty() && str[str.size()-1] == '\n') {
|
||||
str.pop_back();
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
@@ -191,13 +191,17 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
}
|
||||
|
||||
bool hasJewelRod = false;
|
||||
for (int slot = 0; slot < 24 && !hasJewelRod; ++slot) {
|
||||
bool hasAncientDoc = false;
|
||||
for (int slot = 0; slot < 24; ++slot) {
|
||||
const u8 item = dComIfGs_getItem(slot, false);
|
||||
if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) {
|
||||
hasJewelRod = true;
|
||||
}
|
||||
if (item == dItemNo_ANCIENT_DOCUMENT_e || item == dItemNo_ANCIENT_DOCUMENT2_e || item == dItemNo_AIR_LETTER_e) {
|
||||
hasAncientDoc = true;
|
||||
}
|
||||
}
|
||||
if (!hasJewelRod) {
|
||||
if (!hasJewelRod || !hasAncientDoc) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -212,7 +216,6 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
dItemNo_KANTERA_e,
|
||||
dItemNo_PACHINKO_e,
|
||||
dItemNo_HAWK_EYE_e,
|
||||
dItemNo_ANCIENT_DOCUMENT_e,
|
||||
dItemNo_HORSE_FLUTE_e,
|
||||
};
|
||||
for (u8 required : requiredWheelItems) {
|
||||
@@ -692,6 +695,12 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
return;
|
||||
}
|
||||
|
||||
// prevent stuff like https://github.com/TwilitRealm/dusklight/issues/949
|
||||
if (link->getDemoMode() != 0) {
|
||||
inJump = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!inJump) {
|
||||
if (link->mProcID == daAlink_c::PROC_CUT_JUMP) {
|
||||
inJump = true;
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
#include "aurora/lib/input.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/ui/ui.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
static std::array<std::array<ActionBindPressData, static_cast<int>(ActionBinds::COUNT)>, PAD_CHANMAX> actionPressData{};
|
||||
|
||||
ActionBindsMap& getActionBinds() {
|
||||
static ActionBindsMap actionBinds = {
|
||||
{ActionBinds::FIRST_PERSON_CAMERA, {&getSettings().actionBindings.firstPersonCamera, "First Person Camera"}},
|
||||
{ActionBinds::CALL_MIDNA, {&getSettings().actionBindings.callMidna, "Call Midna"}},
|
||||
{ActionBinds::OPEN_DUSKLIGHT_MENU, {&getSettings().actionBindings.openDusklightMenu, "Open Dusklight Menu"}},
|
||||
{ActionBinds::TURBO_SPEED_BUTTON, {&getSettings().actionBindings.turboSpeedButton, "Turbo Speed Button"}},
|
||||
};
|
||||
return actionBinds;
|
||||
}
|
||||
|
||||
bool isActionBound(ActionBinds action, u32 port) {
|
||||
auto& actionBinds = getActionBinds();
|
||||
// Check to make sure action is properly bound
|
||||
if (!actionBinds.contains(action)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return getActionBindButton(action, port) != PAD_NATIVE_BUTTON_INVALID;
|
||||
}
|
||||
|
||||
void updateActionBindings() {
|
||||
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
|
||||
// Move the current press to the previous frame
|
||||
for (auto& pressData : actionPressData[port]) {
|
||||
pressData.pressedPrevFrame = pressData.pressedCurFrame;
|
||||
pressData.pressedCurFrame = false;
|
||||
}
|
||||
|
||||
// Update current frame with whether action button is pressed
|
||||
for (auto& [action, boundAction] : getActionBinds()) {
|
||||
// If the action isn't bound, or if documents are visible and the action isn't
|
||||
// opening the dusklight menu, don't update. Otherwise, we may accidentally
|
||||
// perform actions while the dusklight menu is open.
|
||||
if (!isActionBound(action, port) ||
|
||||
(ui::any_document_visible() && action != ActionBinds::OPEN_DUSKLIGHT_MENU)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int button = boundAction.configVars->at(port);
|
||||
|
||||
// If keyboard is active for this port
|
||||
u32 count = 0;
|
||||
if (PADGetKeyButtonBindings(port, &count) != nullptr) {
|
||||
int numKeys = 0;
|
||||
const bool* kbState = SDL_GetKeyboardState(&numKeys);
|
||||
if (kbState[button]) {
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
|
||||
}
|
||||
} else {
|
||||
// If controller is active
|
||||
auto controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller) {
|
||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(button))) {
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool getActionBindTrig(ActionBinds action, u32 port) {
|
||||
return isActionBound(action, port) &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
|
||||
!actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
|
||||
}
|
||||
|
||||
bool getActionBindHold(ActionBinds action, u32 port) {
|
||||
return isActionBound(action, port) &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
|
||||
}
|
||||
|
||||
bool getActionBindHoldAnyPort(ActionBinds action) {
|
||||
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (getActionBindHold(action, port)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int getActionBindButton(ActionBinds action, u32 port) {
|
||||
return (*getActionBinds()[action].configVars)[port];
|
||||
}
|
||||
}
|
||||
+31
-6
@@ -2,6 +2,7 @@
|
||||
#include "dusk/ui/ui.hpp"
|
||||
#include "imgui/ImGuiConsole.hpp"
|
||||
|
||||
bool shouldAutoSave = false;
|
||||
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
|
||||
u8 mAutoSaveProc = 0;
|
||||
int autoSaveWriteState = 0;
|
||||
@@ -13,9 +14,23 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
|
||||
|
||||
void noAutoSave() {}
|
||||
|
||||
bool canAutoSave() {
|
||||
daAlink_c* player = (daAlink_c*)daAlink_getAlinkActorClass();
|
||||
if (player == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player->checkCargoCarry() || player->checkCanoeRide()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP112") != 0;
|
||||
}
|
||||
|
||||
void triggerAutoSave() {
|
||||
if (dusk::getSettings().game.autoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
|
||||
if (canAutoSave())
|
||||
{
|
||||
mAutoSaveProc = 1;
|
||||
}
|
||||
@@ -25,8 +40,12 @@ void updateAutoSave() {
|
||||
(AutoSaveFuncsProc[mAutoSaveProc])();
|
||||
}
|
||||
|
||||
void writeAutoSave() {
|
||||
int stageNo = dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo());
|
||||
bool writeAutoSave() {
|
||||
stage_stag_info_class* stagInfo = dComIfGp_getStageStagInfo();
|
||||
if (stagInfo == nullptr) {
|
||||
return false;
|
||||
}
|
||||
int stageNo = dStage_stagInfo_GetSaveTbl(stagInfo);
|
||||
|
||||
dComIfGs_putSave(stageNo);
|
||||
dComIfGs_setMemoryToCard(mSaveBuffer, dComIfGs_getDataNum());
|
||||
@@ -39,6 +58,7 @@ void writeAutoSave() {
|
||||
}
|
||||
|
||||
g_mDoMemCd_control.save(mSaveBuffer, sizeof(mSaveBuffer), 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void autoSaving() {
|
||||
@@ -47,8 +67,9 @@ void autoSaving() {
|
||||
if (cardState == 2) {
|
||||
mAutoSaveProc = 1;
|
||||
} else if (cardState == 1) {
|
||||
writeAutoSave();
|
||||
mAutoSaveProc = 3;
|
||||
if (writeAutoSave()) {
|
||||
mAutoSaveProc = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -89,4 +110,8 @@ void endAutoSave() {
|
||||
.duration = std::chrono::milliseconds(1500),
|
||||
});
|
||||
mAutoSaveProc = 0;
|
||||
}
|
||||
|
||||
void toggleAutoSave(bool enabled) {
|
||||
shouldAutoSave = enabled;
|
||||
}
|
||||
+30
-2
@@ -11,6 +11,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
using namespace dusk::config;
|
||||
|
||||
@@ -55,12 +56,29 @@ static T sanitizeEnumValue(const ConfigVar<T>& cVar, T value) {
|
||||
|
||||
template<ConfigValue T>
|
||||
void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
|
||||
if constexpr (std::is_enum_v<T>) {
|
||||
if (jsonValue.is_boolean()) {
|
||||
using Underlying = std::underlying_type_t<T>;
|
||||
const bool b = jsonValue.get<bool>();
|
||||
|
||||
Underlying raw;
|
||||
if constexpr (std::is_same_v<T, dusk::FrameInterpMode>) {
|
||||
raw = b ? static_cast<Underlying>(2) : static_cast<Underlying>(0);
|
||||
} else {
|
||||
raw = b ? static_cast<Underlying>(1) : static_cast<Underlying>(0);
|
||||
}
|
||||
|
||||
cVar.setValue(sanitizeEnumValue(cVar, static_cast<T>(raw)), false);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
cVar.setValue(sanitizeEnumValue(cVar, jsonValue.get<T>()), false);
|
||||
}
|
||||
|
||||
template<ConfigValue T>
|
||||
nlohmann::json ConfigImpl<T>::dumpToJson(const ConfigVar<T>& cVar) {
|
||||
return cVar.getValue();
|
||||
return cVar.getValueForSave();
|
||||
}
|
||||
|
||||
template<ConfigValue T> requires std::is_integral_v<T> && std::is_signed_v<T>
|
||||
@@ -157,6 +175,8 @@ namespace dusk::config {
|
||||
template class ConfigImpl<dusk::DiscVerificationState>;
|
||||
template class ConfigImpl<dusk::GameLanguage>;
|
||||
template class ConfigImpl<dusk::GyroMode>;
|
||||
template class ConfigImpl<dusk::FrameInterpMode>;
|
||||
template class ConfigImpl<dusk::Resampler>;
|
||||
}
|
||||
|
||||
void dusk::config::Register(ConfigVarBase& configVar) {
|
||||
@@ -248,7 +268,8 @@ void dusk::config::Save() {
|
||||
json j;
|
||||
|
||||
for (const auto& pair : RegisteredConfigVars) {
|
||||
if (pair.second->getLayer() == ConfigVarLayer::Value) {
|
||||
const auto layer = pair.second->getLayer();
|
||||
if (layer == ConfigVarLayer::Value || layer == ConfigVarLayer::Speedrun) {
|
||||
j[pair.first] = pair.second->getImpl()->dumpToJson(*pair.second);
|
||||
}
|
||||
}
|
||||
@@ -256,6 +277,13 @@ void dusk::config::Save() {
|
||||
io::FileStream::WriteAllText(reinterpret_cast<const char*>(configJsonPath.c_str()), j.dump(4));
|
||||
}
|
||||
|
||||
void dusk::config::ClearAllActionBindings(int port) {
|
||||
for (auto& actionBinding : getActionBinds() | std::views::values) {
|
||||
actionBinding.configVars->at(port).setValue(PAD_NATIVE_BUTTON_INVALID);
|
||||
}
|
||||
Save();
|
||||
}
|
||||
|
||||
ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
|
||||
const auto configVar = RegisteredConfigVars.find(name);
|
||||
if (configVar != RegisteredConfigVars.end()) {
|
||||
|
||||
@@ -61,7 +61,7 @@ std::string release_name() {
|
||||
}
|
||||
|
||||
std::filesystem::path sentry_database_path() {
|
||||
return dusk::ConfigPath / "sentry";
|
||||
return dusk::CachePath / "sentry";
|
||||
}
|
||||
|
||||
std::filesystem::path log_attachment_path() {
|
||||
|
||||
+222
-93
@@ -6,6 +6,7 @@
|
||||
#include "dusk/main.h"
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
@@ -30,6 +31,21 @@ constexpr auto kLocationDescriptorName = "data_location.json";
|
||||
constexpr auto kPipelineCacheName = "pipeline_cache.db";
|
||||
constexpr auto kInitialPipelineCacheName = "initial_pipeline_cache.db";
|
||||
|
||||
constexpr std::array<std::string_view, 4> kUserDataDirectories = {
|
||||
"texture_replacements",
|
||||
"USA",
|
||||
"EUR",
|
||||
"JAP",
|
||||
};
|
||||
constexpr std::array<std::string_view, 6> kUserDataFiles = {
|
||||
"achievements.json",
|
||||
"config.json",
|
||||
"controller_ports.dat",
|
||||
"imgui.ini",
|
||||
"keyboard_bindings.dat",
|
||||
"states.json",
|
||||
};
|
||||
|
||||
enum class LocationMode {
|
||||
Default,
|
||||
Portable,
|
||||
@@ -62,6 +78,7 @@ struct MigrationStats {
|
||||
|
||||
std::optional<std::filesystem::path> sConfiguredDataPath;
|
||||
std::optional<std::filesystem::path> sActiveDescriptorPath;
|
||||
std::optional<std::filesystem::path> sActivePrefPath;
|
||||
|
||||
std::filesystem::path path_from_utf8(std::string_view value) {
|
||||
return std::filesystem::path{
|
||||
@@ -70,19 +87,22 @@ std::filesystem::path path_from_utf8(std::string_view value) {
|
||||
};
|
||||
}
|
||||
|
||||
std::filesystem::path get_legacy_path() {
|
||||
if (std::string_view{LegacyAppName}.empty()) {
|
||||
std::filesystem::path legacy_path_for_pref_path(const std::filesystem::path& prefPath) {
|
||||
if (std::string_view{LegacyAppName}.empty() || prefPath.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
char* prefPath = SDL_GetPrefPath(OrgName, LegacyAppName);
|
||||
if (!prefPath) {
|
||||
Log.fatal("Unable to get PrefPath: {}", SDL_GetError());
|
||||
auto normalizedPrefPath = prefPath;
|
||||
if (normalizedPrefPath.filename().empty()) {
|
||||
normalizedPrefPath = normalizedPrefPath.parent_path();
|
||||
}
|
||||
|
||||
std::filesystem::path result{reinterpret_cast<const char8_t*>(prefPath)};
|
||||
SDL_free(prefPath);
|
||||
return result;
|
||||
const auto parentPath = normalizedPrefPath.parent_path();
|
||||
if (parentPath.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return parentPath / LegacyAppName;
|
||||
}
|
||||
|
||||
std::filesystem::path get_pref_path() {
|
||||
@@ -96,6 +116,13 @@ std::filesystem::path get_pref_path() {
|
||||
return result;
|
||||
}
|
||||
|
||||
std::filesystem::path active_pref_path() {
|
||||
if (sActivePrefPath) {
|
||||
return *sActivePrefPath;
|
||||
}
|
||||
return get_pref_path();
|
||||
}
|
||||
|
||||
std::filesystem::path base_path_relative(const std::filesystem::path& path) {
|
||||
const auto* basePath = SDL_GetBasePath();
|
||||
if (!basePath) {
|
||||
@@ -249,6 +276,69 @@ std::filesystem::path absolute_path(const std::filesystem::path& path) {
|
||||
return absolute.lexically_normal();
|
||||
}
|
||||
|
||||
std::filesystem::path rename_legacy_pref_path(
|
||||
const std::filesystem::path& legacyPath, const std::filesystem::path& prefPath) {
|
||||
if (legacyPath.empty() || prefPath.empty() ||
|
||||
normalized_path(legacyPath) == normalized_path(prefPath))
|
||||
{
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
if (!std::filesystem::exists(legacyPath, ec)) {
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect legacy data directory '{}': {}",
|
||||
io::fs_path_to_string(legacyPath), ec.message());
|
||||
}
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
const bool prefExists = std::filesystem::exists(prefPath, ec);
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect data directory '{}': {}", io::fs_path_to_string(prefPath),
|
||||
ec.message());
|
||||
return prefPath;
|
||||
}
|
||||
if (prefExists) {
|
||||
if (!std::filesystem::is_directory(prefPath, ec) ||
|
||||
!std::filesystem::is_empty(prefPath, ec))
|
||||
{
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect data directory '{}': {}",
|
||||
io::fs_path_to_string(prefPath), ec.message());
|
||||
} else {
|
||||
Log.info("Skipping legacy data directory rename because '{}' is not empty",
|
||||
io::fs_path_to_string(prefPath));
|
||||
}
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
std::filesystem::remove(prefPath, ec);
|
||||
if (ec) {
|
||||
Log.warn("Failed to remove empty data directory '{}' before legacy rename: {}",
|
||||
io::fs_path_to_string(prefPath), ec.message());
|
||||
return prefPath;
|
||||
}
|
||||
}
|
||||
|
||||
std::filesystem::rename(legacyPath, prefPath, ec);
|
||||
if (ec) {
|
||||
Log.warn("Failed to rename legacy data directory '{}' to '{}': {}",
|
||||
io::fs_path_to_string(legacyPath), io::fs_path_to_string(prefPath), ec.message());
|
||||
ec.clear();
|
||||
if (!std::filesystem::exists(prefPath, ec) && !ec) {
|
||||
Log.info("Using legacy data directory '{}' because the new data directory is absent",
|
||||
io::fs_path_to_string(legacyPath));
|
||||
return legacyPath;
|
||||
}
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
Log.info("Renamed legacy data directory '{}' to '{}'", io::fs_path_to_string(legacyPath),
|
||||
io::fs_path_to_string(prefPath));
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
bool is_same_or_inside(const std::filesystem::path& root, const std::filesystem::path& path) {
|
||||
const auto normalizedRoot = normalized_path(root);
|
||||
const auto normalizedPath = normalized_path(path);
|
||||
@@ -283,85 +373,46 @@ bool should_skip_migration_path(const std::filesystem::path& path,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool has_location_descriptor(const std::filesystem::path& path) {
|
||||
std::error_code ec;
|
||||
return std::filesystem::exists(path / kLocationDescriptorName, ec);
|
||||
bool matches_name(std::string_view name, const auto& names) {
|
||||
return std::ranges::find(names, name) != names.end();
|
||||
}
|
||||
|
||||
bool remove_empty_destination_for_rename(const std::filesystem::path& path) {
|
||||
std::error_code ec;
|
||||
const bool exists = std::filesystem::exists(path, ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not inspect migration destination '{}': {}", io::fs_path_to_string(path),
|
||||
ec.message());
|
||||
bool should_migrate_user_data_path(
|
||||
const std::filesystem::path& sourcePath, const std::filesystem::path& from) {
|
||||
const auto relativePath = sourcePath.lexically_relative(from);
|
||||
if (relativePath.empty() || relativePath.is_absolute()) {
|
||||
return false;
|
||||
}
|
||||
if (!exists) {
