This commit is contained in:
madeline
2026-04-14 07:07:23 -07:00
63 changed files with 6950 additions and 61 deletions
+30 -4
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@@ -115,7 +115,14 @@ static Z2WolfHowlLine sNewSong3[9] = {
{HOWL_LINE_MID, 45},
};
static Z2WolfHowlData sGuideData[9] = {
#if TARGET_PC
static Z2WolfHowlLine sHowlTimeSong[6] = {
{HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40},
{HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40},
};
#endif
static Z2WolfHowlData sGuideData[9 IF_DUSK(+1)] = {
{ARRAY_SIZE(sHowlTobikusa), sHowlTobikusa},
{ARRAY_SIZE(sHowlUmakusa), sHowlUmakusa},
{ARRAY_SIZE(sHowlZeldaSong), sHowlZeldaSong},
@@ -125,6 +132,9 @@ static Z2WolfHowlData sGuideData[9] = {
{ARRAY_SIZE(sNewSong1), sNewSong1},
{ARRAY_SIZE(sNewSong2), sNewSong2},
{ARRAY_SIZE(sNewSong3), sNewSong3},
#if TARGET_PC
{ARRAY_SIZE(sHowlTimeSong), sHowlTimeSong},
#endif
};
Z2WolfHowlMgr::Z2WolfHowlMgr() : JASGlobalInstance(true) {
@@ -356,6 +366,13 @@ void Z2WolfHowlMgr::setCorrectData(s8 curveID, Z2WolfHowlData* data) {
cPitchCenter = 0.94387f;
cPitchDown = 0.74915f;
break;
#if TARGET_PC
case Z2WOLFHOWL_TIMESONG:
cPitchUp = 1.259906f;
cPitchCenter = 0.94387f;
cPitchDown = 0.840885f;
break;
#endif
default:
cPitchUp = 1.1892f;
cPitchCenter = 1.0f;
@@ -400,7 +417,7 @@ u8 Z2WolfHowlMgr::getCorrectLineNum() {
return 0;
}
static JAISoundID sCorrectPhrase[9] = {
static JAISoundID sCorrectPhrase[9 IF_DUSK(+1)] = {
Z2BGM_HOWL_TOBIKUSA,
Z2BGM_HOWL_UMAKUSA,
Z2BGM_HOWL_ZELDASONG,
@@ -410,9 +427,12 @@ static JAISoundID sCorrectPhrase[9] = {
Z2BGM_NEW_01_HOWL,
Z2BGM_NEW_02_HOWL,
Z2BGM_NEW_03_HOWL,
#if TARGET_PC
0xFFFFFFFF,
#endif
};
static JAISoundID sWindStoneSound[9] = {
static JAISoundID sWindStoneSound[9 IF_DUSK(+1)] = {
0xFFFFFFFF,
0xFFFFFFFF,
Z2BGM_STONE_ZELDASONG,
@@ -422,9 +442,12 @@ static JAISoundID sWindStoneSound[9] = {
Z2BGM_NEW_01_STONE,
Z2BGM_NEW_02_STONE,
Z2BGM_NEW_03_STONE,
#if TARGET_PC
0xFFFFFFFF,
#endif
};
static JAISoundID sCorrectDuo[9] = {
static JAISoundID sCorrectDuo[9 IF_DUSK(+1)] = {
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
@@ -434,6 +457,9 @@ static JAISoundID sCorrectDuo[9] = {
Z2BGM_NEW_01_DUO,
Z2BGM_NEW_02_DUO,
Z2BGM_NEW_03_DUO,
#if TARGET_PC
0xFFFFFFFF,
#endif
};
s8 Z2WolfHowlMgr::checkLine() {
+59
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@@ -4,6 +4,65 @@
#include "d/d_meter2_draw.h"
#include "d/d_meter2_info.h"
void daAlink_c::handleWolfHowl() {
if (checkWolf()) {
if (!dusk::getSettings().game.sunsSong) {
return;
}
// Check to see if Link has the ability to transform.
if (!dComIfGs_isEventBit(dSv_event_flag_c::M_077)) {
return;
}
// Ensure there is a proper pointer to the mMeterClass and mpMeterDraw structs in
// g_meter2_info.
const auto meterClassPtr = g_meter2_info.getMeterClass();
if (!meterClassPtr) {
return;
}
const auto meterDrawPtr = meterClassPtr->getMeterDrawPtr();
if (!meterDrawPtr) {
return;
}
// Ensure that link is not in a cutscene.
