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Various debug conditional compilation cleanup (#2915)
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
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@@ -2581,7 +2581,7 @@ static void action(e_fm_class* i_this) {
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i_this->mAngleToPlayer = fopAcM_searchPlayerAngleY(actor);
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#ifdef DEBUG
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#if DEBUG
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if (mDoCPd_c::getTrigStart(PAD_2) && i_this->mAction != ACTION_DOWN) {
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i_this->mAction = ACTION_DOWN;
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i_this->mMode = 0;
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