|
||||
|
||||
auto it = relativePath.begin();
|
||||
if (it == relativePath.end() || *it == "..") {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto first = io::fs_path_to_string(*it);
|
||||
if (matches_name(first, kUserDataDirectories)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const bool canRemove = std::filesystem::is_directory(path, ec) &&
|
||||
std::filesystem::is_empty(path, ec) && !has_location_descriptor(path);
|
||||
if (ec || !canRemove) {
|
||||
if (ec) {
|
||||
Log.debug("Could not inspect migration destination '{}': {}",
|
||||
io::fs_path_to_string(path), ec.message());
|
||||
}
|
||||
++it;
|
||||
if (it != relativePath.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::remove(path, ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not remove empty migration destination '{}': {}",
|
||||
io::fs_path_to_string(path), ec.message());
|
||||
return false;
|
||||
const auto filename = io::fs_path_to_string(relativePath.filename());
|
||||
if (matches_name(filename, kUserDataFiles)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool try_rename_directory_migration(
|
||||
const std::filesystem::path& from, const std::filesystem::path& to) {
|
||||
std::error_code ec;
|
||||
if (!std::filesystem::is_directory(from, ec)) {
|
||||
return false;
|
||||
}
|
||||
if (ec) {
|
||||
Log.debug("Could not inspect migration source '{}': {}", io::fs_path_to_string(from),
|
||||
ec.message());
|
||||
return false;
|
||||
}
|
||||
if (has_location_descriptor(from)) {
|
||||
return false;
|
||||
}
|
||||
if (!remove_empty_destination_for_rename(to)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::create_directories(to.parent_path(), ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not create migration destination parent '{}': {}",
|
||||
io::fs_path_to_string(to.parent_path()), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::rename(from, to, ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not rename data directory '{}' to '{}': {}", io::fs_path_to_string(from),
|
||||
io::fs_path_to_string(to), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.info("Renamed data directory '{}' to '{}'", io::fs_path_to_string(from),
|
||||
io::fs_path_to_string(to));
|
||||
return true;
|
||||
return relativePath.extension() == ".controller" || relativePath.extension() == ".gci" ||
|
||||
(filename.starts_with("MemoryCard") && filename.ends_with(".raw"));
|
||||
}
|
||||
|
||||
std::filesystem::path current_data_path() {
|
||||
if (!ConfigPath.empty()) {
|
||||
return ConfigPath;
|
||||
}
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
const auto descriptor = read_location_descriptor(prefPath);
|
||||
if (descriptor) {
|
||||
sActiveDescriptorPath = descriptor->path;
|
||||
@@ -427,7 +478,7 @@ bool write_location_descriptor(LocationMode mode, const std::filesystem::path& t
|
||||
json["previousPath"] = io::fs_path_to_string(descriptor.previousPath);
|
||||
}
|
||||
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
for (const auto& path : descriptor_write_paths(prefPath)) {
|
||||
if (write_descriptor_json(path, json)) {
|
||||
sActiveDescriptorPath = path;
|
||||
@@ -439,6 +490,61 @@ bool write_location_descriptor(LocationMode mode, const std::filesystem::path& t
|
||||
return false;
|
||||
}
|
||||
|
||||
void set_error(std::string* errorOut, std::string error) {
|
||||
if (errorOut != nullptr) {
|
||||
*errorOut = std::move(error);
|
||||
}
|
||||
}
|
||||
|
||||
bool validate_writable_data_path(const std::filesystem::path& path, std::string* errorOut) {
|
||||
if (path.empty()) {
|
||||
set_error(errorOut, "Choose a folder.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
std::filesystem::create_directories(path, ec);
|
||||
if (ec) {
|
||||
set_error(errorOut, fmt::format("{} could not create the selected folder.", AppName));
|
||||
Log.warn("Failed to create custom data folder '{}': {}", io::fs_path_to_string(path),
|
||||
ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!std::filesystem::is_directory(path, ec)) {
|
||||
set_error(errorOut, "The selected path is not a folder.");
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect custom data folder '{}': {}", io::fs_path_to_string(path),
|
||||
ec.message());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto probePath = path / fmt::format(".write-probe-{}.tmp",
|
||||
std::chrono::steady_clock::now().time_since_epoch().count());
|
||||
try {
|
||||
io::FileStream::WriteAllText(probePath, "dusk");
|
||||
} catch (const std::exception& e) {
|
||||
set_error(errorOut, fmt::format("{} could not write to the selected folder.", AppName));
|
||||
Log.warn("Failed write probe for custom data folder '{}': {}", io::fs_path_to_string(path),
|
||||
e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::remove(probePath, ec);
|
||||
if (ec) {
|
||||
set_error(
|
||||
errorOut, fmt::format("{} could write to the selected folder, but could not remove "
|
||||
"the test file it created.",
|
||||
AppName));
|
||||
Log.warn("Failed to remove custom data folder write probe '{}': {}",
|
||||
io::fs_path_to_string(probePath), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::uintmax_t remove_empty_directories(const std::filesystem::path& root, bool includeRoot) {
|
||||
std::error_code ec;
|
||||
std::vector<std::filesystem::path> directories;
|
||||
@@ -647,14 +753,6 @@ void migrate_directory(const std::filesystem::path& from, const std::filesystem:
|
||||
return;
|
||||
}
|
||||
|
||||
if (try_rename_directory_migration(from, to)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (try_rename_directory_migration(from, to)) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::filesystem::create_directories(to, ec);
|
||||
if (ec) {
|
||||
++stats.failures;
|
||||
@@ -700,6 +798,16 @@ void migrate_directory(const std::filesystem::path& from, const std::filesystem:
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!should_migrate_user_data_path(sourcePath, from)) {
|
||||
++stats.skippedUnsupportedEntries;
|
||||
if (std::filesystem::is_directory(status)) {
|
||||
it.disable_recursion_pending();
|
||||
}
|
||||
ec.clear();
|
||||
it.increment(ec);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto relativePath = sourcePath.lexically_relative(from);
|
||||
if (relativePath.empty() || relativePath.is_absolute()) {
|
||||
++stats.failures;
|
||||
@@ -761,8 +869,6 @@ void migrate_data(const std::filesystem::path& prefPath, const std::filesystem::
|
||||
const LocationDescriptor* descriptor) {
|
||||
if (descriptor && !descriptor->previousPath.empty()) {
|
||||
migrate_directory(descriptor->previousPath, dataPath, prefPath);
|
||||
} else if (const auto legacyPath = get_legacy_path(); !legacyPath.empty()) {
|
||||
migrate_directory(legacyPath, dataPath, prefPath);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -899,17 +1005,25 @@ bool open_data_path() {
|
||||
#endif
|
||||
}
|
||||
|
||||
bool set_custom_data_path(const std::filesystem::path& path) {
|
||||
if (path.empty()) {
|
||||
Log.warn("Ignoring empty custom data path");
|
||||
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut) {
|
||||
if (!validate_writable_data_path(path, errorOut)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return write_location_descriptor(LocationMode::Custom, path);
|
||||
if (!write_location_descriptor(LocationMode::Custom, path)) {
|
||||
set_error(errorOut, fmt::format("{} could not save the data folder setting.", AppName));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool set_custom_data_path(const char* path) {
|
||||
return set_custom_data_path(path_from_utf8(path));
|
||||
bool set_custom_data_path(const char* path, std::string* errorOut) {
|
||||
if (path == nullptr) {
|
||||
set_error(errorOut, "Choose a folder.");
|
||||
return false;
|
||||
}
|
||||
return set_custom_data_path(path_from_utf8(path), errorOut);
|
||||
}
|
||||
|
||||
bool set_portable_data_path() {
|
||||
@@ -917,12 +1031,12 @@ bool set_portable_data_path() {
|
||||
}
|
||||
|
||||
bool reset_data_path() {
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
return write_location_descriptor(LocationMode::Default, default_data_path(prefPath));
|
||||
}
|
||||
|
||||
bool is_default_data_path() {
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
return normalized_path(configured_data_path()) == normalized_path(default_data_path(prefPath));
|
||||
}
|
||||
|
||||
@@ -931,7 +1045,7 @@ std::filesystem::path configured_data_path() {
|
||||
return *sConfiguredDataPath;
|
||||
}
|
||||
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
const auto descriptor = read_location_descriptor(prefPath);
|
||||
if (descriptor) {
|
||||
sActiveDescriptorPath = descriptor->path;
|
||||
@@ -941,6 +1055,13 @@ std::filesystem::path configured_data_path() {
|
||||
return *sConfiguredDataPath;
|
||||
}
|
||||
|
||||
std::filesystem::path cache_path() {
|
||||
if (!CachePath.empty()) {
|
||||
return CachePath;
|
||||
}
|
||||
return active_pref_path();
|
||||
}
|
||||
|
||||
bool is_data_path_restart_pending() {
|
||||
if (ConfigPath.empty()) {
|
||||
return false;
|
||||
@@ -949,8 +1070,12 @@ bool is_data_path_restart_pending() {
|
||||
return normalized_path(ConfigPath) != normalized_path(configured_data_path());
|
||||
}
|
||||
|
||||
std::filesystem::path initialize_data() {
|
||||
const auto prefPath = get_pref_path();
|
||||
Paths initialize_data() {
|
||||
const auto preferredPrefPath = get_pref_path();
|
||||
const auto prefPath =
|
||||
rename_legacy_pref_path(legacy_path_for_pref_path(preferredPrefPath), preferredPrefPath);
|
||||
sActivePrefPath = prefPath;
|
||||
|
||||
const auto descriptor = read_location_descriptor(prefPath);
|
||||
if (descriptor) {
|
||||
sActiveDescriptorPath = descriptor->path;
|
||||
@@ -963,9 +1088,13 @@ std::filesystem::path initialize_data() {
|
||||
|
||||
migrate_data(prefPath, dataPath, descriptor ? &descriptor->descriptor : nullptr);
|
||||
ensure_data_directory(dataPath);
|
||||
ensure_initial_pipeline_cache(dataPath);
|
||||
ensure_data_directory(prefPath);
|
||||
ensure_initial_pipeline_cache(prefPath);
|
||||
|
||||
return dataPath;
|
||||
return Paths{
|
||||
.userPath = dataPath,
|
||||
.cachePath = prefPath,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace dusk::data
|
||||
|
||||
+11
-4
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
@@ -14,7 +15,7 @@
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 0
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
|
||||
#if (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
|
||||
#define DUSK_CAN_CHANGE_DATA_FOLDER 0
|
||||
#else
|
||||
#define DUSK_CAN_CHANGE_DATA_FOLDER 1
|
||||
@@ -22,11 +23,17 @@
|
||||
|
||||
namespace dusk::data {
|
||||
|
||||
std::filesystem::path initialize_data();
|
||||
struct Paths {
|
||||
std::filesystem::path userPath;
|
||||
std::filesystem::path cachePath;
|
||||
};
|
||||
|
||||
Paths initialize_data();
|
||||
std::filesystem::path configured_data_path();
|
||||
std::filesystem::path cache_path();
|
||||
bool open_data_path();
|
||||
bool set_custom_data_path(const char* path);
|
||||
bool set_custom_data_path(const std::filesystem::path& path);
|
||||
bool set_custom_data_path(const char* path, std::string* errorOut);
|
||||
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut);
|
||||
bool set_portable_data_path();
|
||||
bool reset_data_path();
|
||||
bool is_default_data_path();
|
||||
|
||||
@@ -21,6 +21,7 @@ bool g_sync_presentation = false;
|
||||
float g_step = 0.0f;
|
||||
bool g_is_sim_frame = false;
|
||||
bool g_ui_tick_pending = false;
|
||||
uint64_t g_sim_tick_seq = 0;
|
||||
|
||||
Recording g_current_recording;
|
||||
Recording g_previous_recording;
|
||||
@@ -66,19 +67,18 @@ void copy_view_to_snap(CameraSnapshot* dst, const view_class& v) {
|
||||
}
|
||||
|
||||
inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) {
|
||||
const float old_weight = 1.0f - step;
|
||||
for (size_t row = 0; row < 3; ++row) {
|
||||
for (size_t col = 0; col < 4; ++col) {
|
||||
out[row][col] = lhs[row][col] * old_weight + rhs[row][col] * step;
|
||||
const float l = lhs[row][col];
|
||||
out[row][col] = l + (rhs[row][col] - l) * step;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) {
|
||||
const float old_weight = 1.0f - step;
|
||||
out->x = lhs.x * old_weight + rhs.x * step;
|
||||
out->y = lhs.y * old_weight + rhs.y * step;
|
||||
out->z = lhs.z * old_weight + rhs.z * step;
|
||||
out->x = lhs.x + (rhs.x - lhs.x) * step;
|
||||
out->y = lhs.y + (rhs.y - lhs.y) * step;
|
||||
out->z = lhs.z + (rhs.z - lhs.z) * step;
|
||||
}
|
||||
|
||||
static s16 lerp_bank(s16 a, s16 b, f32 t) {
|
||||
@@ -135,10 +135,15 @@ void begin_sim_tick() {
|
||||
|
||||
s_interpolationCallBackWork.clear();
|
||||
s_cam_prev = std::move(s_cam_curr);
|
||||
++g_sim_tick_seq;
|
||||
}
|
||||
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step) {
|
||||
g_enabled = enabled;
|
||||
uint64_t sim_tick_seq() {
|
||||
return g_sim_tick_seq;
|
||||
}
|
||||
|
||||
void begin_frame(FrameInterpMode mode, bool is_sim_frame, float step) {
|
||||
g_enabled = mode != FrameInterpMode::Off;
|
||||
g_is_sim_frame = is_sim_frame;
|
||||
g_step = std::clamp(step, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
#include <dusk/frame_interpolation.h>
|
||||
|
||||
namespace dusk::game_clock {
|
||||
|
||||
@@ -45,7 +46,8 @@ MainLoopPacer advance_main_loop() {
|
||||
MainLoopPacer out{};
|
||||
out.presentation_dt_seconds = presentation_dt;
|
||||
|
||||
const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation &&
|
||||
const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation.getValue() !=
|
||||
dusk::FrameInterpMode::Off &&
|
||||
!dusk::getTransientSettings().skipFrameRateLimit;
|
||||
out.is_interpolating = should_interpolate;
|
||||
out.sim_pace = sim_pace();
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "ImGuiEngine.hpp"
|
||||
#include "JSystem/JUtility/JUTGamePad.h"
|
||||
#include "SDL3/SDL_mouse.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/data.hpp"
|
||||
@@ -239,7 +240,8 @@ namespace dusk {
|
||||
}
|
||||
|
||||
void ImGuiConsole::UpdateSettings() {
|
||||
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
|
||||
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind &&
|
||||
(ImGui::IsKeyDown(ImGuiKey_Tab) || getActionBindHoldAnyPort(ActionBinds::TURBO_SPEED_BUTTON));
|
||||
|
||||
if (dusk::frame_interp::get_ui_tick_pending() && mDoMain::developmentMode == 1 && (mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == (PAD_TRIGGER_R | PAD_TRIGGER_L) && mDoCPd_c::getTrigY(PAD_1)) {
|
||||
getTransientSettings().moveLinkActive = !getTransientSettings().moveLinkActive;
|
||||
@@ -260,6 +262,12 @@ namespace dusk {
|
||||
config::Save();
|
||||
}
|
||||
|
||||
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
|
||||
ImGui::IsKeyReleased(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
|
||||
{
|
||||
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
|
||||
}
|
||||
|
||||
if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
m_isHidden = !m_isHidden;
|
||||
@@ -314,8 +322,8 @@ namespace dusk {
|
||||
}
|
||||
ImGui::PushFont(ImGuiEngine::fontLarge);
|
||||
ImGuiTextCenter("Failed to initialize any graphics backend.");
|
||||
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
|
||||
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
|
||||
ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
|
||||
ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
|
||||
const auto& style = ImGui::GetStyle();
|
||||
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
|
||||
const auto quitSize = ImGui::CalcTextSize("Quit");
|
||||
@@ -360,7 +368,6 @@ namespace dusk {
|
||||
m_menuTools.ShowProcessManager();
|
||||
m_menuTools.ShowHeapOverlay();
|
||||
m_menuTools.ShowStubLog();
|
||||
m_menuTools.ShowMapLoader();
|
||||
m_menuTools.ShowBloomWindow();
|
||||
m_menuTools.ShowPlayerInfo();
|
||||
m_menuTools.ShowAudioDebug();
|
||||
|
||||
@@ -3,12 +3,13 @@
|
||||
#include "imgui.h"
|
||||
#include <imgui_internal.h>
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace dusk {
|
||||
void ImGuiMenuTools::ShowInputViewer() {
|
||||
if (!m_showInputViewer) {
|
||||
if (!getSettings().game.showInputViewer) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -259,10 +260,10 @@ namespace dusk {
|
||||
size.y = 130 * scale;
|
||||
ImGui::Dummy(size);
|
||||
|
||||
if (PADHasSensor(PAD_1, PAD_SENSOR_GYRO) == TRUE) {
|
||||
if (getSettings().game.showInputViewerGyro)
|
||||
{
|