if (checkEventRun()) {
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
return;
}
mDoCPd_c::getCpadInfo(PAD_1).mPressedButtonFlags = 0;
// Ensure that the Z Button is not dimmed
if (meterDrawPtr->getButtonZAlpha() != 1.f) {
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
return;
}
bool canTransform = false;
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn()) {
if (!checkForestOldCentury()) {
if (checkMidnaRide()) {
if ((checkWolf() &&
(checkModeFlg(MODE_UNK_1000) || dComIfGp_checkPlayerStatus0(0, 0x10))) ||
(!checkWolf() &&
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
{
canTransform = true;
}
}
}
}
getWolfHowlMgrP()->setCorrectCurve(9);
procWolfHowlDemoInit();
}
}
void daAlink_c::handleQuickTransform() {
if (!dusk::getSettings().game.enableQuickTransform) {
return;
+19
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@@ -3954,7 +3954,13 @@ int daAlink_c::procWolfHowlDemoInit() {
mZ2WolfHowlMgr.setCorrectCurve(-1);
}
} else {
#if TARGET_PC
if (mZ2WolfHowlMgr.getCorrectCurveID() != 9) {
mZ2WolfHowlMgr.setCorrectCurve(-1);
}
#else
mZ2WolfHowlMgr.setCorrectCurve(-1);
#endif
}
mNormalSpeed = 0.0f;
@@ -4095,6 +4101,19 @@ int daAlink_c::procWolfHowlDemo() {
dStage_changeScene(mProcVar0.mHowlExitID, 0.0f, 0, fopAcM_GetRoomNo(this),
shape_angle.y, -1);
} else {
#if TARGET_PC
if (daAlink_getAlinkActorClass()->getCorrectCurveID() == 9) {
if (dComIfGp_roomControl_getTimePass()) {
g_env_light.time_change_rate = 1.0f;
dComIfGp_event_reset();
dCam_getBody()->EndEventCamera(fopAcM_GetID(this));
} else {
setWolfHowlNotHappen(isSkipEdge);
}
return 1;
}
#endif
fopAc_ac_c* actor_p = NULL;
if (gwolf_p == NULL) {
fopAcIt_Executor((fopAcIt_ExecutorFunc)daAlink_searchWolfHowl,
+1 -1
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@@ -1459,7 +1459,7 @@ void dDlst_shadowControl_c::init() {
#else
u32 buffer_size = GXGetTexBufferSize(size, size, 5, GX_DISABLE, 0);
#endif
delete mShadowTexData[i];
JKR_DELETE_ARRAY(mShadowTexData[i]);
mShadowTexData[i] = JKR_NEW_ARRAY_ARGS(u8, buffer_size, 0x20);
mShadowTexObj[i].reset();
+13
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@@ -1540,8 +1540,21 @@ void dScnKy_env_light_c::setDaytime() {
}
if (dComIfGp_roomControl_getTimePass() && !field_0x130a && temp_r29) {
#if TARGET_PC
f32 prev = daytime;
#endif
daytime += time_change_rate;
#if TARGET_PC
if (time_change_rate == 1.0f &&
(std::fmod(daytime - 90.0f + 360.0f, 360.0f) < std::fmod(prev - 90.0f + 360.0f, 360.0f) ||
std::fmod(daytime - 285.0f + 360.0f, 360.0f) < std::fmod(prev - 285.0f + 360.0f, 360.0f)))
{
g_env_light.time_change_rate = 0.012f;
}
#endif
// Stage is Fishing Pond or Hena's Hut
if (!strcmp(dComIfGp_getStartStageName(), "F_SP127") ||
!strcmp(dComIfGp_getStartStageName(), "R_SP127"))
+1 -1
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@@ -54,7 +54,7 @@ void *_memcpy(void* dest, void const* src, int n) {
}
void DCZeroRange(void* addr, uint32_t nBytes) {
#ifdef _MSC_VER
#if defined(_MSC_VER) || TARGET_ANDROID
memset(addr, 0, nBytes);
#else
bzero(addr, nBytes);
+1
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@@ -39,6 +39,7 @@ static void ApplyPresetDusk() {
s.game.instantSaves.setValue(true);
s.game.midnasLamentNonStop.setValue(true);
s.game.enableFrameInterpolation.setValue(true);
s.game.sunsSong.setValue(true);
s.game.bloomMode.setValue(BloomMode::Dusk);
}
+9
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@@ -11,6 +11,15 @@ namespace dusk {
if (ImGui::BeginMenu("Enhancements")) {
if (ImGui::BeginMenu("Quality of Life")) {
config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Allows you to quickly transform between forms\n"
"without having to talk to Midna.");
}
config::ImGuiCheckbox("Sun's Song (R+X)", getSettings().game.sunsSong);
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Allows Wolf Link to howl and change the time of day.");
}
config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets);
if (ImGui::IsItemHovered()) {
