Third Dusk Preset (#331)

* fix aspect ratio not changing when applying the sd preset

* Added a third preset, and renamed SD preset to Classic

* show preset menu before setting the iso

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
This commit is contained in:
MelonSpeedruns
2026-04-11 19:51:37 -04:00
committed by GitHub
parent 943ac05f16
commit d1003faacc
4 changed files with 32 additions and 26 deletions
+29 -5
View File
@@ -5,12 +5,14 @@
#include "ImGuiEngine.hpp"
#include "dusk/settings.h"
#include "dusk/config.hpp"
#include <dusk/dusk.h>
namespace dusk {
static void ApplyPresetStandard() {
static void ApplyPresetClassic() {
auto& s = getSettings();
s.video.lockAspectRatio.setValue(true);
VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
}
static void ApplyPresetHD() {
@@ -26,6 +28,16 @@ static void ApplyPresetHD() {
s.game.invertCameraXAxis.setValue(true);
}
static void ApplyPresetDusk() {
ApplyPresetHD();
auto& s = getSettings();
s.game.enableQuickTransform.setValue(true);
s.game.instantSaves.setValue(true);
s.game.midnasLamentNonStop.setValue(true);
s.game.enableFrameInterpolation.setValue(true);
}
// =========================================================================
void ImGuiFirstRunPreset::draw() {
@@ -55,18 +67,19 @@ void ImGuiFirstRunPreset::draw() {
int chosen = -1;
if (ImGui::BeginTable("##presets", 3, ImGuiTableFlags_None)) {
if (ImGui::BeginTable("##presets", 5, ImGuiTableFlags_None)) {
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthFixed, 16.0f * ImGuiScale());
ImGui::TableSetupColumn(nullptr, ImGuiTableColumnFlags_WidthStretch);
ImGui::TableNextRow();
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGui::TableSetColumnIndex(0);
if (ImGui::Button("Standard##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
if (ImGui::Button("Classic##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale()))) {
chosen = 0;
}
@@ -75,6 +88,12 @@ void ImGuiFirstRunPreset::draw() {
chosen = 1;
}
ImGui::TableSetColumnIndex(4);
if (ImGui::Button("Dusk##btn", ImVec2(ImGui::GetContentRegionAvail().x, 80.0f * ImGuiScale())))
{
chosen = 2;
}
ImGui::PopFont();
ImGui::TableNextRow();
@@ -87,12 +106,17 @@ void ImGuiFirstRunPreset::draw() {
ImGui::Spacing();
ImGui::TextWrapped("Some enhancements enabled to match the HD version. A good starting point for most players!");
ImGui::TableSetColumnIndex(4);
ImGui::Spacing();
ImGui::TextWrapped("More enhancements enabled than the HD preset. Veteran players will appreciate the additional tweaks!");
ImGui::EndTable();
}
if (chosen >= 0) {
if (chosen == 0) ApplyPresetStandard();
if (chosen == 0) ApplyPresetClassic();
if (chosen == 1) ApplyPresetHD();
if (chosen == 2) ApplyPresetDusk();
getSettings().backend.wasPresetChosen.setValue(true);
config::Save();