||||
ImGui::Separator();
|
||||
ImGui::Checkbox("Gyro Values", &m_showInputViewerGyro);
|
||||
if (m_showInputViewerGyro) {
|
||||
{
|
||||
ImGui::TextUnformatted("Gyro");
|
||||
|
||||
constexpr float kBarScale = 4.0f;
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
#include "imgui.h"
|
||||
#include <imgui_internal.h>
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "ImGuiMenuTools.hpp"
|
||||
#include "dusk/map_loader_definitions.h"
|
||||
#include "fmt/format.h"
|
||||
|
||||
namespace dusk {
|
||||
void ImGuiMenuTools::ShowMapLoader() {
|
||||
if (!getSettings().backend.enableAdvancedSettings ||
|
||||
!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F7, m_showMapLoader))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
|
||||
|
||||
// ImGui::SetNextWindowBgAlpha(0.65f);
|
||||
|
||||
if (!ImGui::Begin("Map Loader", &m_showMapLoader, windowFlags)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Show Internal Names", &m_mapLoaderInfo.showInternalNames);
|
||||
|
||||
const char* previewRegion = "None";
|
||||
if (m_mapLoaderInfo.regionIdx != -1) {
|
||||
previewRegion = gameRegions[m_mapLoaderInfo.regionIdx].regionName;
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Select Region", previewRegion)) {
|
||||
int idx = 0;
|
||||
for (const auto& region : gameRegions) {
|
||||
if (ImGui::Selectable(region.regionName)) {
|
||||
if (m_mapLoaderInfo.regionIdx != idx) {
|
||||
m_mapLoaderInfo.mapIdx = 0;
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
m_mapLoaderInfo.regionIdx = idx;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (m_mapLoaderInfo.regionIdx != -1) {
|
||||
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
|
||||
|
||||
std::string previewMap = "None";
|
||||
if (m_mapLoaderInfo.mapIdx != -1) {
|
||||
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
|
||||
previewMap = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Select Map", previewMap.data())) {
|
||||
int prevMapIdx = m_mapLoaderInfo.mapIdx;
|
||||
for (int i = 0; i < region.maps.size(); ++i) {
|
||||
const auto& map = region.maps[i];
|
||||
std::string label = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
if (ImGui::Selectable(label.data())) {
|
||||
m_mapLoaderInfo.mapIdx = i;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
if (m_mapLoaderInfo.mapIdx != prevMapIdx) {
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ImGui::Text("No region selected.");
|
||||
}
|
||||
|
||||
if (m_mapLoaderInfo.regionIdx != -1 && m_mapLoaderInfo.mapIdx != -1) {
|
||||
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
|
||||
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
|
||||
const auto& room = map.mapRooms[m_mapLoaderInfo.roomNoIdx];
|
||||
|
||||
if (map.mapRooms.size() > 1) {
|
||||
ImGui::Text("Selected Room: %2d", room.roomNo);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###RoomNoIdxDec")) {
|
||||
m_mapLoaderInfo.roomNoIdx--;
|
||||
if (m_mapLoaderInfo.roomNoIdx < 0) {
|
||||
m_mapLoaderInfo.roomNoIdx = map.mapRooms.size() - 1;
|
||||
}
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###RoomNoIdxInc")) {
|
||||
m_mapLoaderInfo.roomNoIdx++;
|
||||
if (m_mapLoaderInfo.roomNoIdx >= map.mapRooms.size()) {
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
}
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr int MAX_LAYER = 14;
|
||||
|
||||
ImGui::Text("Selected Layer: %3d", m_mapLoaderInfo.layer);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###layerDec")) {
|
||||
m_mapLoaderInfo.layer--;
|
||||
if (m_mapLoaderInfo.layer < -1) {
|
||||
m_mapLoaderInfo.layer = MAX_LAYER;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###layerInc")) {
|
||||
m_mapLoaderInfo.layer++;
|
||||
if (m_mapLoaderInfo.layer > MAX_LAYER) {
|
||||
m_mapLoaderInfo.layer = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (room.roomPoints.size() > 1) {
|
||||
ImGui::Text("Selected Point: %3d", room.roomPoints[m_mapLoaderInfo.pointNoIdx]);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###PointNoIdxDec")) {
|
||||
m_mapLoaderInfo.pointNoIdx--;
|
||||
if (m_mapLoaderInfo.pointNoIdx < 0) {
|
||||
m_mapLoaderInfo.pointNoIdx = room.roomPoints.size() - 1;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###PointNoIdxInc")) {
|
||||
m_mapLoaderInfo.pointNoIdx++;
|
||||
if (m_mapLoaderInfo.pointNoIdx >= room.roomPoints.size()) {
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Button("Warp")) {
|
||||
dComIfGp_setNextStage(map.mapFile, room.roomPoints[m_mapLoaderInfo.pointNoIdx], room.roomNo, m_mapLoaderInfo.layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
} // namespace dusk
|
||||
@@ -40,7 +40,6 @@ namespace dusk {
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
|
||||
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
|
||||
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
|
||||
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
|
||||
|
||||
ImGui::EndDisabled();
|
||||
@@ -49,9 +48,6 @@ namespace dusk {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
|
||||
|
||||
#if DUSK_CAN_OPEN_DATA_FOLDER
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Open Data Folder")) {
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace dusk {
|
||||
void ShowProcessManager();
|
||||
void ShowHeapOverlay();
|
||||
void ShowStubLog();
|
||||
void ShowMapLoader();
|
||||
void ShowBloomWindow();
|
||||
void ShowPlayerInfo();
|
||||
void ShowAudioDebug();
|
||||
@@ -43,22 +42,9 @@ namespace dusk {
|
||||
|
||||
bool m_showStubLog = false;
|
||||
|
||||
bool m_showMapLoader = false;
|
||||
|
||||
bool m_showBloomWindow = false;
|
||||
|
||||
bool m_showAudioDebug = false;
|
||||
struct {
|
||||
int mapIdx = -1;
|
||||
int regionIdx = -1;
|
||||
int roomNoIdx = 0;
|
||||
int pointNoIdx = 0;
|
||||
int roomNo = -1;
|
||||
int pointNo = -1;
|
||||
int spawnId = 0;
|
||||
int layer = -1;
|
||||
bool showInternalNames = false;
|
||||
} m_mapLoaderInfo;
|
||||
|
||||
bool m_showPlayerInfo = false;
|
||||
int m_playerInfoOverlayCorner = 1; // top-right
|
||||
@@ -69,8 +55,6 @@ namespace dusk {
|
||||
bool m_showStateShare = false;
|
||||
ImGuiStateShare m_stateShare;
|
||||
|
||||
bool m_showInputViewer = false;
|
||||
bool m_showInputViewerGyro = false;
|
||||
bool m_showActorSpawner = false;
|
||||
int m_inputOverlayCorner = 3;
|
||||
std::string m_controllerName;
|
||||
|
||||
@@ -713,7 +713,7 @@ namespace dusk {
|
||||
transformLevel++;
|
||||
}
|
||||
}
|
||||
if (ImGui::SliderInt("Transform Level", &transformLevel, 0, 3)) {
|
||||
if (ImGui::SliderInt("Transform Level", &transformLevel, 0, 4)) {
|
||||
u8 newFlags = 0;
|
||||
for (int i = 0; i < transformLevel; i++) {
|
||||
newFlags |= (1 << i);
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <unordered_set>
|
||||
#include <zstd.h>
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
@@ -135,6 +136,8 @@ bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::s
|
||||
return false;
|
||||
}
|
||||
|
||||
toggleAutoSave(false);
|
||||
|
||||
StateSharePacket pkt;
|
||||
memcpy(&pkt, raw.data(), sizeof(pkt));
|
||||
pkt.stageName[7] = '\0';
|
||||
|
||||
+12
-10
@@ -17,6 +17,8 @@ using namespace dusk::io;
|
||||
#else
|
||||
#define MODE(val) val
|
||||
#endif
|
||||
#define _SH_DENYNO 0
|
||||
#define _SH_DENYWR 0
|
||||
#endif
|
||||
|
||||
static FILE* ThrowIfNotOpen(const FileStream& file) {
|
||||
@@ -31,19 +33,19 @@ static FILE* ThrowIfNotOpen(const FileStream& file) {
|
||||
throw std::system_error(std::make_error_code(static_cast<std::errc>(code)));
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode) {
|
||||
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode, int shareFlag) {
|
||||
FILE* file;
|
||||
|
||||
int err;
|
||||
errno = 0;
|
||||
#if _WIN32
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, wchar_t>);
|
||||
err = _wfopen_s(&file, path.c_str(), mode);
|
||||
file = _wfsopen(path.c_str(), mode, shareFlag);
|
||||
#else
|
||||
errno = 0;
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, char>);
|
||||
file = fopen(path.c_str(), mode);
|
||||
err = errno;
|
||||
#endif
|
||||
err = errno;
|
||||
|
||||
if (!file) {
|
||||
ThrowForError(err);
|
||||
@@ -52,8 +54,8 @@ static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode)
|
||||
return file;
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const char* path, const MODE_TYPE* mode) {
|
||||
return OpenCore(reinterpret_cast<const char8_t*>(path), mode);
|
||||
static FILE* OpenCore(const char* path, const MODE_TYPE* mode, int shareFlag) {
|
||||
return OpenCore(reinterpret_cast<const char8_t*>(path), mode, shareFlag);
|
||||
}
|
||||
|
||||
FileStream::FileStream() noexcept : file(nullptr) {
|
||||
@@ -76,19 +78,19 @@ FileStream::~FileStream() {
|
||||
}
|
||||
|
||||
FileStream FileStream::OpenRead(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("rb")));
|
||||
return FileStream(OpenCore(utf8Path, MODE("rb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::OpenRead(const std::filesystem::path& path) {
|
||||
return FileStream(OpenCore(path, MODE("rb")));
|
||||
return FileStream(OpenCore(path, MODE("rb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::Create(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("wb")));
|
||||
return FileStream(OpenCore(utf8Path, MODE("wb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::Create(const std::filesystem::path& path) {
|
||||
return FileStream(OpenCore(path, MODE("wb")));
|
||||
return FileStream(OpenCore(path, MODE("wb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
std::vector<u8> FileStream::ReadFull() {
|
||||
|
||||
+65
-2
@@ -10,10 +10,11 @@ UserSettings g_userSettings = {
|
||||
.lockAspectRatio {"video.lockAspectRatio", false},
|
||||
.enableFpsOverlay {"game.enableFpsOverlay", false},
|
||||
.fpsOverlayCorner {"game.fpsOverlayCorner", 0},
|
||||
.maxFrameRate {"video.maxFrameRate", 240},
|
||||
},
|
||||
|
||||
.audio = {
|
||||
.masterVolume {"audio.masterVolume", 80},
|
||||
.masterVolume {"audio.masterVolume", 60},
|
||||
.mainMusicVolume {"audio.mainMusicVolume", 100},
|
||||
.subMusicVolume {"audio.subMusicVolume", 100},
|
||||
.soundEffectsVolume {"audio.soundEffectsVolume", 100},
|
||||
@@ -52,14 +53,17 @@ UserSettings g_userSettings = {
|
||||
.enableLinkDollRotation {"game.enableLinkDollRotation", false},
|
||||
.enableAchievementToasts {"game.enableAchievementToasts", true},
|
||||
.enableControllerToasts {"game.enableControllerToasts", true},
|
||||
.enableDiscordPresence {"game.enableDiscordPresence", true},
|
||||
|
||||
// Graphics
|
||||
.bloomMode {"game.bloomMode", BloomMode::Dusk},
|
||||
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
|
||||
.disableWaterRefraction {"game.disableWaterRefraction", false},
|
||||
.enableFrameInterpolation {"game.enableFrameInterpolation", false},
|
||||
.enableTextureReplacements {"game.enableTextureReplacements", true},
|
||||
.enableFrameInterpolation {"game.enableFrameInterpolation", FrameInterpMode::Off},
|
||||
.internalResolutionScale {"game.internalResolutionScale", 0},
|
||||
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
|
||||
.resampler {"game.resampler", Resampler::Bilinear},
|
||||
.enableDepthOfField {"game.enableDepthOfField", true},
|
||||
.enableMapBackground {"game.enableMapBackground", true},
|
||||
.disableCutscenePillarboxing {"game.disableCutscenePillarboxing", false},
|
||||
@@ -92,6 +96,7 @@ UserSettings g_userSettings = {
|
||||
// Cheats
|
||||
.infiniteHearts {"game.infiniteHearts", false},
|
||||
.infiniteArrows {"game.infiniteArrows", false},
|
||||
.infiniteSeeds {"game.infiniteSeeds", false},
|
||||
.infiniteBombs {"game.infiniteBombs", false},
|
||||
.infiniteOil {"game.infiniteOil", false},
|
||||
.infiniteOxygen {"game.infiniteOxygen", false},
|
||||
@@ -105,12 +110,14 @@ UserSettings g_userSettings = {
|
||||
.fastRoll {"game.fastRoll", false},
|
||||
.fastSpinner {"game.fastSpinner", false},
|
||||
.freeMagicArmor {"game.freeMagicArmor", false},
|
||||
.invincibleEnemies {"game.invincibleEnemies", false},
|
||||
|
||||
// Technical
|
||||
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
|
||||
|
||||
// Controls
|
||||
.enableTurboKeybind {"game.enableTurboKeybind", false},
|
||||
.enableResetKeybind {"game.enableResetKeybind", false},
|
||||
|
||||
// Tools
|
||||
.speedrunMode {"game.speedrunMode", false},
|
||||
@@ -118,6 +125,8 @@ UserSettings g_userSettings = {
|
||||
.showSpeedrunRTATimer {"game.showSpeedrunRTATimer", true},
|
||||
.recordingMode {"game.recordingMode", false},
|
||||
.removeQuestMapMarkers {"game.removeQuestMapMarkers", false},
|
||||
.showInputViewer {"game.showInputViewer", false},
|
||||
.showInputViewerGyro {"game.showInputViewerGyro", false}
|
||||
},
|
||||
|
||||
.backend = {
|
||||
@@ -130,6 +139,34 @@ UserSettings g_userSettings = {
|
||||
.checkForUpdates {"backend.checkForUpdates", true},
|
||||
.cardFileType {"backend.cardFileType", static_cast<int>(CARD_GCIFOLDER)},
|
||||
.enableAdvancedSettings {"backend.enableAdvancedSettings", false},
|
||||
},
|
||||
|
||||
// Not sure if there's a better way to declare this
|
||||
.actionBindings = {
|
||||
.firstPersonCamera {
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.callMidna {
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.openDusklightMenu {
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.turboSpeedButton {
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
@@ -144,6 +181,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.video.lockAspectRatio);
|
||||
Register(g_userSettings.video.enableFpsOverlay);
|
||||
Register(g_userSettings.video.fpsOverlayCorner);
|
||||
Register(g_userSettings.video.maxFrameRate);
|
||||
|
||||
// Audio
|
||||
Register(g_userSettings.audio.masterVolume);
|
||||
@@ -181,10 +219,13 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.freeCameraSensitivity);
|
||||
Register(g_userSettings.game.minimalHUD);
|
||||
Register(g_userSettings.game.pauseOnFocusLost);
|
||||
Register(g_userSettings.game.enableDiscordPresence);
|
||||
Register(g_userSettings.game.bloomMode);
|
||||
Register(g_userSettings.game.bloomMultiplier);
|
||||
Register(g_userSettings.game.disableWaterRefraction);
|
||||
Register(g_userSettings.game.enableTextureReplacements);
|
||||
Register(g_userSettings.game.internalResolutionScale);
|
||||
Register(g_userSettings.game.resampler);
|
||||
Register(g_userSettings.game.shadowResolutionMultiplier);
|
||||
Register(g_userSettings.game.enableDepthOfField);
|
||||
Register(g_userSettings.game.enableMapBackground);
|
||||
@@ -201,14 +242,18 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.noLowHpSound);
|
||||
Register(g_userSettings.game.midnasLamentNonStop);
|
||||
Register(g_userSettings.game.enableTurboKeybind);
|
||||
Register(g_userSettings.game.enableResetKeybind);
|
||||
Register(g_userSettings.game.speedrunMode);
|
||||
Register(g_userSettings.game.liveSplitEnabled);
|
||||
Register(g_userSettings.game.showSpeedrunRTATimer);
|
||||
Register(g_userSettings.game.recordingMode);
|
||||
Register(g_userSettings.game.removeQuestMapMarkers);
|
||||
Register(g_userSettings.game.showInputViewer);
|
||||
Register(g_userSettings.game.showInputViewerGyro);
|
||||
Register(g_userSettings.game.fastSpinner);
|
||||
Register(g_userSettings.game.infiniteHearts);
|
||||
Register(g_userSettings.game.infiniteArrows);
|
||||
Register(g_userSettings.game.infiniteSeeds);
|
||||
Register(g_userSettings.game.infiniteBombs);
|
||||
Register(g_userSettings.game.infiniteOil);
|
||||
Register(g_userSettings.game.infiniteOxygen);
|
||||
@@ -217,6 +262,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.moonJump);
|
||||
Register(g_userSettings.game.superClawshot);
|
||||
Register(g_userSettings.game.alwaysGreatspin);
|
||||
Register(g_userSettings.game.invincibleEnemies);
|
||||
Register(g_userSettings.game.enableFrameInterpolation);
|
||||
Register(g_userSettings.game.gyroMode);
|
||||
Register(g_userSettings.game.enableGyroAim);
|
||||
@@ -242,6 +288,23 @@ void registerSettings() {
|
||||
Register(g_userSettings.backend.checkForUpdates);
|
||||
Register(g_userSettings.backend.cardFileType);
|
||||
Register(g_userSettings.backend.enableAdvancedSettings);
|
||||
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[0]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[1]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[2]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[3]);
|
||||
Register(g_userSettings.actionBindings.callMidna[0]);
|
||||
Register(g_userSettings.actionBindings.callMidna[1]);