+119 -1
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@@ -16,6 +16,7 @@
#include "m_Do/m_Do_graphic.h"
#include <aurora/gfx.h>
#include <SDL3/SDL_gamepad.h>
#include "dusk/main.h"
@@ -174,6 +175,122 @@ namespace dusk {
ImGui::EndChild();
}
struct SpecificButtonName {
SDL_GamepadType Type;
const char* Name;
};
struct ButtonNames {
SDL_GamepadButton Button;
std::vector<SpecificButtonName> Names;
};
// clang-format off
static const std::vector<ButtonNames> GamepadButtonNames = {
{ SDL_GAMEPAD_BUTTON_LEFT_STICK, {
{SDL_GAMEPAD_TYPE_PS3, "L3"},
{SDL_GAMEPAD_TYPE_PS4, "L3"},
{SDL_GAMEPAD_TYPE_PS5, "L3"},
{SDL_GAMEPAD_TYPE_XBOX360, "Left Stick"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Left Stick"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Control Stick"},
}},
{ SDL_GAMEPAD_BUTTON_RIGHT_STICK, {
{SDL_GAMEPAD_TYPE_PS3, "R3"},
{SDL_GAMEPAD_TYPE_PS4, "R3"},
{SDL_GAMEPAD_TYPE_PS5, "R3"},
{SDL_GAMEPAD_TYPE_XBOX360, "Right Stick"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Right Stick"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "C Stick"},
}},
{ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, {
{SDL_GAMEPAD_TYPE_PS3, "L1"},
{SDL_GAMEPAD_TYPE_PS4, "L1"},
{SDL_GAMEPAD_TYPE_PS5, "L1"},
{SDL_GAMEPAD_TYPE_XBOX360, "LB"},
{SDL_GAMEPAD_TYPE_XBOXONE, "LB"},
}},
{ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, {
{SDL_GAMEPAD_TYPE_PS3, "R1"},
{SDL_GAMEPAD_TYPE_PS4, "R1"},
{SDL_GAMEPAD_TYPE_PS5, "R1"},
{SDL_GAMEPAD_TYPE_XBOX360, "RB"},
{SDL_GAMEPAD_TYPE_XBOXONE, "RB"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Z"},
}},
{ SDL_GAMEPAD_BUTTON_BACK, {
{SDL_GAMEPAD_TYPE_PS3, "Select"},
{SDL_GAMEPAD_TYPE_PS4, "Share"},
{SDL_GAMEPAD_TYPE_PS5, "Create"},
{SDL_GAMEPAD_TYPE_XBOX360, "Back"},
{SDL_GAMEPAD_TYPE_XBOXONE, "View"},
}},
{ SDL_GAMEPAD_BUTTON_START, {
{SDL_GAMEPAD_TYPE_PS3, "Start"},
{SDL_GAMEPAD_TYPE_PS4, "Options"},
{SDL_GAMEPAD_TYPE_PS5, "Options"},
{SDL_GAMEPAD_TYPE_XBOX360, "Start"},
{SDL_GAMEPAD_TYPE_XBOXONE, "Menu"},
{SDL_GAMEPAD_TYPE_GAMECUBE, "Start/Pause"},
}},
};
// clang-format on
static const char* GetNameForGamepadButton(SDL_Gamepad* gamepad, u32 buttonUntyped) {
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
return "Not bound";
}
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
auto label = SDL_GetGamepadButtonLabel(gamepad, button);
switch (label) {
case SDL_GAMEPAD_BUTTON_LABEL_A:
return "A";
case SDL_GAMEPAD_BUTTON_LABEL_B:
return "B";
case SDL_GAMEPAD_BUTTON_LABEL_X:
return "X";
case SDL_GAMEPAD_BUTTON_LABEL_Y:
return "Y";
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
return "Cross";
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
return "Circle";
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
return "Triangle";
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
return "Square";
default:; // Fall through
}
auto padType = SDL_GetGamepadType(gamepad);
for (const auto& buttonNames : GamepadButtonNames) {
if (buttonNames.Button != button) {
continue;
}
for (const auto& name : buttonNames.Names) {
if (name.Type == padType) {
return name.Name;
}
}
}
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return "D-pad left";
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return "D-pad right";
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return "D-pad up";
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return "D-pad down";
default:
return PADGetNativeButtonName(buttonUntyped);
}
}
void ImGuiMenuGame::windowControllerConfig() {
if (!m_showControllerConfig) {
return;
@@ -303,6 +420,7 @@ namespace dusk {
ImGuiBeginGroupPanel("Buttons", ImVec2(150 * scale, 20 * scale));
SDL_Gamepad* gamepad = PADGetSDLGamepadForIndex(PADGetIndexForPort(m_controllerConfig.m_selectedPort));
u32 buttonCount;
PADButtonMapping* btnMappingList = PADGetButtonMappings(m_controllerConfig.m_selectedPort, &buttonCount);
if (btnMappingList != nullptr) {
@@ -322,7 +440,7 @@ namespace dusk {
