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Various debug conditional compilation cleanup (#2915)
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
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@@ -754,7 +754,7 @@ int daBaseNpc_moveBgActor_c::MoveBGCreate(char const* i_arcName, int i_dzbId, Mo
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return cPhs_ERROR_e;
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}
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#ifdef DEBUG
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#if DEBUG
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if (mpBgw != NULL && mpBgw->ChkUsed()) {
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BOOL isConnect = mDoCPd_c::isConnect(PAD_3);
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if (isConnect) {
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