|
||||
Register(g_userSettings.actionBindings.callMidna[2]);
|
||||
Register(g_userSettings.actionBindings.callMidna[3]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[0]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[1]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[2]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[3]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[0]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[1]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[2]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[3]);
|
||||
}
|
||||
|
||||
// Transient settings
|
||||
|
||||
@@ -20,6 +20,7 @@ void resetForSpeedrunMode() {
|
||||
|
||||
getSettings().game.infiniteHearts.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteArrows.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteBombs.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOil.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
|
||||
|
||||
+247
-111
@@ -15,6 +15,9 @@
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/config.hpp"
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
|
||||
@@ -34,7 +37,7 @@ Rml::String current_controller_name(int port) {
|
||||
Rml::String controller_index_name(u32 index) {
|
||||
const char* name = PADGetNameForControllerIndex(index);
|
||||
if (name == nullptr) {
|
||||
return fmt::format("Controller {}", index + 1);
|
||||
return fmt::format("Device {}", index + 1);
|
||||
}
|
||||
return name;
|
||||
}
|
||||
@@ -108,68 +111,6 @@ const std::vector<ButtonNames> kGamepadButtonNames = {
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
if (gamepad != nullptr) {
|
||||
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_A:
|
||||
return "A";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_B:
|
||||
return "B";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_X:
|
||||
return "X";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_Y:
|
||||
return "Y";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
|
||||
return "Cross";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
|
||||
return "Circle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
|
||||
return "Triangle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
|
||||
return "Square";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const SDL_GamepadType type =
|
||||
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
for (const auto& buttonNames : kGamepadButtonNames) {
|
||||
if (buttonNames.button != button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& name : buttonNames.names) {
|
||||
if (name.type == type) {
|
||||
return name.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return "D-pad left";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return "D-pad right";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return "D-pad up";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return "D-pad down";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
|
||||
return name;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad) {
|
||||
if (mapping.nativeAxis.nativeAxis != -1) {
|
||||
Rml::String value = PADGetNativeAxisName(mapping.nativeAxis);
|
||||
@@ -183,7 +124,7 @@ Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad
|
||||
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
|
||||
}
|
||||
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
|
||||
bool is_dpad_button(PADButton button) {
|
||||
@@ -221,7 +162,7 @@ bool keyboard_escape_pressed() {
|
||||
|
||||
Rml::String keyboard_key_name(s32 scancode) {
|
||||
if (scancode == PAD_KEY_INVALID) {
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
switch (scancode) {
|
||||
case PAD_KEY_MOUSE_LEFT:
|
||||
@@ -362,11 +303,12 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
});
|
||||
};
|
||||
|
||||
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Controller, "Device", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Rumble, "Rumble", [] { return Rml::String(">"); }, [port] { return !PADSupportsRumbleIntensity(static_cast<u32>(port)); });
|
||||
addPageButton(Page::Actions, "Custom Action Bindings", [] {return Rml::String(">"); }, [] { return false; });
|
||||
|
||||
leftPane.add_section("Options");
|
||||
leftPane.register_control(leftPane.add_child<BoolButton>(BoolButton::Props{
|
||||
@@ -407,7 +349,14 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.add_text("Treat analog trigger movement as digital L and R button input.");
|
||||
});
|
||||
|
||||
leftPane.register_control(leftPane.add_button("Restore Default Controls").on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
PADRestoreDefaultMapping(port);
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Restores all binding configurations for the currently selected device to their defaults.");
|
||||
});
|
||||
render_page(rightPane, port, mPage);
|
||||
}
|
||||
|
||||
@@ -423,11 +372,12 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port] { return PADGetIndexForPort(port) < 0 && !keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
|
||||
pane.add_button({
|
||||
@@ -435,16 +385,17 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
.isSelected = [port] { return keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
|
||||
const u32 controllerCount = PADCount();
|
||||
if (controllerCount == 0) {
|
||||
pane.add_text("No controllers detected");
|
||||
pane.add_text("No Device Detected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -456,11 +407,12 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
|
||||
})
|
||||
.on_pressed([this, port, i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSetPortForIndex(i, port);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
}
|
||||
break;
|
||||
@@ -480,17 +432,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -517,7 +470,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -541,6 +494,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -567,6 +521,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -590,17 +545,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -621,17 +577,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -654,7 +611,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
|
||||
if (axes == nullptr && buttons == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -678,6 +635,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -686,30 +644,33 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
}
|
||||
}
|
||||
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -761,17 +722,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -796,7 +758,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 axisCount = 0;
|
||||
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
|
||||
if (axes == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -817,6 +779,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -946,6 +909,79 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
pane.add_text("Configure your desired rumble intensities, then run a test to check how they feel.");
|
||||
break;
|
||||
}
|
||||
case Page::Actions: {
|
||||
if (keyboard_active(port)) {
|
||||
auto addActionBinding = [&](auto actionBind, const std::string& key) {
|
||||
pane.add_select_button(
|
||||
{
|
||||
.key = key,
|
||||
.getValue =
|
||||
[this, actionBind] {
|
||||
if (mPendingActionBinding == actionBind) {
|
||||
return pending_key_label();
|
||||
}
|
||||
|
||||
return keyboard_key_name(actionBind->getValue());
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingActionBinding = actionBind;
|
||||
});
|
||||
};
|
||||
|
||||
pane.add_section("Custom Action Bindings");
|
||||
pane.add_text("A key bound to any action here will REPLACE the default control for"
|
||||
" that action. Only bind buttons here that aren't used anywhere else.");
|
||||
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
|
||||
addActionBinding(&configVars->at(port), actionName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(port);
|
||||
pane.add_section("Custom Action Bindings");
|
||||
pane.add_text("A button bound to any action here will REPLACE the default control for"
|
||||
" that action. Only bind buttons here that aren't used anywhere else. The glyphs"
|
||||
" shown for in game actions will not change. This is not recommended for "
|
||||
" regular Gamecube controllers.");
|
||||
auto addActionBinding = [&](auto actionBind, const std::string& key) {
|
||||
pane.add_select_button({
|
||||
.key = key,
|
||||
.getValue =
|
||||
[this, gamepad, actionBind] {
|
||||
if (mPendingActionBinding == actionBind) {
|
||||
return pending_button_label();
|
||||
}
|
||||
|
||||
return native_button_name(
|
||||
gamepad, actionBind->getValue());
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingActionBinding = actionBind;
|
||||
});
|
||||
};
|
||||
|
||||
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
|
||||
addActionBinding(&configVars->at(port), actionName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -997,6 +1033,12 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
|
||||
if (nativeButton != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingButtonMapping->nativeButton == static_cast<u32>(nativeButton) &&
|
||||
(mPendingButtonMapping->padButton != PAD_BUTTON_A &&
|
||||
mPendingButtonMapping->padButton != PAD_BUTTON_B)) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
@@ -1007,6 +1049,10 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
|
||||
if (nativeAxis.nativeAxis != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingAxisMapping->nativeAxis.nativeAxis == nativeAxis.nativeAxis) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingAxisMapping->nativeAxis = nativeAxis;
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
@@ -1020,12 +1066,36 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
mPendingAxisMapping->nativeButton = nativeButton;
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (mPendingActionBinding != nullptr) {
|
||||
int button{};
|
||||
if (keyboard_active(mPendingPort)) {
|
||||
button = keyboard_key_pressed();
|
||||
} else {
|
||||
button = PADGetNativeButtonPressed(mPendingPort);
|
||||
}
|
||||
|
||||
if (button != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingActionBinding->getValue() == button) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingActionBinding->setValue(button);
|
||||
config::Save();
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
mDoAud_seStartMenu(kSoundBindingChanged);
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
mPendingPort = -1;
|
||||
mPendingBindingArmed = false;
|
||||
mSuppressNavigationUntilNeutral = true;
|
||||
@@ -1035,7 +1105,7 @@ void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
|
||||
void ControllerConfigWindow::unmap_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
|
||||
mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
mPendingActionBinding == nullptr && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1048,6 +1118,9 @@ void ControllerConfigWindow::unmap_pending_binding() {
|
||||
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
} else if (mPendingActionBinding != nullptr) {
|
||||
mPendingActionBinding->setValue(PAD_NATIVE_BUTTON_INVALID);
|
||||
finish_pending_binding(completedPort);
|
||||
} else if (mPendingKeyButton >= 0) {
|
||||
PADSetKeyButtonBinding(static_cast<u32>(completedPort),
|
||||
{PAD_KEY_INVALID, static_cast<PADButton>(mPendingKeyButton)});
|
||||
@@ -1061,7 +1134,7 @@ void ControllerConfigWindow::unmap_pending_binding() {
|
||||
|
||||
bool ControllerConfigWindow::capture_active() const {
|
||||
return mPendingButtonMapping != nullptr || mPendingAxisMapping != nullptr ||
|
||||
mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
|
||||
mPendingActionBinding != nullptr || mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
|
||||
}
|
||||
|
||||
bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
@@ -1072,21 +1145,22 @@ bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_button_label() const {
|
||||
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a Key or Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_axis_label() const {
|
||||
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Move Axis or press a Key or Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::cancel_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr && mPendingActionBinding == nullptr &&
|
||||
!mSuppressNavigationUntilNeutral && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
mPendingKeyButton = -1;
|
||||
mPendingKeyAxis = -1;
|
||||
mPendingPort = -1;
|
||||
@@ -1104,7 +1178,7 @@ void ControllerConfigWindow::finish_pending_key_binding() {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_key_label() const {
|
||||
return mPendingBindingArmed ? "Press a key or mouse button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a Key or Mouse Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::stop_rumble_test() {
|
||||
@@ -1118,4 +1192,66 @@ void ControllerConfigWindow::stop_rumble_test() {
|
||||
mRumbleTestPort = -1;
|
||||
}
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not Bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
if (gamepad != nullptr) {
|
||||
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_A:
|
||||
return "A";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_B:
|
||||
return "B";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_X:
|
||||
return "X";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_Y:
|
||||
return "Y";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
|
||||
return "Cross";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
|
||||
return "Circle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
|
||||
return "Triangle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
|
||||
return "Square";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const SDL_GamepadType type =
|
||||
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
for (const auto& buttonNames : kGamepadButtonNames) {
|
||||
if (buttonNames.button != button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& name : buttonNames.names) {
|
||||
if (name.type == type) {
|
||||
return name.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return "D-pad left";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return "D-pad right";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return "D-pad up";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return "D-pad down";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
|
||||
return name;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
#include <pad.h>
|
||||
|
||||
@@ -20,6 +21,7 @@ private:
|
||||
Triggers,
|
||||
Sticks,
|
||||
Rumble,
|
||||
Actions,
|
||||
};
|
||||
|
||||
void build_port_tab(Rml::Element* content, int port);
|
||||
@@ -50,6 +52,9 @@ private:
|
||||
int mPendingKeyAxis = -1;
|
||||
bool mRumbleTestActive = false;
|
||||
int mRumbleTestPort = -1;
|
||||
ActionBindConfigVar* mPendingActionBinding = nullptr;
|
||||
};
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped);
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
+39
-40
@@ -26,6 +26,43 @@
|
||||
#include <vector>
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames) {
|
||||
return showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
}
|
||||
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames) {
|
||||
for (const auto& region : gameRegions) {
|
||||
for (const auto& map : region.maps) {
|
||||
if (stageFile == map.mapFile) {
|
||||
return stage_option_label(map, showInternalNames);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stageFile;
|
||||
}
|
||||
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile, bool showInternalNames) {
|
||||
pane.clear();
|
||||
for (const auto& region : gameRegions) {
|
||||
pane.add_section(region.regionName);
|
||||
for (const auto& map : region.maps) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(map, showInternalNames),
|
||||
.isSelected =
|
||||
[getStageFile, stageFile = map.mapFile] {
|
||||
return getStageFile() == stageFile;
|
||||
},
|
||||
})
|
||||
.on_pressed([setStageFile, stageFile = map.mapFile] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
setStageFile(stageFile);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
bool has_save_data() {
|
||||
@@ -155,44 +192,6 @@ bool parse_vec3(const Rml::String& value, float& x, float& y, float& z) {
|
||||
return *cursor == '\0';
|
||||
}
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map) {
|
||||
// TODO: option to show internal name?
