Fix symbol names (#118)

* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
This commit is contained in:
lepelog
2021-03-15 07:12:44 +01:00
committed by GitHub
parent 79b5438fc7
commit ce8319486b
3357 changed files with 59145 additions and 59695 deletions
+17 -18
View File
@@ -6,10 +6,13 @@
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "d/d_lib/d_lib.h"
#include "f/f_pc/f_pc_base.h"
#include "f/f_pc/f_pc_create_iter.h"
#include "f/f_pc/f_pc_creator.h"
#include "f/f_pc/f_pc_delete_tag.h"
#include "f/f_pc/f_pc_deletor.h"
#include "f/f_pc/f_pc_draw.h"
#include "f/f_pc/f_pc_executor.h"
#include "f/f_pc/f_pc_fstcreate_req.h"
#include "f/f_pc/f_pc_layer_iter.h"
#include "f/f_pc/f_pc_layer_tag.h"
#include "f/f_pc/f_pc_line.h"
@@ -24,14 +27,9 @@
#include "m_Do/m_Do_controller_pad/m_Do_controller_pad.h"
extern "C" {
bool dDvdErrorMsg_c_NS_execute(void);
bool dShutdownErrorMsg_c_NS_execute(void);
void dDlst_peekZ_c_NS_peekData(dDlst_peekZ_c*);
void fpcDw_Execute(base_process_class* pProc);
void fpcDw_Handler(void*, void*);
base_process_class* fpcFCtRq_Request(layer_class* pLayer, s16 pProcTypeID,
FastCreateReqFunc param_3, void* param_4, void* pData);
void* fpcCtIt_JudgeInLayer(u32 pLayerID, cNdIt_MethodFunc pFunc, void* pUserData);
bool execute__14dDvdErrorMsg_cFv(void);
bool execute__19dShutdownErrorMsg_cFv(void);
void peekData__13dDlst_peekZ_cFv(dDlst_peekZ_c*);
}
extern u8 lbl_80450D38;
@@ -46,8 +44,8 @@ void fpcM_Draw(void* pProc) {
fpcDw_Execute((base_process_class*)pProc);
}
s32 fpcM_DrawIterater(cNdIt_MethodFunc pFunc) {
return fpcLyIt_OnlyHere(fpcLy_RootLayer(), pFunc, NULL);
s32 fpcM_DrawIterater(fpcM_DrawIteraterFunc pFunc) {
return fpcLyIt_OnlyHere(fpcLy_RootLayer(), (cNdIt_MethodFunc)pFunc, NULL);
}
void fpcM_Execute(void* pProc) {
@@ -64,16 +62,16 @@ BOOL fpcM_IsCreating(u32 pID) {
void fpcM_Management(fpcM_ManagementFunc pFunc1, fpcM_ManagementFunc pFunc2) {
MtxInit();
dDlst_peekZ_c_NS_peekData(&g_dComIfG_gameInfo.getdlstPeekZ());
if (!dShutdownErrorMsg_c_NS_execute()) {
peekData__13dDlst_peekZ_cFv(&g_dComIfG_gameInfo.getdlstPeekZ());
if (!execute__19dShutdownErrorMsg_cFv()) {
if (lbl_80450D39 == 0) {
lbl_80450D38 = 0;
lbl_80450D39 = 1;
}
if (!dDvdErrorMsg_c_NS_execute()) {
if (!execute__14dDvdErrorMsg_cFv()) {
if (lbl_80450D38 != 0) {
dLib_time_c::startTime();
Z2SoundMgr_NS_pauseAllGameSound(lbl_80450B60, false);
pauseAllGameSound__10Z2SoundMgrFb(lbl_80450B60, false);
lbl_80450D38 = 0;
}
cAPIGph_Painter();
@@ -88,14 +86,14 @@ void fpcM_Management(fpcM_ManagementFunc pFunc1, fpcM_ManagementFunc pFunc2) {
pFunc1();
}
fpcEx_Handler((cNdIt_MethodFunc)fpcM_Execute);
fpcDw_Handler((void*)fpcM_DrawIterater, fpcM_Draw);
fpcDw_Handler((cNdIt_MethodFuncFunc)fpcM_DrawIterater, (cNdIt_MethodFunc)fpcM_Draw);
if (pFunc2) {
pFunc2();
}
g_dComIfG_gameInfo.getPlay().drawSimpleModel();
} else if (lbl_80450D38 == 0) {
dLib_time_c::stopTime();
Z2SoundMgr_NS_pauseAllGameSound(lbl_80450B60, true);
pauseAllGameSound__10Z2SoundMgrFb(lbl_80450B60, true);
m_gamePad[0]->stopPatternedRumble();
lbl_80450D38 = 1;
}
@@ -109,7 +107,8 @@ void fpcM_Init(void) {
base_process_class* fpcM_FastCreate(s16 pProcTypeID, FastCreateReqFunc param_2, void* param_3,
void* pData) {
return fpcFCtRq_Request(fpcLy_CurrentLayer(), pProcTypeID, param_2, param_3, pData);
return fpcFCtRq_Request(fpcLy_CurrentLayer(), pProcTypeID, (fstCreateFunc)param_2, param_3,
pData);
}
s32 fpcM_IsPause(void* pProc, u8 param_2) {
@@ -124,7 +123,7 @@ void fpcM_PauseDisable(void* pProc, u8 param_2) {
fpcPause_Disable((process_node_class*)pProc, param_2 & 0xFF);
}
void* fpcM_JudgeInLayer(u32 pLayerID, cNdIt_MethodFunc pFunc, void* pUserData) {
void* fpcM_JudgeInLayer(u32 pLayerID, fpcCtIt_JudgeFunc pFunc, void* pUserData) {
layer_class* layer = fpcLy_Layer(pLayerID);
if (layer != NULL) {
void* ret = fpcCtIt_JudgeInLayer(pLayerID, pFunc, pUserData);