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https://github.com/TwilitRealm/dusklight
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Update aurora & use new frame buffer API
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@@ -301,11 +301,6 @@ void dMenu_DmapMap_c::_delete() {
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}
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void dMenu_DmapMap_c::setTexture(u16 width, u16 height, u16 param_2, u16 param_3) {
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#ifdef TARGET_PC
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// Increase map render resolution
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width *= 2;
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height *= 2;
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#endif
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for (int lp1 = 0; lp1 < 2; lp1++) {
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#ifdef TARGET_PC
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u32 sz = 0x20; // No need to allocate memory for texture
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