|
||||
// return fmt::format("{} ({})", map.mapName, map.mapFile);
|
||||
return map.mapName;
|
||||
}
|
||||
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile) {
|
||||
for (const auto& region : gameRegions) {
|
||||
for (const auto& map : region.maps) {
|
||||
if (stageFile == map.mapFile) {
|
||||
return stage_option_label(map);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stageFile;
|
||||
}
|
||||
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile) {
|
||||
pane.clear();
|
||||
for (const auto& region : gameRegions) {
|
||||
pane.add_section(region.regionName);
|
||||
for (const auto& map : region.maps) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(map),
|
||||
.isSelected =
|
||||
[getStageFile, stageFile = map.mapFile] {
|
||||
return getStageFile() == stageFile;
|
||||
},
|
||||
})
|
||||
.on_pressed([setStageFile, stageFile = map.mapFile] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
setStageFile(stageFile);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rml::String get_player_name() {
|
||||
if (!has_save_data()) {
|
||||
return "";
|
||||
@@ -1502,14 +1501,14 @@ EditorWindow::EditorWindow() {
|
||||
.getValue =
|
||||
[] {
|
||||
return std::popcount(static_cast<unsigned>(
|
||||
get_player_status_b()->mTransformLevelFlag & 0x7));
|
||||
get_player_status_b()->mTransformLevelFlag & 0xF));
|
||||
},
|
||||
.setValue =
|
||||
[](int value) {
|
||||
get_player_status_b()->mTransformLevelFlag =
|
||||
static_cast<u8>((1u << value) - 1u);
|
||||
},
|
||||
.max = 3,
|
||||
.max = 4,
|
||||
}),
|
||||
rightPane, {});
|
||||
leftPane.register_control(
|
||||
|
||||
@@ -1,8 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
struct MapEntry;
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
class Pane;
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames = false);
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames = false);
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile,
|
||||
bool showInternalNames = false);
|
||||
|
||||
class EditorWindow : public Window {
|
||||
public:
|
||||
EditorWindow();
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "Z2AudioLib/Z2SeMgr.h"
|
||||
#include "m_Do/m_Do_audio.h"
|
||||
|
||||
#include <aurora/aurora.h>
|
||||
#include <dolphin/gx/GXAurora.h>
|
||||
#include <dolphin/vi.h>
|
||||
#include <fmt/format.h>
|
||||
@@ -43,6 +44,8 @@ int get_value(GraphicsOption option) {
|
||||
return getSettings().game.internalResolutionScale.getValue();
|
||||
case GraphicsOption::ShadowResolution:
|
||||
return getSettings().game.shadowResolutionMultiplier.getValue();
|
||||
case GraphicsOption::Resampler:
|
||||
return static_cast<int>(getSettings().game.resampler.getValue());
|
||||
case GraphicsOption::BloomMode:
|
||||
return static_cast<int>(getSettings().game.bloomMode.getValue());
|
||||
case GraphicsOption::BloomMultiplier:
|
||||
@@ -62,6 +65,22 @@ void set_value(GraphicsOption option, int value) {
|
||||
case GraphicsOption::ShadowResolution:
|
||||
getSettings().game.shadowResolutionMultiplier.setValue(value);
|
||||
break;
|
||||
case GraphicsOption::Resampler: {
|
||||
const auto sampler = static_cast<Resampler>(std::clamp(value,
|
||||
static_cast<int>(Resampler::Bilinear),
|
||||
static_cast<int>(Resampler::Area)));
|
||||
getSettings().game.resampler.setValue(sampler);
|
||||
switch (sampler) {
|
||||
case Resampler::Area:
|
||||
aurora_set_resampler(SAMPLER_AREA);
|
||||
break;
|
||||
case Resampler::Bilinear:
|
||||
default:
|
||||
aurora_set_resampler(SAMPLER_BILINEAR);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case GraphicsOption::BloomMode:
|
||||
getSettings().game.bloomMode.setValue(static_cast<BloomMode>(std::clamp(
|
||||
value, static_cast<int>(BloomMode::Off), static_cast<int>(BloomMode::Dusk))));
|
||||
@@ -177,6 +196,14 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
|
||||
}
|
||||
case GraphicsOption::ShadowResolution:
|
||||
return fmt::format("{}×", value);
|
||||
case GraphicsOption::Resampler:
|
||||
switch (static_cast<Resampler>(value)) {
|
||||
case Resampler::Bilinear:
|
||||
return "Bilinear";
|
||||
case Resampler::Area:
|
||||
return "Area";
|
||||
}
|
||||
break;
|
||||
case GraphicsOption::BloomMode:
|
||||
switch (static_cast<BloomMode>(value)) {
|
||||
case BloomMode::Off:
|
||||
@@ -184,7 +211,7 @@ Rml::String format_graphics_setting_value(GraphicsOption option, int value) {
|
||||
case BloomMode::Classic:
|
||||
return "Classic";
|
||||
case BloomMode::Dusk:
|
||||
return "Dusk";
|
||||
return "Dusklight";
|
||||
}
|
||||
break;
|
||||
case GraphicsOption::BloomMultiplier:
|
||||
@@ -211,7 +238,7 @@ GraphicsTuner::GraphicsTuner(GraphicsTunerProps props, bool prelaunch)
|
||||
SteppedCarousel::Props{
|
||||
.min = mValueMin,
|
||||
.max = mValueMax,
|
||||
.step = 1,
|
||||
.step = props.step,
|
||||
.getValue = [this] { return get_value(mOption); },
|
||||
.onChange = [this](int value) { set_value(mOption, value); },
|
||||
.formatValue =
|
||||
|
||||
@@ -42,6 +42,7 @@ private:
|
||||
enum class GraphicsOption {
|
||||
InternalResolution,
|
||||
ShadowResolution,
|
||||
Resampler,
|
||||
BloomMode,
|
||||
BloomMultiplier,
|
||||
};
|
||||
@@ -55,6 +56,7 @@ struct GraphicsTunerProps {
|
||||
int valueMin = 0;
|
||||
int valueMax = 0;
|
||||
int defaultValue = 0;
|
||||
int step = 1;
|
||||
};
|
||||
|
||||
class GraphicsTuner : public Document {
|
||||
|
||||
+41
-16
@@ -12,6 +12,8 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
namespace dusk::ui::input {
|
||||
namespace {
|
||||
|
||||
@@ -203,6 +205,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH:
|
||||
return Rml::Input::KI_RETURN;
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
|
||||
return Rml::Input::KI_UNKNOWN;
|
||||
}
|
||||
return Rml::Input::KI_F1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
|
||||
return Rml::Input::KI_NEXT;
|
||||
@@ -216,6 +221,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
|
||||
Rml::Input::KeyIdentifier map_raw_button_alias(SDL_GamepadButton button) noexcept {
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
|
||||
return Rml::Input::KI_UNKNOWN;
|
||||
}
|
||||
return Rml::Input::KI_F1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
|
||||
return Rml::Input::KI_NEXT;
|
||||
@@ -318,12 +326,20 @@ bool find_event_pad_button(
|
||||
|
||||
Rml::Input::KeyIdentifier map_gamepad_button(const SDL_GamepadButtonEvent& event) noexcept {
|
||||
const auto nativeButton = static_cast<SDL_GamepadButton>(event.button);
|
||||
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK) {
|
||||
u32 port = 0;
|
||||
bool foundEventPort = find_event_port(event.which, port);
|
||||
if (foundEventPort) {
|
||||
int openMenuButton = getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, port);
|
||||
if (openMenuButton != PAD_NATIVE_BUTTON_INVALID && openMenuButton == nativeButton) {
|
||||
return Rml::Input::KI_F1;
|
||||
}
|
||||
}
|
||||
|
||||
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port)) {
|
||||
return Rml::Input::KI_F1;
|
||||
}
|
||||
|
||||
u32 port = 0;
|
||||
if (!find_event_port(event.which, port)) {
|
||||
if (!foundEventPort) {
|
||||
return map_raw_gamepad_button(nativeButton);
|
||||
}
|
||||
|
||||
@@ -438,10 +454,18 @@ bool touch_moved_too_far(
|
||||
return delta.SquaredMagnitude() > threshold * threshold;
|
||||
}
|
||||
|
||||
void dispatch_menu_key(Rml::Context& context) noexcept {
|
||||
void emit_key_press(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(Rml::Input::KI_F1, 0);
|
||||
context.ProcessKeyUp(Rml::Input::KI_F1, 0);
|
||||
context.ProcessKeyDown(key, 0);
|
||||
}
|
||||
|
||||
void emit_key_tap(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
emit_key_press(context, key);
|
||||
context.ProcessKeyUp(key, 0);
|
||||
}
|
||||
|
||||
void dispatch_menu_key(Rml::Context& context) noexcept {
|
||||
emit_key_tap(context, Rml::Input::KI_F1);
|
||||
}
|
||||
|
||||
bool handle_touch_menu_tap(Rml::Context& context, const SDL_Event& event) noexcept {
|
||||
@@ -611,7 +635,9 @@ void process_axis_direction(
|
||||
|
||||
if (repeat->held) {
|
||||
if (released) {
|
||||
if (!repeat->pending) {
|
||||
if (repeat->pending) {
|
||||
emit_key_tap(context, repeat->key);
|
||||
} else {
|
||||
context.ProcessKeyUp(repeat->key, 0);
|
||||
}
|
||||
set_pad_button_held(port, heldPadButton, false);
|
||||
@@ -631,7 +657,7 @@ void process_axis_direction(
|
||||
if (chorded) {
|
||||
consume_menu_chord(port, context);
|
||||
}
|
||||
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
|
||||
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
|
||||
if (key == Rml::Input::KI_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
@@ -642,8 +668,7 @@ void process_axis_direction(
|
||||
}
|
||||
|
||||
begin_gamepad_key(*repeat, key);
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(key, 0);
|
||||
emit_key_press(context, key);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@@ -719,7 +744,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (chorded) {
|
||||
consume_menu_chord(port, *context);
|
||||
}
|
||||
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
|
||||
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
|
||||
if (key != Rml::Input::KI_UNKNOWN) {
|
||||
bool deferred = false;
|
||||
if (repeat != nullptr) {
|
||||
@@ -731,8 +756,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
}
|
||||
}
|
||||
if (!deferred) {
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(key, 0);
|
||||
emit_key_press(*context, key);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -744,7 +768,9 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (repeat != nullptr) {
|
||||
*repeat = {};
|
||||
}
|
||||
if (!wasPending) {
|
||||
if (wasPending) {
|
||||
emit_key_tap(*context, key);
|
||||
} else {
|
||||
context->ProcessKeyUp(key, 0);
|
||||
}
|
||||
}
|
||||
@@ -771,8 +797,7 @@ void update_input() noexcept {
|
||||
repeat.pressedAt = now;
|
||||
repeat.nextRepeatAt =
|
||||
repeat.repeatable ? now + kGamepadRepeatInitialDelay : 0.0;
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(repeat.key, 0);
|
||||
emit_key_press(*context, repeat.key);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "modal.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "ui.hpp"
|
||||
#include "warp.hpp"
|
||||
#include "window.hpp"
|
||||
|
||||
#include <chrono>
|
||||
@@ -51,11 +52,9 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
|
||||
.autoSelect = false,
|
||||
});
|
||||
mTabBar->add_tab("Settings", [this] { push(std::make_unique<SettingsWindow>()); });
|
||||
// mTabBar->add_tab("Warp", [] {
|
||||
// // TODO
|
||||
// });
|
||||
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
mTabBar->add_tab("Warp", [this] { push(std::make_unique<WarpWindow>()); });
|
||||
mTabBar->add_tab("Editor", [this] { push(std::make_unique<EditorWindow>()); });
|
||||
}
|
||||
|
||||
|
||||
+18
-5
@@ -2,6 +2,8 @@
|
||||
|
||||
#include "aurora/lib/logging.hpp"
|
||||
#include "dusk/achievements.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "controller_config.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "fmt/format.h"
|
||||
@@ -101,13 +103,13 @@ Rml::Element* create_controller_warning(Rml::Element* parent) {
|
||||
|
||||
auto* heading = append(elem, "heading");
|
||||
auto* title = append(heading, "span");
|
||||
title->SetInnerRML("No controller assigned");
|
||||
title->SetInnerRML("No Device Assigned");
|
||||
auto* icon = append(heading, "icon");
|
||||
icon->SetClass("warning", true);
|
||||
|
||||
auto* message = append(elem, "message");
|
||||
auto* content = append(message, "span");
|
||||
content->SetInnerRML("Configure controller port 1 in Settings.");
|
||||
content->SetInnerRML("Configure <b>Port 1</b> in Settings.");
|
||||
|
||||
return elem;
|
||||
}
|
||||
@@ -145,19 +147,29 @@ Rml::String back_button_name() {
|
||||
#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
|
||||
constexpr auto kMenuNotificationPrefix = "3-finger tap or";
|
||||
#else
|
||||
constexpr auto kMenuNotificationPrefix = "Press F1 or";
|
||||
constexpr auto kMenuNotificationPrefix = "Press <b>F1</b> or";
|
||||
#endif
|
||||
|
||||
Rml::Element* create_menu_notification(Rml::Element* parent) {
|
||||
auto* elem = append(parent, "toast");
|
||||
elem->SetClass("menu-notification", true);
|
||||
|
||||
// Get name of button for action binding if the action is bound
|
||||
Rml::String padButton{};
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(PAD_CHAN0);
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0) && gamepad != nullptr) {
|
||||
padButton = native_button_name(gamepad,
|
||||
getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0));
|
||||
} else {
|
||||
padButton = back_button_name();
|
||||
}
|
||||
|
||||
auto* message = append(elem, "message");
|
||||
auto* row = append(message, "row");
|
||||
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
|
||||
auto* icon = append(row, "icon");
|
||||
icon->SetClass("controller", true);
|
||||
append(row, "span")->SetInnerRML(escape(back_button_name()));
|
||||
append(row, "span")->SetInnerRML("<b>" + escape(padButton) + "</b>");
|
||||
append(row, "span")->SetInnerRML("to open menu");
|
||||
|
||||
return elem;
|
||||
@@ -342,8 +354,9 @@ void Overlay::update() {
|
||||
}
|
||||
}
|
||||
|
||||
u32 count = 0;
|
||||
const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 &&
|
||||
PADGetKeyButtonBindings(PAD_CHAN0, nullptr) == nullptr &&
|
||||
PADGetKeyButtonBindings(PAD_CHAN0, &count) == nullptr &&
|
||||
dynamic_cast<Window*>(top_document()) == nullptr &&
|
||||
dynamic_cast<WindowSmall*>(top_document()) == nullptr;
|
||||
if (showControllerWarning && mControllerWarning == nullptr) {
|
||||
|
||||
@@ -40,7 +40,7 @@ void applyPresetDusk() {
|
||||
s.game.enableQuickTransform.setValue(true);
|
||||
s.game.instantSaves.setValue(true);
|
||||
s.game.midnasLamentNonStop.setValue(true);
|
||||
s.game.enableFrameInterpolation.setValue(true);
|
||||
s.game.enableFrameInterpolation.setValue(FrameInterpMode::Unlimited);
|
||||
s.game.sunsSong.setValue(true);
|
||||
s.game.bloomMode.setValue(BloomMode::Dusk);
|
||||
s.game.internalResolutionScale.setValue(0);
|
||||
@@ -83,7 +83,7 @@ PresetWindow::PresetWindow() : WindowSmall("modal", "modal-dialog") {
|
||||
"Enhancements disabled to match the GameCube version. "
|
||||
"Good for speedrunning or simple nostalgia!",
|
||||
applyPresetClassic},
|
||||
{"Dusk",
|
||||
{"Dusklight",
|
||||
"Graphics & quality of life tweaks, including some from the Wii U version. "
|
||||
"Our recommended way to play!",
|
||||
applyPresetDusk},
|
||||
|
||||
+171
-22
@@ -3,18 +3,22 @@
|
||||
#include "aurora/gfx.h"
|
||||
#include "bool_button.hpp"
|
||||
#include "controller_config.hpp"
|
||||
#include "dusk/app_info.hpp"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/hotkeys.h"
|
||||
#include "dusk/data.hpp"
|
||||
#include "dusk/file_select.hpp"
|
||||
#include "dusk/imgui/ImGuiEngine.hpp"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/discord_presence.hpp"
|
||||
#include "graphics_tuner.hpp"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "menu_bar.hpp"
|
||||
#include "modal.hpp"
|
||||
#include "number_button.hpp"
|
||||
#include "menu_bar.hpp"
|
||||
#include "pane.hpp"
|
||||
@@ -23,6 +27,7 @@
|
||||
|
||||
#include <aurora/lib/window.hpp>
|
||||
#include <SDL3/SDL_filesystem.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#if DUSK_ENABLE_SENTRY_NATIVE
|
||||
