Add Fast Roll cheat (#929)

* Add roll fast cheat

* Corrected case on cheat name

* Addressed PR feedback

* Fixed whitespace

* Renamed cheat to be more consistent with other options
This commit is contained in:
Joey Cato
2026-05-12 12:56:54 -07:00
committed by GitHub
parent 61b2e6ce4d
commit d1e9d5af2f
5 changed files with 34 additions and 3 deletions
+27 -3
View File
@@ -16114,6 +16114,9 @@ int daAlink_c::procSlideLand() {
int daAlink_c::procFrontRollInit() {
BOOL is_guard_anime = checkUpperGuardAnime();
#ifdef TARGET_PC
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
#endif
if (mProcID == PROC_FRONT_ROLL && mDemo.getDemoMode() == daPy_demo_c::DEMO_FRONT_ROLL_e) {
return 0;
@@ -16129,10 +16132,16 @@ int daAlink_c::procFrontRollInit() {
roll_anm_speed = mpHIO->mFrontRoll.m.mRollAnm.mStartFrame;
}
setSingleAnime(ANM_FRONT_ROLL, mpHIO->mFrontRoll.m.mRollAnm.mSpeed, roll_anm_speed,
setSingleAnime(ANM_FRONT_ROLL,
#ifdef TARGET_PC
mpHIO->mFrontRoll.m.mRollAnm.mSpeed * fastRollMultiplier,
#else
mpHIO->mFrontRoll.m.mRollAnm.mSpeed,
#endif
roll_anm_speed,
mpHIO->mFrontRoll.m.mRollAnm.mEndFrame,
mpHIO->mFrontRoll.m.mRollAnm.mInterpolation);
mNormalSpeed = speedF * mpHIO->mFrontRoll.m.mSpeedRate + mpHIO->mFrontRoll.m.mInitSpeed;
f32 max_speed = mpHIO->mFrontRoll.m.mInitSpeed + mpHIO->mMove.m.mMaxSpeed * mpHIO->mFrontRoll.m.mSpeedRate;
@@ -16155,6 +16164,10 @@ int daAlink_c::procFrontRollInit() {
mNormalSpeed *= mHeavySpeedMultiplier;
}
#ifdef TARGET_PC
mNormalSpeed *= fastRollMultiplier;
#endif
current.angle.y = shape_angle.y;
voiceStart(Z2SE_AL_V_BACKTEN);
mProcVar2.field_0x300c = 0;
@@ -16385,6 +16398,9 @@ int daAlink_c::procFrontRollSuccess() {
int daAlink_c::procSideRollInit(int param_0) {
BOOL is_prev_guardAnm = checkUpperGuardAnime();
#ifdef TARGET_PC
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
#endif
if (!commonProcInitNotSameProc(PROC_SIDE_ROLL)) {
return 0;
@@ -16401,7 +16417,12 @@ int daAlink_c::procSideRollInit(int param_0) {
current.angle.y = shape_angle.y + -0x4000;
}
setSingleAnime(anmID, mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
setSingleAnime(anmID,
#ifdef TARGET_PC
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed * fastRollMultiplier,
#else
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
#endif
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mStartFrame,
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mEndFrame,
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mInterpolation);
@@ -16417,6 +16438,9 @@ int daAlink_c::procSideRollInit(int param_0) {
} else if (checkHeavyStateOn(TRUE, TRUE)) {
mNormalSpeed *= mHeavySpeedMultiplier;
}
#ifdef TARGET_PC
mNormalSpeed *= fastRollMultiplier;
#endif
setFootEffectProcType(0);
field_0x2f9d = 4;