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Various debug conditional compilation cleanup (#2915)
* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
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@@ -1783,7 +1783,7 @@ void dComIfGs_gameStart() {
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dComIfGp_setNextStage(name, point, roomNo, -1, 0.0f, 0, 1, 0, 0, 0, 0);
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}
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#ifdef DEBUG
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#if DEBUG
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void dComIfG_playerStatusD() {
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dComIfGs_setDataNum(0);
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dComIfGs_setMaxLife(50);
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