#include "dusk/crash_reporting.h"
|
||||
@@ -54,6 +59,12 @@ constexpr std::array kFpsOverlayCornerNames = {
|
||||
"Bottom Right",
|
||||
};
|
||||
|
||||
constexpr std::array kInterpolationModes = {
|
||||
"Off",
|
||||
"Capped",
|
||||
"Unlimited",
|
||||
};
|
||||
|
||||
constexpr std::array kGyroInputModeLabels = {
|
||||
"Sensor",
|
||||
"Mouse",
|
||||
@@ -152,8 +163,8 @@ std::vector<AuroraBackend> available_backends() {
|
||||
size_t backendCount = 0;
|
||||
const AuroraBackend* raw = aurora_get_available_backends(&backendCount);
|
||||
for (size_t i = 0; i < backendCount; ++i) {
|
||||
// Do not expose NULL or D3D11
|
||||
if (raw[i] != BACKEND_NULL && raw[i] != BACKEND_D3D11) {
|
||||
// Do not expose NULL
|
||||
if (raw[i] != BACKEND_NULL) {
|
||||
backends.emplace_back(raw[i]);
|
||||
}
|
||||
}
|
||||
@@ -182,6 +193,7 @@ void reset_for_speedrun_mode() {
|
||||
|
||||
getSettings().game.infiniteHearts.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteArrows.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteBombs.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOil.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
|
||||
@@ -195,6 +207,7 @@ void reset_for_speedrun_mode() {
|
||||
getSettings().game.fastRoll.setSpeedrunValue(false);
|
||||
getSettings().game.fastSpinner.setSpeedrunValue(false);
|
||||
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
|
||||
getSettings().game.invincibleEnemies.setSpeedrunValue(false);
|
||||
|
||||
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
|
||||
aurora_set_pause_on_focus_lost(false);
|
||||
@@ -293,13 +306,49 @@ private:
|
||||
Rml::String mCurrentRml;
|
||||
};
|
||||
|
||||
void show_data_folder_error_modal(std::string_view message) {
|
||||
auto dismiss = [](Modal& modal) {
|
||||
mDoAud_seStartMenu(kSoundWindowClose);
|
||||
modal.pop();
|
||||
};
|
||||
push_document(std::make_unique<Modal>(Modal::Props{
|
||||
.title = "Data Folder Not Changed",
|
||||
.bodyRml = escape(message),
|
||||
.actions =
|
||||
{
|
||||
ModalAction{
|
||||
.label = "OK",
|
||||
.onPressed = dismiss,
|
||||
},
|
||||
},
|
||||
.onDismiss = dismiss,
|
||||
.icon = "warning",
|
||||
}));
|
||||
if (auto* doc = top_document()) {
|
||||
doc->focus();
|
||||
}
|
||||
}
|
||||
|
||||
void data_folder_dialog_callback(void*, const char* path, const char* error) {
|
||||
if (error != nullptr || path == nullptr) {
|
||||
if (error != nullptr) {
|
||||
show_data_folder_error_modal(error);
|
||||
return;
|
||||
}
|
||||
if (data::set_custom_data_path(path)) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (path == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string dataPathError;
|
||||
if (data::set_custom_data_path(path, &dataPathError)) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dataPathError.empty()) {
|
||||
dataPathError =
|
||||
fmt::format("{} could not use the selected folder as its data folder.", AppName);
|
||||
}
|
||||
show_data_folder_error_modal(dataPathError);
|
||||
}
|
||||
|
||||
const Rml::String kInternalResolutionHelpText =
|
||||
@@ -308,13 +357,15 @@ const Rml::String kInternalResolutionHelpText =
|
||||
const Rml::String kShadowResolutionHelpText =
|
||||
"Configure the shadow-map resolution. Higher values improve shadow quality but increase GPU "
|
||||
"and memory usage.";
|
||||
const Rml::String kResamplerHelpText =
|
||||
"Configure the sampling method used when scaling the internal resolution for final presentation.";
|
||||
const Rml::String kBloomHelpText =
|
||||
"Configure the post-processing bloom effect. Classic uses the original bloom pass; Dusklight uses "
|
||||
"a higher-quality bloom pass.";
|
||||
const Rml::String kBloomBrightnessHelpText =
|
||||
"Configure bloom intensity. Higher values make bright areas glow more strongly.";
|
||||
const Rml::String kUnlockFramerateHelpText =
|
||||
"Uses inter-frame interpolation to enable higher frame rates.<br/><br/>May introduce minor "
|
||||
"<br/>Uses inter-frame interpolation to enable higher frame rates.<br/><br/>May introduce minor "
|
||||
"visual artifacts or animation glitches.";
|
||||
|
||||
int float_setting_percent(ConfigVar<float>& var) {
|
||||
@@ -397,6 +448,31 @@ SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<f
|
||||
return button;
|
||||
}
|
||||
|
||||
SelectButton& config_int_select(Pane& leftPane, Pane& rightPane, ConfigVar<int>& var,
|
||||
Rml::String key, Rml::String helpText, int min, int max, int step = 5,
|
||||
std::function<bool()> isDisabled = {}, std::string suffix = "") {
|
||||
auto& button = leftPane.add_child<NumberButton>(NumberButton::Props{
|
||||
.key = std::move(key),
|
||||
.getValue = [&var] { return var; },
|
||||
.setValue =
|
||||
[&var, min, max](int value) {
|
||||
var.setValue(std::clamp(value, min, max));
|
||||
config::Save();
|
||||
},
|
||||
.isDisabled = std::move(isDisabled),
|
||||
.isModified = [&var] { return var.getValue() != var.getDefaultValue(); },
|
||||
.min = min,
|
||||
.max = max,
|
||||
.step = step,
|
||||
.suffix = suffix,
|
||||
});
|
||||
leftPane.register_control(button, rightPane, [helpText = std::move(helpText)](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text(helpText);
|
||||
});
|
||||
return button;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void graphics_tuner_control(Window& window, Pane& leftPane, Pane& rightPane, ConfigVar<T>& var,
|
||||
const GraphicsTunerProps& props, bool prelaunch) {
|
||||
@@ -710,7 +786,6 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
pane.add_rml(
|
||||
"<br/>Display the current framerate in a corner of the screen while playing.");
|
||||
});
|
||||
|
||||
leftPane.add_section("Resolution");
|
||||
graphics_tuner_control(*this, leftPane, rightPane,
|
||||
getSettings().game.internalResolutionScale,
|
||||
@@ -732,6 +807,15 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.valueMax = 8,
|
||||
.defaultValue = 1,
|
||||
}, mPrelaunch);
|
||||
graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.resampler,
|
||||
GraphicsTunerProps{
|
||||
.option = GraphicsOption::Resampler,
|
||||
.title = "Output Resampling",
|
||||
.helpText = kResamplerHelpText,
|
||||
.valueMin = static_cast<int>(Resampler::Bilinear),
|
||||
.valueMax = static_cast<int>(Resampler::Area),
|
||||
.defaultValue = static_cast<int>(Resampler::Bilinear),
|
||||
}, mPrelaunch);
|
||||
|
||||
leftPane.add_section("Post-Processing");
|
||||
graphics_tuner_control(*this, leftPane, rightPane, getSettings().game.bloomMode,
|
||||
@@ -751,14 +835,49 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.valueMin = 0,
|
||||
.valueMax = 100,
|
||||
.defaultValue = 100,
|
||||
.step = 10,
|
||||
}, mPrelaunch);
|
||||
|
||||
leftPane.add_section("Rendering");
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableTextureReplacements,
|
||||
{
|
||||
.key = "Unlock Framerate",
|
||||
.helpText = kUnlockFramerateHelpText,
|
||||
.key = "Use Texture Pack",
|
||||
.helpText = "Enable installed texture replacements.",
|
||||
.onChange = [](bool value) { aurora_set_texture_replacements_enabled(value); },
|
||||
});
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Unlock Framerate",
|
||||
.getValue =
|
||||
[] {
|
||||
return kInterpolationModes[static_cast<u8>(getSettings().game.enableFrameInterpolation.getValue())];
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.enableFrameInterpolation.getValue() !=
|
||||
getSettings().game.enableFrameInterpolation.getDefaultValue();
|
||||
},
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
for (int i = 0; i < kInterpolationModes.size(); i++) {
|
||||
pane.add_button({
|
||||
.text = kInterpolationModes[i],
|
||||
.isSelected =
|
||||
[i] {
|
||||
return getSettings().game.enableFrameInterpolation.getValue() == static_cast<FrameInterpMode>(i);
|
||||
},
|
||||
})
|
||||
.on_pressed([i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
getSettings().game.enableFrameInterpolation.setValue(static_cast<FrameInterpMode>(i));
|
||||
config::Save();
|
||||
});
|
||||
}
|
||||
pane.add_rml(kUnlockFramerateHelpText);
|
||||
});
|
||||
config_int_select(leftPane, rightPane, getSettings().video.maxFrameRate,
|
||||
"Framerate Cap", "Limit the framerate to the specified value.", 30, 540, 1,
|
||||
[] { return getSettings().game.enableFrameInterpolation.getValue() != FrameInterpMode::Capped; });
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableDepthOfField,
|
||||
{
|
||||
.key = "Enable Depth of Field",
|
||||
@@ -787,18 +906,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
};
|
||||
|
||||
leftPane.add_section("Controller");
|
||||
leftPane.register_control(leftPane.add_button("Configure Controller").on_pressed([this] {
|
||||
leftPane.add_section("Inputs");
|
||||
leftPane.register_control(leftPane.add_button("Configure Inputs").on_pressed([this] {
|
||||
push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Open controller binding configuration.");
|
||||
pane.add_text("Open input binding configuration.");
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.allowBackgroundInput,
|
||||
{
|
||||
.key = "Allow Background Input",
|
||||
.helpText = "Allow controller input even when the game window is not focused.",
|
||||
.key = "Allow Background Inputs",
|
||||
.helpText = "Allow inputs even when the game window is not focused.",
|
||||
.onChange = [](bool value) { aurora_set_background_input(value); },
|
||||
});
|
||||
|
||||
@@ -815,9 +934,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
"Free Camera Sensitivity", "Adjusts twin-stick camera sensitivity.", 50, 200, 5,
|
||||
[] { return !getSettings().game.freeCamera; });
|
||||
addOption("Invert First Person X Axis", getSettings().game.invertFirstPersonXAxis,
|
||||
"Invert horizontal movement while aiming with items or first person camera. Applies to both stick and gyro aiming.");
|
||||
"Invert horizontal movement while aiming with items or first person camera. Applies only to the control stick (the gyroscope can be inverted in Input settings).");
|
||||
addOption("Invert First Person Y Axis", getSettings().game.invertFirstPersonYAxis,
|
||||
"Invert vertical movement while aiming with items or first person camera. Applies to both stick and gyro aiming.");
|
||||
"Invert vertical movement while aiming with items or first person camera. Applies only to the control stick (the gyroscope can be inverted in Input settings).");
|
||||
|
||||
leftPane.add_section("Gyro");
|
||||
leftPane.register_control(
|
||||
@@ -892,6 +1011,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addOption("Turbo Key", getSettings().game.enableTurboKeybind,
|
||||
"Hold Tab to increase game speed by up to 4x.",
|
||||
[] { return getSettings().game.speedrunMode; });
|
||||
addOption("Reset Key (" + Rml::String{hotkeys::DO_RESET} + ")",
|
||||
getSettings().game.enableResetKeybind,
|
||||
"Press " + Rml::String{hotkeys::DO_RESET} + " to reset the game.");
|
||||
});
|
||||
|
||||
add_tab("Audio", [this](Rml::Element* content) {
|
||||
@@ -908,7 +1030,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
[](int value) {
|
||||
getSettings().audio.masterVolume.setValue(value);
|
||||
config::Save();
|
||||
audio::SetMasterVolume(value / 100.f);
|
||||
audio::SetMasterVolume(audio::MasterVolumeToLinear(value / 100.0f));
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
@@ -1025,8 +1147,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addOption("Faster Tears of Light", getSettings().game.fastTears,
|
||||
"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
|
||||
addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
|
||||
"Autosaves the game when going to a new area, opening a dungeon door, "
|
||||
"or getting a new item.");
|
||||
"Autosaves the game when going to a new area or opening a dungeon door.");
|
||||
addOption("Instant Saves", getSettings().game.instantSaves,
|
||||
"Skips the delay when writing to the Memory Card.");
|
||||
addOption("Hold B for Instant Text", getSettings().game.instantText,
|
||||
@@ -1105,6 +1226,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addCheat("Infinite Hearts", getSettings().game.infiniteHearts, "Keeps your health full.");
|
||||
addCheat(
|
||||
"Infinite Arrows", getSettings().game.infiniteArrows, "Keeps your arrow count full.");
|
||||
addCheat("Infinite Seeds", getSettings().game.infiniteSeeds, "Keeps your slingshot pellets (seeds) full.");
|
||||
addCheat("Infinite Bombs", getSettings().game.infiniteBombs, "Keeps all bomb bags full.");
|
||||
addCheat("Infinite Oil", getSettings().game.infiniteOil, "Keeps your lantern oil full.");
|
||||
addCheat("Infinite Oxygen", getSettings().game.infiniteOxygen,
|
||||
@@ -1122,7 +1244,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addCheat("Always Greatspin", getSettings().game.alwaysGreatspin,
|
||||
"Allows the Great Spin attack without requiring full health.");
|
||||
addCheat("Fast Iron Boots", getSettings().game.enableFastIronBoots,
|
||||
"Speeds up movement while wearing the Iron Boots.");
|
||||
"Speeds up movement while heavy, including wearing the Iron Boots, holding the Ball and Chain, wearing Magic Armor without rupees, etc.");
|
||||
addCheat("Can Transform Anywhere", getSettings().game.canTransformAnywhere,
|
||||
"Allows transforming even if NPCs are looking.");
|
||||
addCheat("Fast Roll", getSettings().game.fastRoll,
|
||||
@@ -1131,6 +1253,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
"Speeds up Spinner movement while holding R.");
|
||||
addCheat("Free Magic Armor", getSettings().game.freeMagicArmor,
|
||||
"Lets the magic armor work without consuming rupees.");
|
||||
addCheat("Invincible Enemies", getSettings().game.invincibleEnemies,
|
||||
"Prevents enemies from taking damage.");
|
||||
});
|
||||
|
||||
add_tab("Interface", [this](Rml::Element* content) {
|
||||
@@ -1202,7 +1326,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
pane.add_button(
|
||||
{
|
||||
.text = "Controller",
|
||||
.text = "Missing Device",
|
||||
.isSelected =
|
||||
[] { return getSettings().game.enableControllerToasts.getValue(); },
|
||||
})
|
||||
@@ -1251,6 +1375,20 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.helpText = "Checks GitHub releases for a new Dusklight version on startup.<br/><br/>"
|
||||
"No personal information is transmitted or collected.",
|
||||
});
|
||||
#ifdef DUSK_DISCORD
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableDiscordPresence,
|
||||
{
|
||||
.key = "Enable Discord Rich Presence",
|
||||
.helpText = "Enable Dusklight to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
|
||||
.onChange = [](bool enabled) {
|
||||
if (enabled) {
|
||||
dusk::discord::initialize();
|
||||
} else {
|
||||
dusk::discord::shutdown();
|
||||
}
|
||||
},
|
||||
});
|
||||
#endif
|
||||
config_bool_select(leftPane, rightPane, getSettings().backend.enableAdvancedSettings,
|
||||
{
|
||||
.key = "Enable Advanced Settings",
|
||||
@@ -1269,6 +1407,17 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
},
|
||||
.isDisabled = [] { return getSettings().game.speedrunMode; },
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.showInputViewer,
|
||||
{
|
||||
.key = "Show Input Viewer",
|
||||
.helpText = "Display a controller input overlay while playing.",
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.showInputViewerGyro,
|
||||
{
|
||||
.key = "Show Gyro Input Viewer",
|
||||
.helpText = "Show gyro sensor values in the input viewer.",
|
||||
.isDisabled = [] { return !getSettings().game.showInputViewer; },
