implement coro checks and faron woods coro key item

This commit is contained in:
gymnast86
2026-08-26 20:25:43 -07:00
parent a9e26784fb
commit ceed9b346c
16 changed files with 262 additions and 21 deletions
+2
View File
@@ -71,6 +71,7 @@ const std::vector<std::pair<std::string, std::string>>& GetStartingInventoryLayo
{"Poe Souls", "Poe Soul"},
{"Fused Shadows", "Progressive Fused Shadow"},
{"Mirror Shards", "Progressive Mirror Shard"},
{"Faron Woods Coro Key", "Faron Woods Coro Key"},
{"Gate Keys", "Gate Keys"},
{"Gerudo Desert Bulblin Camp Key", "Gerudo Desert Bulblin Camp Key"},
{"Forest Temple Small Keys", "Forest Temple Small Key"},
@@ -1036,6 +1037,7 @@ ModResult buildStartingInventoryTab(ModContext* ctx, UiWindowHandle, UiElementHa
add_starting_inventory_item<4>(leftPane, "Mirror Shards", "Progressive Mirror Shard");
add_section(leftPane, "Overworld Keys");
add_starting_inventory_item(leftPane, "Faron Woods Coro Key");
add_starting_inventory_item(leftPane, "Gate Keys");
add_starting_inventory_item(leftPane, "Gerudo Desert Bulblin Camp Key");