if (m_controllerConfig.m_isReading && m_controllerConfig.m_pendingButtonMapping == &btnMappingList[i]) {
dispName = fmt::format("Press a Key...##{}", btnName);
} else {
const char* nativeName = PADGetNativeButtonName(btnMappingList[i].nativeButton);
const char* nativeName = GetNameForGamepadButton(gamepad, btnMappingList[i].nativeButton);
if (nativeName == nullptr) {
nativeName = "[unbound]";
}
+5 -1
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@@ -47,7 +47,11 @@ void fileDialogCallback(void* userdata, const char* const* filelist, [[maybe_unu
ImGuiPreLaunchWindow::ImGuiPreLaunchWindow() = default;
bool ImGuiPreLaunchWindow::isSelectedPathValid() const {
#if TARGET_ANDROID
return !m_selectedIsoPath.empty(); // unsure why SDL_GetPathInfo doesnt work here
#else
return !m_selectedIsoPath.empty() && SDL_GetPathInfo(m_selectedIsoPath.c_str(), nullptr);
#endif
}
void ImGuiPreLaunchWindow::draw() {
@@ -106,7 +110,7 @@ void ImGuiPreLaunchWindow::drawMainMenu() {
ImGui::PushFont(ImGuiEngine::fontLarge);
if (m_selectedIsoPath.empty() || !SDL_GetPathInfo(m_selectedIsoPath.c_str(), nullptr)) {
if (!isSelectedPathValid()) {
if (ImGuiButtonCenter("Select disc image...")) {
SDL_ShowOpenFileDialog(&fileDialogCallback, this, aurora::window::get_sdl_window(),
skGameDiscFileFilters.data(), int(skGameDiscFileFilters.size()),
+47
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@@ -9,6 +9,12 @@
#include "tracy/Tracy.hpp"
#if TARGET_ANDROID
#include "android/log.h"
#include <vector>
#include <sstream>
#endif
bool StubLogEnabled = true;
using namespace std::literals::string_view_literals;
@@ -91,6 +97,45 @@ static bool IsForStubLog(const char* message) {
return false;
}
#if TARGET_ANDROID
void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message,
unsigned int len) {
ZoneScoped;
if (StubLogEnabled && level != LOG_FATAL && IsForStubLog(message)) {
dusk::SendToStubLog(level, module, message);
return;
}
int android_log_level = 0;
switch (level) {
case LOG_DEBUG:
android_log_level = ANDROID_LOG_DEBUG;
break;
case LOG_INFO:
android_log_level = ANDROID_LOG_INFO;
break;
case LOG_WARNING:
android_log_level = ANDROID_LOG_WARN;
break;
case LOG_ERROR:
android_log_level = ANDROID_LOG_ERROR;
break;
case LOG_FATAL:
android_log_level = ANDROID_LOG_FATAL;
break;
}
std::stringstream msgStream(message);
std::string segment;
while(std::getline(msgStream, segment)) {
__android_log_print(android_log_level, module, "%s\n", segment.c_str());
}
if (level == LOG_FATAL) {
abort();
}
}
#else
void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message,
unsigned int len) {
ZoneScoped;
@@ -118,6 +163,8 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
abort();
}
}
#endif
aurora::Module DuskLog("dusk");
+2
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@@ -35,6 +35,7 @@ UserSettings g_userSettings = {
.noMissClimbing {"game.noMissClimbing", false},
.fastTears {"game.fastTears", false},
.instantSaves {"game.instantSaves", false},
.sunsSong {"game.sunsSong", false},
// Preferences
.enableMirrorMode {"game.enableMirrorMode", false},
@@ -113,6 +114,7 @@ void registerSettings() {
Register(g_userSettings.game.fastClimbing);
Register(g_userSettings.game.fastTears);
Register(g_userSettings.game.instantSaves);
Register(g_userSettings.game.sunsSong);
Register(g_userSettings.game.enableMirrorMode);
Register(g_userSettings.game.invertCameraXAxis);
Register(g_userSettings.game.bloomMode);
+6
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@@ -748,6 +748,12 @@ void fapGm_Execute() {
#endif
#if TARGET_PC
if (mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getTrigX(PAD_1)) {
if (const auto link = g_dComIfG_gameInfo.play.getPlayer(0)) {
dynamic_cast<daAlink_c*>(link)->handleWolfHowl();
}
}
if (mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getTrigY(PAD_1)) {
if (const auto link = g_dComIfG_gameInfo.play.getPlayer(0)) {
dynamic_cast<daAlink_c*>(link)->handleQuickTransform();