mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-21 05:34:10 -04:00
Fix small issues, update example in modding.md to show scoped hooks
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@@ -95,13 +95,15 @@ MenuBar::MenuBar()
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dismiss(modal);
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return;
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}
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dismiss(modal);
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if (gamemode::getGamemodeManager().getRegisteredGamemodes().size() > 1) {
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// If we have gamemodes registered, show pre-launch on a menubar reset
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prelaunch_state().showPrelaunchOnReset = true;
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Document::hide(true);
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}else {
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hide(false);
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}
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JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
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dismiss(modal);
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Document::hide(true);
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},
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},
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},
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+11
-5
@@ -728,6 +728,8 @@ int game_main(int argc, char* argv[]) {
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saveConfigBeforePrelaunch = true;
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}
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bool skipPreLaunchUI = dusk::getSettings().backend.skipPreLaunchUI.getValue();
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std::string dvd_path = dusk::getSettings().backend.isoPath;
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bool dvd_opened = false;
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if (parsed_arg_options.count("dvd")) {
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@@ -744,6 +746,7 @@ int game_main(int argc, char* argv[]) {
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dusk::DiscVerificationState::Unknown);
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dusk::config::save();
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dusk::IsGameLaunched = true;
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skipPreLaunchUI = true;
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}
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} else {
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DuskLog.warn("DVD image from command line failed validation: {}, opening prelaunch UI", dvd_path);
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@@ -751,8 +754,6 @@ int game_main(int argc, char* argv[]) {
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}
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}
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bool skipPreLaunchUI = dusk::getSettings().backend.skipPreLaunchUI.getValue();
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// If we can't load right into the game, stop requesting to load a stage or save
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if (forcePreLaunchUI || dvd_path.empty()) {
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if (dusk::StageRequested.set) {
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@@ -907,9 +908,14 @@ int game_main(int argc, char* argv[]) {
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dusk::speedrun::registerSpeedrunGamemode();
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}
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if (skipPreLaunchUI == true && dusk::gamemode::getGamemodeManager().getRegisteredGamemodes().size() > 1 && dusk::getSettings().backend.skipPreLaunchUI.getValue()) {
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// Force pre-launch if we have registered gamemodes that we need to choose from
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dusk::ui::push_document(std::make_unique<dusk::ui::Prelaunch>(), true);
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if (skipPreLaunchUI == true) {
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if (dusk::gamemode::getGamemodeManager().getRegisteredGamemodes().size() > 1 && dusk::getSettings().backend.skipPreLaunchUI.getValue()) {
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// Force pre-launch if we have registered gamemodes that we need to choose from
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dusk::ui::push_document(std::make_unique<dusk::ui::Prelaunch>(), true);
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} else {
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// If we get back to prelaunch later, tell it that we've already started the game
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dusk::ui::prelaunch_state().firstLaunch = false;
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}
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}
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OSReport("Starting main01 (Game Loop)...\n");
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