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https://github.com/TwilitRealm/dusklight
synced 2026-07-12 13:35:35 -04:00
add cc collider view (broken color)
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@@ -18,9 +18,23 @@ namespace dusk {
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if (ImGui::Checkbox("Development Mode", &m_isDevelopmentMode)) {
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isToggleDevelopmentMode = true;
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}
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ImGui::Checkbox("Enable Collision View", &m_enableCollisionView);
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ImGui::Separator();
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if (ImGui::BeginMenu("Collision View")) {
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ImGui::Checkbox("Enable Terrain view", &m_collisionViewSettings.m_enableTerrainView);
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// can't use wireframe atm because aurora doesn't support GX_LINES
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//ImGui::Checkbox("Enable wireframe view", &m_collisionViewSettings.m_enableWireframe);
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ImGui::SliderFloat("Opacity##terrain", &m_collisionViewSettings.m_terrainViewOpacity, 0.0f, 100.0f);
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ImGui::SliderFloat("Draw Range", &m_collisionViewSettings.m_drawRange, 0.0f, 1000.0f);
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ImGui::Separator();
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ImGui::Checkbox("Enable Attack Collider view", &m_collisionViewSettings.m_enableAtView);
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ImGui::Checkbox("Enable Target Collider view", &m_collisionViewSettings.m_enableTgView);
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ImGui::Checkbox("Enable Push Collider view", &m_collisionViewSettings.m_enableCoView);
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ImGui::SliderFloat("Opacity##colliders", &m_collisionViewSettings.m_colliderViewOpacity, 0.0f, 100.0f);
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ImGui::EndMenu();
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}
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ImGui::MenuItem("Process Management", "F2", &m_showProcessManagement);
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ImGui::MenuItem("Debug Overlay", "F3", &m_showDebugOverlay);
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ImGui::MenuItem("Heap Viewer", "F4", &m_showHeapOverlay);
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