|
||||
});
|
||||
|
||||
leftPane.add_section("Game");
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.hideTvSettingsScreen,
|
||||
|
||||
+2
-2
@@ -130,7 +130,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (getSettings().game.enableControllerToasts) {
|
||||
const char* name = SDL_GetGamepadName(gamepad);
|
||||
Rml::String content = fmt::format("<span>{}</span>", name ? name : "[Unknown]");
|
||||
Rml::String title = "Controller connected";
|
||||
Rml::String title = "Device Connected";
|
||||
if (const char* icon = connection_state_icon(SDL_GetGamepadConnectionState(gamepad))) {
|
||||
title = fmt::format(
|
||||
"<row><span>{}</span> <icon class=\"connection\">&#x{};</icon></row>", title,
|
||||
@@ -163,7 +163,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
const char* name = SDL_GetGamepadNameForID(event.gdevice.which);
|
||||
push_toast({
|
||||
.type = "controller",
|
||||
.title = "Controller disconnected",
|
||||
.title = "Device Disconnected",
|
||||
.content = name ? name : "[Unknown]",
|
||||
.duration = std::chrono::seconds(4),
|
||||
});
|
||||
|
||||
@@ -26,6 +26,8 @@ struct Toast {
|
||||
constexpr u32 kSoundClick = Z2SE_SY_CURSOR_OK;
|
||||
// "Play" button clicked/pressed
|
||||
constexpr u32 kSoundPlay = Z2SE_SY_ITEM_COMBINE_ON;
|
||||
// Input binding changed
|
||||
constexpr u32 kSoundBindingChanged = Z2SE_SY_ITEM_SET_X;
|
||||
|
||||
// Menu button pressed (open/close menu bar or hide/show the active window)
|
||||
constexpr u32 kSoundMenuOpen = Z2SE_SY_MENU_SUB_IN;
|
||||
@@ -49,6 +51,8 @@ constexpr u32 kSoundItemDisable = Z2SE_SUBJ_VIEW_OUT;
|
||||
|
||||
// Achievement unlocked
|
||||
constexpr u32 kSoundAchievementUnlock = Z2SE_NAVI_FLY;
|
||||
// Warning prompt
|
||||
constexpr u32 kSoundWarning = Z2SE_SY_COW_GET_IN;
|
||||
|
||||
struct Insets {
|
||||
float top = 0.0f;
|
||||
|
||||
@@ -0,0 +1,334 @@
|
||||
#include "warp.hpp"
|
||||
|
||||
#include "editor.hpp"
|
||||
#include "pane.hpp"
|
||||
|
||||
#include "dusk/map_loader_definitions.h"
|
||||
#include "fmt/format.h"
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
|
||||
constexpr int kMinLayer = -1;
|
||||
constexpr int kMaxLayer = 14;
|
||||
|
||||
struct WarpSelectionState {
|
||||
int regionIdx = 0;
|
||||
int mapIdx = 0;
|
||||
int roomIdx = 0;
|
||||
int pointIdx = 0;
|
||||
int layer = -1;
|
||||
bool showInternalNames = false;
|
||||
};
|
||||
|
||||
WarpSelectionState& selection_state() {
|
||||
static WarpSelectionState state;
|
||||
return state;
|
||||
}
|
||||
|
||||
const RegionEntry* selected_region(const WarpSelectionState& state) {
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return nullptr;
|
||||
}
|
||||
return &gameRegions[state.regionIdx];
|
||||
}
|
||||
|
||||
const MapEntry* selected_map(const WarpSelectionState& state) {
|
||||
const auto* region = selected_region(state);
|
||||
if (region == nullptr || state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region->maps.size())) {
|
||||
return nullptr;
|
||||
}
|
||||
return ®ion->maps[state.mapIdx];
|
||||
}
|
||||
|
||||
const RoomEntry* selected_room(const WarpSelectionState& state) {
|
||||
const auto* map = selected_map(state);
|
||||
if (map == nullptr || state.roomIdx < 0 || state.roomIdx >= static_cast<int>(map->mapRooms.size())) {
|
||||
return nullptr;
|
||||
}
|
||||
return &map->mapRooms[state.roomIdx];
|
||||
}
|
||||
|
||||
const s16* selected_point(const WarpSelectionState& state) {
|
||||
const auto* room = selected_room(state);
|
||||
if (room == nullptr || state.pointIdx < 0 ||
|
||||
state.pointIdx >= static_cast<int>(room->roomPoints.size()))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return &room->roomPoints[state.pointIdx];
|
||||
}
|
||||
|
||||
void clamp_indices(WarpSelectionState& state) {
|
||||
if (gameRegions.empty()) {
|
||||
state.regionIdx = -1;
|
||||
state.mapIdx = -1;
|
||||
state.roomIdx = -1;
|
||||
state.pointIdx = -1;
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
return;
|
||||
}
|
||||
|
||||
state.regionIdx = std::clamp(state.regionIdx, 0, static_cast<int>(gameRegions.size()) - 1);
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
if (region.maps.empty()) {
|
||||
state.mapIdx = -1;
|
||||
state.roomIdx = -1;
|
||||
state.pointIdx = -1;
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
return;
|
||||
}
|
||||
|
||||
state.mapIdx = std::clamp(state.mapIdx, 0, static_cast<int>(region.maps.size()) - 1);
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
if (map.mapRooms.empty()) {
|
||||
state.roomIdx = -1;
|
||||
state.pointIdx = -1;
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
return;
|
||||
}
|
||||
|
||||
state.roomIdx = std::clamp(state.roomIdx, 0, static_cast<int>(map.mapRooms.size()) - 1);
|
||||
const auto& room = map.mapRooms[state.roomIdx];
|
||||
if (room.roomPoints.empty()) {
|
||||
state.pointIdx = -1;
|
||||
} else {
|
||||
state.pointIdx = std::clamp(state.pointIdx, 0, static_cast<int>(room.roomPoints.size()) - 1);
|
||||
}
|
||||
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
}
|
||||
|
||||
bool can_warp(const WarpSelectionState& state) {
|
||||
return selected_point(state) != nullptr;
|
||||
}
|
||||
|
||||
void reset_selection(WarpSelectionState& state) {
|
||||
state.roomIdx = 0;
|
||||
state.pointIdx = 0;
|
||||
state.layer = kMinLayer;
|
||||
clamp_indices(state);
|
||||
}
|
||||
|
||||
void populate_map_picker(Pane& pane, WarpSelectionState& state) {
|
||||
pane.clear();
|
||||
clamp_indices(state);
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return;
|
||||
}
|
||||
|
||||
pane.add_button({
|
||||
.text = "Show Internal Names",
|
||||
.isSelected = [&state] { return state.showInternalNames; },
|
||||
})
|
||||
.on_pressed([&pane, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
state.showInternalNames = !state.showInternalNames;
|
||||
populate_map_picker(pane, state);
|
||||
});
|
||||
|
||||
pane.add_section("Maps");
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
for (int i = 0; i < static_cast<int>(region.maps.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(region.maps[i], state.showInternalNames),
|
||||
.isSelected = [i, &state] { return state.mapIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (state.mapIdx != i) {
|
||||
state.mapIdx = i;
|
||||
reset_selection(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WarpWindow::WarpWindow() {
|
||||
add_tab("Warp", [this](Rml::Element* content) {
|
||||
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
|
||||
auto& state = selection_state();
|
||||
clamp_indices(state);
|
||||
|
||||
leftPane.add_section("Destination");
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Region",
|
||||
.getValue =
|
||||
[&state] {
|
||||
clamp_indices(state);
|
||||
const auto* region = selected_region(state);
|
||||
return region == nullptr ? Rml::String{"None"} :
|
||||
Rml::String{region->regionName};
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
for (int i = 0; i < static_cast<int>(gameRegions.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = gameRegions[i].regionName,
|
||||
.isSelected = [i, &state] { return state.regionIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (state.regionIdx != i) {
|
||||
state.regionIdx = i;
|
||||
state.mapIdx = 0;
|
||||
reset_selection(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Map",
|
||||
.getValue =
|
||||
[&state] {
|
||||
clamp_indices(state);
|
||||
const auto* map = selected_map(state);
|
||||
return map == nullptr ? Rml::String{"None"} :
|
||||
stage_option_label(*map, state.showInternalNames);
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) { populate_map_picker(pane, state); });
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Room",
|
||||
.getValue = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* room = selected_room(state);
|
||||
return room == nullptr ? Rml::String{"None"} :
|
||||
fmt::format("{}", room->roomNo);
|
||||
},
|
||||
.isDisabled = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* map = selected_map(state);
|
||||
return map == nullptr || map->mapRooms.size() <= 1;
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
clamp_indices(state);
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
if (state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region.maps.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
for (int i = 0; i < static_cast<int>(map.mapRooms.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = fmt::format("{}", map.mapRooms[i].roomNo),
|
||||
.isSelected = [i, &state] { return state.roomIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (state.roomIdx != i) {
|
||||
state.roomIdx = i;
|
||||
state.pointIdx = 0;
|
||||
clamp_indices(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Point",
|
||||
.getValue = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* point = selected_point(state);
|
||||
return point == nullptr ? Rml::String{"None"} : fmt::format("{}", *point);
|
||||
},
|
||||
.isDisabled = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* room = selected_room(state);
|
||||
return room == nullptr || room->roomPoints.size() <= 1;
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
clamp_indices(state);
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
if (state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region.maps.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
if (state.roomIdx < 0 || state.roomIdx >= static_cast<int>(map.mapRooms.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& room = map.mapRooms[state.roomIdx];
|
||||
for (int i = 0; i < static_cast<int>(room.roomPoints.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = fmt::format("{}", room.roomPoints[i]),
|
||||
.isSelected = [i, &state] { return state.pointIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
if (state.pointIdx != i) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
state.pointIdx = i;
|
||||
clamp_indices(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Layer",
|
||||
.getValue = [&state] { return fmt::format("{}", state.layer); },
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
for (int layer = kMinLayer; layer <= kMaxLayer; ++layer) {
|
||||
pane.add_button({
|
||||
.text = fmt::format("{}", layer),
|
||||
.isSelected = [layer, &state] { return state.layer == layer; },
|
||||
})
|
||||
.on_pressed([layer, &state] {
|
||||
if (state.layer != layer) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
state.layer = layer;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.add_section("Action");
|
||||
leftPane.register_control(
|
||||
leftPane.add_button({
|
||||
.text = "Warp",
|
||||
.isDisabled = [&state] {
|
||||
clamp_indices(state);
|
||||
return !can_warp(state);
|
||||
},
|
||||
})
|
||||
.on_pressed([&state] {
|
||||
clamp_indices(state);
|
||||
if (!can_warp(state)) {
|
||||
return;
|
||||
}
|
||||
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
const auto& room = map.mapRooms[state.roomIdx];
|
||||
dComIfGp_setNextStage( map.mapFile, room.roomPoints[state.pointIdx], room.roomNo, state.layer);
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Warp to the selected destination.");
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
class WarpWindow : public Window {
|
||||
public:
|
||||
WarpWindow();
|
||||
};
|
||||
|
||||
} // namespace dusk::ui
|
||||
@@ -792,6 +792,10 @@ static void duskExecute() {
|
||||
dComIfGs_setArrowNum(dComIfGs_getArrowMax());
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteSeeds) {
|
||||
dComIfGs_setPachinkoNum(dComIfGs_getPachinkoMax());
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteBombs) {
|
||||
dComIfGs_setBombNum(0, 99);
|
||||
dComIfGs_setBombNum(1, 99);
|
||||
@@ -803,7 +807,7 @@ static void duskExecute() {
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteRupees) {
|
||||
dComIfGs_setRupee(9999);
|
||||
dComIfGs_setRupee(dComIfGs_getRupeeMax());
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteOxygen) {
|
||||
|
||||
+10
-1
@@ -136,8 +136,17 @@ base_process_class* fpcBs_Create(s16 i_profname, fpc_ProcID i_procID, void* i_ap
|
||||
u32 size;
|
||||
|
||||
pprofile = (process_profile_definition*)fpcPf_Get(i_profname);
|
||||
if (pprofile == NULL) {
|
||||
#if TARGET_PC
|
||||
DuskLog.debug("fpcBs_Create: profile not found for profname={}", i_profname);
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
#if TARGET_PC
|
||||
const char* procName = getProcName(i_profname);
|
||||
DuskLog.debug("fpcBs_Create: pid={} profname={} ({}) profile={} procSize={} unkSize={}",
|
||||
i_procID, getProcName(i_profname), i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size);
|
||||
i_procID, procName ? procName : "(unknown)", i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size);
|
||||
#endif
|
||||
size = pprofile->process_size + pprofile->unk_size;
|
||||
|
||||
pprocess = (base_process_class*)cMl::memalignB(-4, size);
|
||||
|
||||
@@ -2410,7 +2410,7 @@ void mDoExt_3DlineMat0_c::draw() {
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation)
|
||||
if (!dusk::frame_interp::is_enabled())
|
||||
#endif
|
||||
{
|
||||
field_0x16 ^= (u8)1;
|
||||
@@ -2740,7 +2740,7 @@ void mDoExt_3DlineMat1_c::draw() {
|
||||
}
|
||||
GXSetTexCoordScaleManually(GX_TEXCOORD0, 0, 0, 0);
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation)
|
||||
if (!dusk::frame_interp::is_enabled())
|
||||
#endif
|
||||
{
|
||||
mIsDrawn ^= (u8)1;
|
||||
@@ -2822,7 +2822,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, f32 param_1, GXColor& param_2, u16
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation) ? *presentationEye : sp_3c->lookat.eye;
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::frame_interp::is_enabled()) ? *presentationEye : sp_3c->lookat.eye;
|
||||
sp_13c = *local_r27 - lineEye;
|
||||
#else
|
||||
sp_13c = *local_r27 - sp_3c->lookat.eye;
|
||||
@@ -2982,7 +2982,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
local_r27 = sp_38[0].field_0x0;
|
||||
size_p = sp_38->field_0x4;
|
||||
#if TARGET_PC
|
||||
if (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation && size_p == NULL) {
|
||||
if (presentationEye != nullptr && dusk::frame_interp::is_enabled() && size_p == NULL) {
|
||||
sp_38 += 1;
|
||||
continue;
|
||||
}
|
||||
@@ -3001,7 +3001,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
local_f30 = sp_130.abs();
|
||||
local_f31 += local_f30 * 0.1f;
|
||||
#if TARGET_PC
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::getSettings().game.enableFrameInterpolation) ? *presentationEye : stack_3c->lookat.eye;
|
||||
const cXyz& lineEye = (presentationEye != nullptr && dusk::frame_interp::is_enabled()) ? *presentationEye : stack_3c->lookat.eye;
|
||||
sp_13c = local_r27[0] - lineEye;
|
||||
#else
|
||||
sp_13c = local_r27[0] - stack_3c->lookat.eye;
|
||||
@@ -3077,7 +3077,7 @@ void mDoExt_3DlineMat1_c::update(int param_0, GXColor& param_2, dKy_tevstr_c* pa
|
||||
|
||||
#if TARGET_PC
|
||||
void mDoExt_3DlineMat1_c::refreshGeometryForPresentationEye(const cXyz& eye) {
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (!dusk::frame_interp::is_enabled()) {
|
||||
return;
|
||||
}
|
||||
if (mInterpLineKind == 1) {
|
||||
|
||||
@@ -2063,7 +2063,7 @@ static void captureScreenPerspDrawInfo(JPADrawInfo& info) {
|
||||
static void drawItem3D() {
|
||||
ZoneScoped;
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
// FRAME INTERP NOTE: Title screen needs 0.0f while everything else that runs through this is -100.0f.
|
||||
if (fopAcM_SearchByName(fpcNm_TITLE_e) != nullptr) {
|
||||
dMenu_Collect3D_c::setViewPortOffsetY(0.0f);
|
||||
@@ -2241,7 +2241,7 @@ int mDoGph_Painter() {
|
||||
#endif
|
||||
dKy_setLight();
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
dKy_setLight_again();
|
||||
}
|
||||
#endif
|
||||
@@ -2296,7 +2296,7 @@ int mDoGph_Painter() {
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (dusk::frame_interp::is_enabled()) {
|
||||
// FRAME INTERP NOTE: Currently only recalculating points for Epona's reins. Need a more global solution.
|
||||
if (daHorse_c* horse = dComIfGp_getHorseActor()) {
|
||||
horse->lerpControlPoints(dusk::frame_interp::get_interpolation_step());
|
||||
|
||||
@@ -96,8 +96,8 @@ void mDoLib_project(Vec* src, Vec* dst) {
|
||||
xSize = FB_WIDTH;
|
||||
} else {
|
||||
#if TARGET_PC
|
||||
xOffset = mDoGph_gInf_c::getSafeMinXF();
|
||||
xSize = viewPort->width * mDoGph_gInf_c::hudAspectScaleUp;
|
||||
xOffset = mDoGph_gInf_c::getMinXF();
|
||||
xSize = mDoGph_gInf_c::getWidthF();
|
||||
#else
|
||||
xOffset = viewPort->x_orig;
|
||||
xSize = viewPort->width;
|
||||
|
||||
+62
-11
@@ -28,6 +28,7 @@
|
||||
#include "d/d_s_logo.h"
|
||||
#include "d/d_s_menu.h"
|
||||
#include "d/d_s_play.h"
|
||||
#include "dusk/time.h"
|
||||
#include "f_ap/f_ap_game.h"
|
||||
#include "f_op/f_op_msg.h"
|
||||
#include "m_Do/m_Do_MemCard.h"
|
||||
@@ -71,6 +72,7 @@
|
||||
#include <aurora/dvd.h>
|
||||
#include <dolphin/dvd.h>
|
||||
|
||||
#include "SDL3/SDL_init.h"
|
||||
#include "SDL3/SDL_filesystem.h"
|
||||
#include "SDL3/SDL_iostream.h"
|
||||
#include "SDL3/SDL_misc.h"
|
||||
@@ -79,6 +81,7 @@
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/version.hpp"
|
||||
@@ -118,6 +121,7 @@ bool dusk::IsShuttingDown = false;
|
||||
bool dusk::IsGameLaunched = false;
|
||||
bool dusk::RestartRequested = false;
|
||||
std::filesystem::path dusk::ConfigPath;
|
||||
std::filesystem::path dusk::CachePath;
|
||||
#endif
|
||||
|
||||
void dusk::RequestRestart() noexcept {
|
||||
@@ -276,8 +280,9 @@ void main01(void) {
|
||||
const auto pacing = dusk::game_clock::advance_main_loop();
|
||||
if (pacing.is_interpolating) {
|
||||
if (pacing.sim_ticks_to_run > 0) {
|
||||
dusk::frame_interp::begin_frame(true, true, 0.0f);
|
||||
dusk::frame_interp::begin_frame(dusk::getSettings().game.enableFrameInterpolation, true, 0.0f);
|
||||
dusk::frame_interp::set_ui_tick_pending(true);
|
||||
|
||||
for (int sim_tick = 0; sim_tick < pacing.sim_ticks_to_run; ++sim_tick) {
|
||||
dusk::frame_interp::begin_sim_tick();
|
||||
mDoCPd_c::read();
|
||||
@@ -288,7 +293,7 @@ void main01(void) {
|
||||
}
|
||||
}
|
||||
|
||||
dusk::frame_interp::begin_frame(true, false,
|
||||
dusk::frame_interp::begin_frame(dusk::getSettings().game.enableFrameInterpolation, false,
|
||||
dusk::game_clock::sample_interpolation_step());
|
||||
dusk::frame_interp::interpolate();
|
||||
dusk::frame_interp::begin_presentation_camera();
|
||||
@@ -298,7 +303,7 @@ void main01(void) {
|
||||
dusk::frame_interp::end_presentation_camera();
|
||||
dusk::frame_interp::set_ui_tick_pending(false);
|
||||
} else {
|
||||
dusk::frame_interp::begin_frame(false, true, 0.0f);
|
||||
dusk::frame_interp::begin_frame(dusk::FrameInterpMode::Off, true, 0.0f);
|
||||
dusk::frame_interp::set_ui_tick_pending(true);
|
||||
|
||||
// Game Inputs
|
||||
@@ -312,8 +317,26 @@ void main01(void) {
|
||||
mDoAud_Execute();
|
||||
}
|
||||
|
||||
static Limiter main_loop_limiter;
|
||||
static double last_fps_setting = 0.0;
|
||||
static Limiter::duration_t target_ns = 0;
|
||||
|
||||
if (dusk::getSettings().game.enableFrameInterpolation.getValue() == dusk::FrameInterpMode::Capped && !dusk::getTransientSettings().skipFrameRateLimit) {
|
||||
double current_fps = dusk::getSettings().video.maxFrameRate.getValue();
|
||||
if (current_fps != last_fps_setting) {
|
||||
last_fps_setting = current_fps;
|
||||
target_ns = static_cast<Limiter::duration_t>(1'000'000'000.0 / current_fps);
|
||||
}
|
||||
|
||||
Limiter::duration_t sleepTime = main_loop_limiter.Sleep(target_ns);
|
||||
dusk::frameUsagePct = 100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(target_ns));
|
||||
} else {
|
||||
main_loop_limiter.Reset();
|
||||
}
|
||||
|
||||
aurora_end_frame();
|
||||
|
||||
|
||||
FrameMark;
|
||||
|
||||
#ifdef DUSK_DISCORD
|
||||
@@ -461,6 +484,11 @@ static std::string asset_path(const char* assetName) {
|
||||
return std::string("res/") + assetName;
|
||||
}
|
||||
|
||||
static void log_build_info() {
|
||||
DuskLog.info("Build: {} (rev {}, built {}, type {})", DUSK_WC_DESCRIBE, DUSK_WC_REVISION, DUSK_WC_DATE, DUSK_BUILD_TYPE);
|
||||
DuskLog.info("Platform: {}", DUSK_PLATFORM_NAME);
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// PC ENTRY POINT
|
||||
// =========================================================================
|
||||
@@ -485,7 +513,7 @@ int game_main(int argc, char* argv[]) {
|
||||
("h,help", "Print usage")
|
||||
("console", "Show the Windows console window for logs", cxxopts::value<bool>()->default_value("false")->implicit_value("true"))
|
||||
("dvd", "Path to DVD image file", cxxopts::value<std::string>())
|
||||
("backend", "Graphics API backend to use (auto, d3d12, metal, vulkan, null)", cxxopts::value<std::string>())
|
||||
("backend", "Graphics API backend to use (auto, d3d12, d3d11, metal, vulkan, null)", cxxopts::value<std::string>())
|
||||
("cvar", "Override configuration variables without modifying config", cxxopts::value<std::vector<std::string>>());
|
||||
|
||||
arg_options.parse_positional({"dvd"});
|
||||
@@ -507,10 +535,17 @@ int game_main(int argc, char* argv[]) {
|
||||
|
||||
const auto startupLogLevel =
|
||||
static_cast<AuroraLogLevel>(parsed_arg_options["log-level"].as<uint8_t>());
|
||||
dusk::ConfigPath = dusk::data::initialize_data();
|
||||
dusk::InitializeFileLogging(dusk::ConfigPath, startupLogLevel);
|
||||
const auto dataPaths = dusk::data::initialize_data();
|
||||
dusk::ConfigPath = dataPaths.userPath;
|
||||
dusk::CachePath = dataPaths.cachePath;
|
||||
dusk::InitializeFileLogging(dusk::CachePath, startupLogLevel);
|
||||
|
||||
log_build_info();
|
||||
|
||||
dusk::config::LoadFromUserPreferences();
|
||||
if (dusk::getSettings().game.speedrunMode) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
}
|
||||
ApplyCVarOverrides(parsed_arg_options["cvar"]);
|
||||
dusk::crash_reporting::initialize();
|
||||
// TODO: How to handle this?
|
||||
@@ -524,11 +559,16 @@ int game_main(int argc, char* argv[]) {
|
||||
}
|
||||
}
|
||||
|
||||
// Set SDL metadata for audio mixers and macOS "About" menu
|
||||
SDL_SetAppMetadata("Dusklight", DUSK_VERSION_STRING, "dev.twilitrealm.dusk");
|
||||
|
||||
{
|
||||
const auto configPathString = dusk::ConfigPath.u8string();
|
||||
const auto userPathString = dusk::ConfigPath.u8string();
|
||||
const auto cachePathString = dusk::CachePath.u8string();
|
||||
AuroraConfig config{};
|
||||
config.appName = dusk::AppName;
|
||||
config.configPath = reinterpret_cast<const char*>(configPathString.c_str());
|
||||
config.userPath = reinterpret_cast<const char*>(userPathString.c_str());
|
||||
config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
|
||||
config.vsync = dusk::getSettings().video.enableVsync;
|
||||
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
|
||||
config.windowPosX = -1;
|
||||
@@ -543,13 +583,15 @@ int game_main(int argc, char* argv[]) {
|
||||
config.allowJoystickBackgroundEvents = dusk::getSettings().game.allowBackgroundInput;
|
||||
config.pauseOnFocusLost = dusk::getSettings().game.pauseOnFocusLost;
|
||||
config.imGuiInitCallback = &aurora_imgui_init_callback;
|
||||
config.allowTextureReplacements = true;
|
||||
config.allowTextureReplacements = dusk::getSettings().game.enableTextureReplacements;
|
||||
config.allowTextureDumps = false;
|
||||
auroraInfo = aurora_initialize(argc, argv, &config);
|
||||
}
|
||||
|
||||
#ifdef DUSK_DISCORD
|
||||
dusk::discord::initialize();
|
||||
if (dusk::getSettings().game.enableDiscordPresence) {
|
||||
dusk::discord::initialize();
|
||||
}
|
||||
#endif
|
||||
|
||||
VISetWindowTitle(
|
||||
@@ -562,8 +604,17 @@ int game_main(int argc, char* argv[]) {
|
||||
AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH);
|
||||
}
|
||||
VISetFrameBufferScale(dusk::getSettings().game.internalResolutionScale.getValue());
|
||||
switch (dusk::getSettings().game.resampler.getValue()) {
|
||||
case dusk::Resampler::Area:
|
||||
aurora_set_resampler(SAMPLER_AREA);
|
||||
break;
|
||||
case dusk::Resampler::Bilinear:
|
||||
default:
|
||||
aurora_set_resampler(SAMPLER_BILINEAR);
|
||||
break;
|
||||
}
|
||||
|
||||
dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f);
|
||||
dusk::audio::SetMasterVolume(dusk::audio::MasterVolumeToLinear(dusk::getSettings().audio.masterVolume / 100.0f));
|
||||
dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);
|
||||
dusk::audio::EnableHrtf = dusk::getSettings().audio.enableHrtf;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user